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Disney’s E-Ticket [Xbox 360 – Prototype]

E-Ticket was a prototype pitch for a cancelled interactive tour game developed by Los Angeles-based Heavy Iron Studios Inc., which was commissioned by The Walt Disney Company in 2010. The corporation was looking to create a new game using Microsoft’s Kinect peripheral for the Xbox 360 that would allow players to explore a virtual interpretation of Disney World in Orlando, Florida. Although a completed version of this concept would later be developed by Frontier Developments and released under the name of ‘Kinect Disneyland Adventures‘ in late 2011, E-Ticket represents an early, alternative iteration of the project that took different creative liberties with the setting.

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According to three former Heavy Iron Studios employees we spoke with, E-Ticket was conceived when Disney funded the development of a number of prototypes for a Disney World Kinect game at several different studios. Each team was assigned to work on a separate section of the Disney World park. The project, as a whole, was both a technical experiment, as well as a test to see which developer would perform best and be rewarded with a contract to work on the full game.

The original premise was to build a virtual Disneyland that kids could walk through from the comfort of their own living room.

 

My Amazing Story [Xbox 360 – Cancelled]

My Amazing Story was a family-oriented project developed by Planet Moon Studios. Originally started as a Wii prototype in 2007, Microsoft Game Studios soon approached the developer with a publishing contract for a Xbox 360 retail release.

The title went through different art styles and had various gameplay changes. In later stages of the project Planet Moon Studios prototyped early Kinect playability concepts and even pitched a proposal for a graphical overhaul of the Xbox Live Avatars at Microsofts’ request.

The project was halted in early 2009 when Microsoft Game Studios changed their focus to lifestyle Kinect games and established franchises. Planet Moon Studios were closed down in late 2010.

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