Xbox 360

Pirates of the Caribbean: Armada of the Damned [X360 PS3 PC – Cancelled]

Pirates of the Caribbean: Armada of the Damned is a cancelled action adventure based on the series of films with the same name, that was in development by Propaganda Games and that would have been published by Disney Interactive Studios for the Xbox 360, PlayStation 3 and PC. The game would have had an open environment of the Caribbean where the player would have took the role of captain James Sterling, a pirate who had to travel around the world to make a reputation for himself. [Info from Wikipedia]

Pirates of the Caribbean: Armada of the Damned was officially cancelled in Fall 2010.

As we can read on Kotaku:

“Disney Interactive Studios confirms the cancellation of the Pirates of the Caribbean: Armada of the Damned video game which was scheduled to be released in 2011,” Angela Emery, Disney Interactive Studios’ vice president of communication told Kotaku today. “As a result of this decision, Disney Interactive Studios completed a restructuring of Propaganda Games, its Vancouver, BC internal studio, affecting one of the studio’s two development teams. The studio is still in active production of TRON: Evolution, the video game, which will be released on December 7, 2010 with additional DLC (downloadable content) support following the game’s release.”

We’re told that Vancouver-based Propaganda Games, which is also working on Tron: Evolution, let as many as 100 people go this week, including most of the Pirates team and some of the Tron team. The remaining team members from Pirates were shifted over to help put finishing touches on Tron, we are told.

Images:

Videos:

 

Bioshock Infinite [Beta – Xbox 360 / PS3 / PC]

BioShock Infinite is a first person adventure game and the third entry in the BioShock series. Previously known as “Project Icarus”, it is being developed by Irrational Games for a February 2013 worldwide release on PC, PlayStation 3 and Xbox 360. In August of 2012, several high-level developers from Irrational that had been working on Infinite announced their departure from the company; these included art director Nate Wells, who began working with Naughty Dog, and director of product development Tim Gerritsen. At the same time, Irrational announced the addition of Rod Fergusson from Epic Games as their product director while Scott Sinclair, art director from the original Bioshock, replaced Wells.

There are some features that were removed or not implemented from BioShock Infinite beta version. For example Ken Levine revealed in an interview with Gamasutra that the plot’s conflict would have been originally about tech geeks against luddites, those who resist the proliferation of technology. Some more rumors about the problems with the development of the game tell that various multiplayer modes were tested in a prototype form, but later removed. Even if Levine told Kotaku that multiplayer wasn’t guaranteed to be in the game, but in May of 2012, job listings at Irrational hinted that the studio was in fact working on a multiplayer component. Also, the 2011 E3 demo, seems to have been much different from what we’ll be able to play in the final game. For more beta differences and unused characters / items / models from BioShock Infinite will have to wait for when the game will be finally published.. in the meantime, here are some early screens and videos!

Chris Henzler noticed some more beta differences:

  • HUD is different from final game
  • various voice actors changed from final version of booker and Elizabeth
  • story has changed alot
  • atmosphere of the game has changed
  • some of the vigors seem different in the final game
  • the twins seem absent in the beta versions of the game

There are also some unused content that you can check at the Bioshock Wikia! If you played the final game and see more differences, please leave a message below! :D

Thanks to Inspector for the contribution!

Images:

Videos:

 

Bastion [Beta – PC / Xbox 360 / iOS]

Bastion is an action rpg developed by Supergiant Games and published by Warner Bros. for Xbox 360 XBLA and PC in 2011. An iOS version was later released in 2012. A four-week prototype of this title, made in 2009, was playable at PAX est 2012. It’s so early that the bad guys are just placeholders from Dungeons and Dragons, but the basic concepts of the game, minus of course the dynamic narration, are already there.

In the beta the player can use an hammer or a sword and pick up and throw various objects at enemies, a feature that didn’t make it in the final build.

Images:

Videos: 
 

AionGuard [X360 PS3 – Cancelled]

AionGuard is a cancelled action / strategy game that was in development from 2008 to 2010 by Avalanche Studios and it would have been published by EIDOS for the Xbox 360 and Playstation 3. In AionGuard players would have followed an army of elite soldiers, tasked with capturing fixed areas of land which are occupied by numerous mythical and magical creatures.

Originally the gameplay was supposed to take place during the World War I era, however, the theme did not fit the publishers’ line up and was changed to that of a science fiction setting, and subsequently to a fantasy setting when the science fiction theme conflicted with another game in Eidos‘ portfolio. In february 2010, Avalanche Studios announced that the game was officially cancelled, as we can read at Scrowl. The team was then able to move their time and resources to finish Just Cause 2.

Avalanche Studios later bought the rights to AionGuard back from Eidos and they hope to work on it again in the future.

Some more info on the game can be found at Edge Magazine website:

“We’ve had it with this standardisation of fantasy – it’s not exciting any more, it’s deteriorated into trivial re-hashings of the same old things.” But ‘fantasy’ doesn’t tell the whole story of AionGuard. This world is a melting-pot of science-fiction, steampunk, technology, fascism, mystery and games from the excellent Panzer Dragoon Orta to the failed experiment of Lair. If this is fantasy, it’s a gloriously broad strata. […]

“Let’s say you fly in over a new region – the commander of the army might contact you and give you a number of recon missions,” offers Nedfors. “That’s what the military is interested in in a new area. Then it’s all about exploration for the player. You can travel with different attitudes – flying in on a big beast will probably see you getting attacked, but you can be a bit quieter about it.” What if you’ve already seen that area on your travels without being contacted? “You’ve still done that piece of the game, so you get all the benefits from it,” says Nedfors. […]

The scale of the game changes seamlessly – the same size of figure on the screen is now looking over a world that stretches endlessly, populated by an advancing army of 4,000 tiny soldiers. These 4,000 warriors are running on a 360 debug unit, not a PC, thanks to AI scaling. The larger groups of enemies have a group AI that becomes individual once you begin interacting with it.

Thanks to Userdante for the contribute!

Images:

 

  

Obscure D [Cancelled – Xbox 360 / PS3 / 3DS / PC]

Obscure D is a cancelled survival horror game that was in development by Hydravision and it would have been published as a digital download by Playlogic for the Xbox 360, Playstation 3, Nintendo 3DS and PC as a digital download. The game was to launch in Fall 2012, and was a Sidescrolling Horror game similar to Bloodrayne Betrayal, but had returning and new characters from the Obscure Series (Liddyah Thompson, Carlos Petrovita, Molly Hampsterview, Jacob Small, Claire Richards, Jason Mcreary, Ashley Thompson and Josh Carter). 

Obscure D was to take place before Obscure 2 where Ashley’s sister was looking for her after she went missing. Here is the main chapters that we would have been able to play in the game:

ACT 1:
Liddyah Thompson, a Senior at the new Leafmore High School in Fallcreak, decided to get a search party together and search for her missing sister and her sisters boyfriend. Her sister is Ashley from the first game and Ashleys boyfriend is Josh from the first game. The game would take place 3 days before Obscure 2/The Aftermath. Right after they get into the woods they are attacked by a disformed man and fight him off. Liddyahs boyfriend Carlos is then killed by a monster, who rips him in two. After that, she vows revenge and looks for the source of the creatures. Next Jason is killed when the car he is trying to start to escape explodes. When it explodes a hole in the ground is revealed, and the survivors escape into an abandoned sewer. This sewer turns out to be the Sewer from the first game near the old school. While traveling the sewer, Molly, another friend, is attacked and her arm is cut off. Liddyah manages to save her, and wrap the wound.

ACT 2:
They continue and find access to the old school, where they are again attacked by more creatures. After fighting there way through the school, they find out that Molly is infected due to spores being implanted in her wound after her arm was ripped off. She then mutates and attackes Liddyah. Liddyah is then infected by the virus, and tells the final survivors she is going to die. The other survivors, Jacob and Claire, think they still can save her, and they all travel to the hospital in the woods. After a brief fight with a creature, Liddyah starts to lose control. She quickly snaps back back into it. She starts to climb higher in the hospital, and gets to room 304. She discovers Ashley and Josh are inside trapped in a cage being experimented on. After freeing them, and after a short tearful reunion between sisters, Liddyah transforms into a creature. The player now takes control of Ashley, and you must fight. Liddyah then kills both Claire and Jacob, but right after Liddyah is killed by a trip wire fence activated by Josh. Ashley then goes and breaks down due to the loss of her sister.

EPILOGUE:
After a twist of ironic fate, Ashley and Josh make it to the old high school from the First game. They are intending to burn down the school, since this is where everything started. Right after, they are attacked by a mutated man with an axe. Ashley is killed, and josh is heard screaming in the final moments. Right after, another deformed man picks up the camera. Shown a few minutes later, Creatures start to escape into the woods, and Obscure 2`s story now begins…

As we can read at Survival Horror List, it seems that development for Obscure D began as a budget title for the PSP and Nintendo DS as Obscure Dark Aura. The game was to star Shannon and take place right after Obscure 2. This version was scrapped and the concept evolved into Obscure D, but sadly the developer closed down before finishing the project.

The game was to take a more cartoon like look, and was aimed at being a T game rating. Obscure D would have had 4 player online coop on the Playstation 3, Xbox 360 and Windows versions, and an exclusive ACT for the 3ds version to make up for no coop.

Thanks to an Hydravision Employee for the contribution!

NOTE: Obscure D has been resurrected as Obscure 2013 and has been 50% or so redeveloped from scratch. More content will be posted once the final game comes out in Late 2013

Images: