Ghosts ‘n Goblins 64 is a cancelled action game that was in development by Capcom for the N64. In November ’96 Capcom invited the press to check out their upcoming lineup for the next year. Among the games shown there was a new Ghosts ‘n Goblins game for Nintendo 64. From what Neil West, Next-Generation Magazine’s editor-at-large present at the event , described we known that the prject was still in a early state of development but it was already clear that Mario 64 was a big source of inspiration as happened for many games in that period like Konami’s Goemon 64. After that event nothing more was shared with the public and the game was quietly cancelled by the publisher maybe because the N64 performance in the japanese market resulted relatively weak.
Resident Evil: The Mercenaries 3D is an action game developed by Capcom for the Nintendo 3DS. Before the final product was released Capcom had a different idea for 2 game modes 1 called “scene attack” and the other called “survival”. Not much is known other than they were scrapped into one mode. In the beta demo you could play a level known as 4-1 and in the video below you can see at 2:49 an Ax guy walking towards the player, but in the final game the boss was changed to a Garrador, a totally different boss. Also, you can notice that where the players score is in the HUD, there are six 0′s, but in the final it was changed to seven 0′s
As we can read on Wikipedia, Final Fight: Streetwise is a beat-’em-up produced by Capcom, released in North America and the PAL region for the PlayStation 2 and Xbox in 2006. It is a spin-off of the original Final Fight developed by the American team of Capcom Production Studio 8 (the developers of Final Fight Revenge and the Maximo series). You can play as Kyle, the brother of Cody from the original series. When you find that Cody is in trouble, you must roam the streets of Metro City until the mystery is solved. Final Fight: Streetwise is a third-person game that stays true to its beat-’em-up roots but adds light role-playing elements and minigames to the fray as well. A respect system has been added so that your decisions affect how characters in the world react and relate to you.
However, the game had a lot of beta elements such as:
No BGM play
Different Loading screen (Which it appeared as Loading text instead the turnable disc)
Respect Logo changed
Doesn’t had Kyle victory pose
Had a Episodics
At the beginning, Cody did not have a white band in his hand. And he said a lot of curse words. Also, Kyle’s introduction was also different:
“The bloodly like a motherfu**er is me”
Also, after Handsome Bob sent some gangstas to kill Kyle, they said:
“That’s HIM, he fuc*ked Bob up, GET ‘HIM!”
“That’s HIM, he messed Bob up, GET ‘HIM!”
Capcom removed a half of the cutscene in the opening. Also there was no slow motion effect. Combo Bar was removed before release. Journal Image is replaced as the “Journal Updated” text. A couple of IGN Gameplay videos have some beta gameplay we never seen before with all differents above. Dialogues bubbles are different too, they used some kind of Transparent Space instead Sharp Metal Box. No BGM added, possibly they aren’t licensed with Funkareem yet, so Fatti Sotto wasn’t add yet. Different logo of the game also shown in some trailers and IGN & GameSpy’s gameplay. Also at the Barfly, It had the Point hand instead the Arrow.
Before Streetwise entered development, Capcom was producing another title, Final Fight: Seven Sons, which featured a different story and characters, a different gameplay system and cartoonish, cel-shaded graphics, that was later cancelled in favor of Streetwise.
If you find more beta differences in the videos below, please let us know!
Resident evil: Umbrella Chronicles is a rail shooter, released in 2007, and developed by Capcom for the Nintendo Wii. This is the first installment of the Resident Evil Rail Shooter titles for the Wii - with the sequel being Darkside Chronicles. Before the game’s release, an early beta gameplay video was released on the web. The gameplay video demo is titled “Gamer’s Day Version” and certain aspects of the game shows various beta differences not in the final product.
Here is the list of differences as seen in the video:
Note: Some of these differences are placeholders, while other differences can be considered beta.
Chris and Jill’s Dialog in this video is different in comparison to the final product. It can be assumed that their Voice-overs were re-recorded before release.
2) Different HUD:
In the video it shows the HUD with the health bar on the left-hand bottom of the screen and the weapon selection system is on the upper left-hand corner. In the final product the HUD is all in one (health and weapon selection) and is located in the left-hand corner of the screen in the final product.
3) Forest Zombie Placeholder:
During the video, Chris and Jill scream in “Horror” when they run into Zombie Forest. Zombie Forest isn’t seen in this video and that a normal zombie enemy is in it’s place. It can be assumed the zombie forest model wasn’t completed before this video was recorded.
4) Placeholder sound effects:
If you listen carefully you can hear Resident Evil 4 grunt and death sound effect used (Zombie and Zombie Dog grunts and death grunts). It can be assumed that these sound effects are placeholders.
5) Different Counter Animations:
In the video, Chris has a different counter. The counter animation shows Chris stabing and then kicking the zombie down. While in the final product it was changed slightly – In the final it shows chris sticking a knife into a zombies head and then kicking the zombie down. Not much of a change, but it’s different.
6) Cross Hair:
The cross harl is slightly different. In the video it’s just a cross hair. While in the final product it shows not just the crosshair but how much ammo you have in your weapon. The same cross used in game (as shown in the video) can be seen in the final product as a way to navigate the menu.
7) Different Zombie Locations:
One difference can be noted in the video is on the walkway in the main hall, before the giant snake battle. Bellow chris comments: “I thought we already killed them?!” The camera then pans over to the zombies in the main hall, showing the player what chris is talking about. In that very same video you can normal zombies, as opposed to the crimson head zombies seen in the final product.
Resident Evil: Revelations is a survival horror developed by Capcom and published for the Nintendo 3DS in January / February 2012. It seems that the beta version of Resident Evil Revelations featured an almost completely different story line where Chris and Jill were on an unnamed ship. For some reason the two protagonists turn against each other. The original trailer shows a Chris look-alike tied down to a chair. Jill asks Chris if he has some sort of object and Chris replies “You’ll have to kill me to find out.” The characters and story in Resident Evil Revelations seem to have been heavily changed during its production.
Fun note: prior to its release, Capcom sent North American copies of Resident Evil: Revelations to reviewers, with the game’s title misspelled as “Revelaitons”.
In the second video, there’s another beta cutscene that didn’t make the final game. [Spoiler] When you first meet Rachel as Jill you just see her getting killed through the glass window in game there is no cutscene. In the Resident Evil Revelations pilot version demo in merc 3d, Rachel is not used and there is a different person that sounds like Raymond.
If you find more beta differences in the old trailers and screens, please let us know!
Mega Man Battle Network 5, known as Battle Network Rockman EXE 5 in Japan, is a Strategy RPG developed by Capcom Production Studio 2 for the Game Boy Advance and Nintendo DS. MBN5 for the DS features a 3D Megaman on the bottom screen. For most of the game, it sits there idly. However, by manipulating a command in the game, MegaRockReborn found all animations for all models. This reveals several unused animations which suggest perhaps the game were more animate or would have been fully rendered in 3D.
Here are GIFs of the unused animations.
Using the same trick in MBN5, the unused character models found in Megaman Star Force can replace the models i this game to actually show up. Evidently the model format is the same one Megaman Battle Network 5 DS can read. Animations are different but the first frame can still be seen and here are the character models in their natural state. The emulator isn’t perfect but the models are lacking completeness in contrast to the actual models used in the game.
Mega Man Legends 3 (aka Rockman DASH 3 in Japan) is a cancelled action game that was in development by Capcom for the Nintendo 3DS. The game was announced in July 2010 and it was going to be created with the help of the fans, thanks to the MML3 Developer Room website:
Yes, the Developer Room, or as it’s more popularly known, the “Devroom” is a place where people interested in the upcoming Mega Man Legends 3 title for 3DS can convene to exchange ideas on the game’s development. We hold monthly Devroom events where members can submit their ideas for content, some of which will be selected by the game’s development team to actually be implemented in the game.
A playable Mega Man Legends 3 prototype was going to be released with the launch of the 3DS eShop download service, to let players to test the game and give even more feedbacks about how to develope it. Sadly, something went wrong and on the 18th july 2011, Mega Man Legends 3 was officially cancelled:
Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.
The prototype was never released on the 3DS eShop, but we hope that in the future it could be at least leaked somehow.
Resident Evil: The Darkside Chronicles is a rail shooter developed and published by Capcom in fall of 2009.
In one of the gameplay trailers, Claire uses Leon’s Handgun in the chapter Game of Oblivion (Code Veronica).
E3 2009 Stage Demo:
At E3 2009, gamespot.com posted a video of a stage demo that was playable at the event. The stage demo presented at E3 shows different character and chapter selection screens.
Final note: the E3 demo’s pause menu had an option called “Equipment Screen”. It was changed to “status” in the final product.
In an interview – posted on videogamer.com – MK was asked about Darkside Chronicles (scrapped) online co-op:
VideoGamer.com: Will you be able to play co-op online?
MK: No, unfortunately not.
MK: Time lag. Especially wi-fi connection is not that stable. The time lag issue is the main reason that’s stopping multiplayer online. Having said that we have introduced a wi-fi ranking system, so you can compete your score with other people around the world.
Developers recently toned down the shake of the camera in documentary-styled shooter Resident Evil: The Darkside Chronicles to make the upcoming Wii title a bit easier to play, Capcom developers say.
“It was a bit of a trial and error, this shaky cam,” said Masachika Kawata during a meeting at this week’s Gamescom convention in Cologne. “It was probably a little too much, so it’s a little toned down now.”
Phoenix Wright: Ace Attorney is a Capcom adventure game following the story of new defense attorney Phoenix Wright, who takes on many murder trials and proves his clients to be not guilty.
Found on the official Phoenix Wright: Ace Attorney site, Capcom posted beta screenshots before the game was released. Two of those screenshots contain content not seen in the game. One of those was the “Cross Examination” screenshot. In the game, Phoenix Wright and the prosecutor will lock eyes, and there will be a close up of them. In the screenshot, the sprites for Phoenix Wright and the prosecutor, in this case Miles Edgeworth, shows. The other screenshot was when the witness is pressed. Instead of the bottom screen still showing the “forward” sprite, the screen shows Phoenix Wright extending his arm at the witness.
Additionally, there are three sets of sprites not seen in the game, but found in the coding, posted by fan site courtrecords.net. One is Phoenix Wright with hearts over his eyes, which presumably is when the defendant “April May” shows. The probable reason this was removed was because the two meet before the trial. The other is a forward facing Miles Edgeworth showing his surprised face, which only is seen from the side in the game. The last is Larry Butz creating a weird face where he sticks out of tongue.
Resident Evil Portable was announced by Capcom at E3 2009 for Sony’s PSP and was going to be slated for release sometime in 2010.
“Were pleased to announce that resident evil will be coming to PSP and a whole new game designed specifically for the PSP platform.”
After E3 2009 no new information was released; however at E3 2010 Capcom announced Resident Evil Revelations for Nintendo’s 3DS. During E3 2010, Resident Evil portable wasn’t mentioned or shown during the event.
After E3 2010, theories were made that Resident evil portable was probably cancelled and my have evolved into Resident Evil Revelations. Whether this is true or not remains to be seen, however I’d like to point out that resident evil Portable hasn’t been officially cancelled, but Capcom seems to be more concentrated on promoting and developing resident evil Revelations.
There are no screenshots of Resident Evil Portable and no official information as to what the game was going to be about.