Xbox 360

INCorporated [PC, Xbox 360 – Tech Demo / Cancelled]

INCorporated is a cancelled multiplayer first person shooter set in a gritty Orwellian future that was in development by Galahan Games for the PC and (maybe?) the Xbox 360. The game started out as a Far Cry (Crytek CryEngine 1) modification and Galahan Games released a tech demo using that engine in early 2005. This tech demo demonstrated some of the 3D character models they were designing for the game. As development continued, they moved the game to Artificial Studios’ Reality Engine and released a new tech demo in late 2005. This Reality Engine tech demo allowed the player to explore a small city level and experiment with the world’s physics and a small amount of weapons. It also showed off the world’s day/night cycle. Unfortunately, the game was ultimately cancelled and the Reality Engine was sold to Epic Games in 2005. You can download everything that remains from this lost game (concept art, movies, tech demos, etc.) from this link

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Ordinary Joe (Rare Ltd) [Prototype – Xbox 360]

Ordinary Joe is a cancelled prototype for a new survival horror game, that was in early development for Xbox 360 at Rare LTD, designed by Chris Seavor. There are basically  no info about this project, apart from a short interview with Chris at  Rare FanDaBase:

As for projects finished or otherwise, well first there was Killer Instinct (called Brute Force for a time).. then Killer 2, Killer Gold, Twelve Tales, Bad Fur Day, Other Bad Day, Arc Angel, Getting Medieval, Urchin (really regret not pushing harder on this one), PD Core, and a small team prototype my last job as a designer called Ordinary Joe which despite the innocuous name was my take on the survival horror genre (nothing to do with Jo Dark) .

Also, in another interview at Eurogamer:

Chris Seavor: Yeah. We did some tech for it. It was all right. It was okay. But I knew at that point I was never going to get a team to finish this, so it was just a matter of time. I only worked on it for three or four months, and there were three of us in a corner with a big sign saying, keep out. I really enjoyed that period because we were just being really creative. Even though no-one else could give a s**t, we were being really creative and doing some really good stuff. It’s a pity no-one really seemed that bothered, certainly Microsoft, who were only interested in Banjo. That was fair enough I guess.

We hope that in the future someone that worked on this Ordinary Joe prototype could share some images or videos, to preserve the existence of the project. 

Retribution [XBOX 360 / PC – Cancelled]

Retribuition is an early XBOX 360 & PC first person / third person shooter, that was in development in 2005 / 2006 by U-235 Studios. It was planned for the “XBOX 2” even before the final spechs of the console and it would have been created thanks to the “Reality Engine” developed by Artificial Studios. The player would have been able to hire a crew to help in battles, and they would had learned to fight depending on the action they saw, or the training they have been placed in. Also, it would have been possible to buy, hijack, steal or ransack boats, to go aroung the sea or to sell them for cash. Sadly U-235 Studios never found a publisher interested in the project and Retribution was then cancelled.

[spoiler /Click here to read the original Press Release/ /Hide the Press Release/]Retribution uses Artificial Studio’s advanced game engine – Reality. It is a FPS or 3rd person shooter (your choice) with a movie like script. A large variety of photo realistic scenes to explore as you work your way through the game ensure that you never feel the game is repetitive. Featuring open play which enables you to hire and improve your crew members and their abilities, build an arsenal of weapons, acquire a range of equipment, and complete numerous mercenary tasks for cash. Attempt the main storyline missions at your leisure.

Primary Objective- Take retribution on your parents’ murderer.
Sounds – Simple
Difficulty – Hard
Problem – Finding him
Problem – Women…well…one woman
Problem – Your target commands a navy vessel and has a trained army at his disposal

Intense action, coupled with the most intelligent team management seen to date, artistic diversity rarely seen in a computer game, and a script that reads like a movie. Plus the advanced features of the Reality engine which utilises the latest in artistic techniques. At U-235 Studios just having the ability to do something isn’t enough, we set out to fully utilise and exploit every new technique. It’s not good enough to have an advanced physics system, but each object in Retribution is carefully modelled to our ‘game standard’ so interactivity is realistic.

Couple this with a multiplayer element across 11 unique scenes, each very different and so well crafted you’ll forget you’re playing the same game.

Key Features
Scenery: 11 unique land-based scenes, ranging from your tropical beach hideout, a marine corps camp, a drug lords compound, the port area of Miami and more.
Ocean: Realistic water techniques never achieved before in real time in a computer game.
AI: Elaborate and intelligent AI which makes you re-think the way you play computer games – without taking away the joy of beating impossible odds.
Damage System: A unique damage system devised in conjunction with gamers to enable enjoyable game play, visual effects, and a realism level that doesn’t detract from the fun.
Crew Advancement: Once you hire your crew members they begin to advance depending on the action they see, or the training they have been placed in.
Crew Battle Management: Unique battle management techniques to interact with your crew that are sure to become standards once other companies see what we’ve come up with.
Interaction: A detailed level of interaction between characters including realistic cause and effect. The days of ‘3 phrase characters’ are officially over.
Transport: Buy, hijack, steal or ransack boats in the Caribbean. Clean them up and sell them for cash. All attacks on vessels are done in FPS/3rdPS mode, use your brain as well as brawn to make your attacks as clean as possible.
FPS or 3rdPS: Play in first person or 3rd person modes (switch at any time) throughout the game.
Hostages: Take hostages from a battle, be it an attack on a vessel in the Caribbean you have coordinated, or a mercenary task. Manage your hostage negotiations and build up your cash, but be careful not to attract too much attention.
Environment: Realistic day/night cycles and advanced world time system which ties into various elements such as crew advancement, financial management etc.
Time warp: Retribution is played over a large geographical area, however, a unique time warp system ensures you won’t waste time waiting while travelling.
Multi-Player: Death match, team death match, cooperative and team cooperative modes.[/spoiler]

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Project Delta [PS3/X360 – Cancelled]

Project Delta is a cancelled FPS that was in development in 2005 by PlayLogic for the Playstation 3 and Xbox 360. The game was announced when the “next gen consoles” were still not released, but it soon vanished without any official statement. It’s possible that Delta was originally in development for the PS2 and XBOX, with the code name “Project Snap”, another cancelled FPS that Playlogic was working on in 2004.

Project Delta’s gameplay was going to be more tactical than the usual first-person shooter: while shooting with our main character, we would had to command a team of soldiers and comfort or threaten them during the battles. The game was set in different time periods, as the story dealt with time travels from the future back to the dark ages.

Project Delta was cancelled for unknown reasons, but we can speculate that the team had some development or quality problems. Only few concept arts and models remain from the project, preserved in the gallery below.

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Dreamers [Xbox 360 / PS3 / PC – Cancelled]

Dreamers is a action adventure game that was in development by Dreamgazers Interactive, for the Xbox 360, Playstation 3 and PC. The project was announced as in development for “next gen consoles” in 2004, but as of today (2010), Dreamers remains unreleased and probably it will never be published. In 2008 PSU had an interview with Dreamgazers President and Creative Director George Georgeadis, asking for more info about their game:

“Haha, yes we are still alive,” said Georgeadis. “However many changes have occurred regarding the company and project, changes that I am unfortunately not in a position to disclose.”

Sadly the latest entry in Dreamgazers’ Blog is from 2007 and even if their website and Dreamers’ official website are still online, the lack of news make us to assume that the team was disbanded and their game cancelled, probably because they never found a publisher.

Some more info on Dreamer’s story can be read in the official website:

Dreamers is a game about a young man in his 20’s, Jorge, who suffers from a bizarre form of narcolepsy. Characterized by sudden and uncontrollable attacks of deep sleep, narcolepsy is a disorder that is also sometimes accompanied by paralysis and hallucinations

Players would had to explore Jorge’s dreams and nightmares to heal him from his problems and find more about his past. It’s currently unknown how much of the game was completed before the development was stopped.

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