capcom

Gotcha Force [Beta / Concept – GameCube]

Gotcha Force is a brawl fighting game for the Nintendo GameCube, developed by Capcom. The game received poor reviews from critics, as well as a lack of advertising but it soon became a cult-hit among fans of fast-paced mech fights. Capcom themselves seem to consider the game as one of their favorites, as the official Japanese site is stocked with concept art, screenshots of the developers messing around, and videos. [Infos from Wikipedia]

The gameplay is a mix between Virtual On, Power Stone and somehow.. Pokemon (for the hundreds of robots that can be unlocked and collected).  The niche who have been able to devote the time necessary to appreciate Gotcha Force, were rewarded with a game really hectic and fun in single player. Unfortunately, the lack of more multiplayer modes and a better framerate, spoil the longevity of the title. The design of robots and their customization is still among the best ever seen in its generation.

Talking about the unseen beta elements, we have collected some beta screens and concept arts, in which we can see different arenas, menu, HUB and early design of the characters, with some changes from the final ones. It seems that in the official website there are some interviews with the team that worked on the game, where they explain the development of the project, but we still need to better translate those.

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Killer 7 [Proto / Beta]

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Killer 7 is an adventure game developed by Grasshopper Manufacture and published by Capcom. It was released in 2005 but it was first announced in 2002 as one of the original “Capcom 5” games. In 3 years of development the game changed a lot from its original concept trailer and when Killer 7 was finally released many parts of the story were removed.

None of the scenes from the first Killer 7 Trailer ended up in the final game. Garcian and Kaede smith look totally different from their final forms, and Harman Smith is wheelchair-ridden in the final game and only playable for a couple of sections throughout the entire story. The scenes with Dan Smith shooting the woman and Con Smith are never seen. We shudder to think what lost plot points and further story we would have gotten if that stuff would have stayed in there.

For more informations you can read the Killer 7 Beta Analysis Article

Thanks a lot to Dr. Swank for the contribution!

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Dead Phoenix [GameCube – Cancelled]

Dead Phoenix was a video game for the Nintendo GameCube that was never released. It was announced as one of the Capcom Five, a set of five Capcom-developed games originally planned as GameCube exclusives. The failed to make an appearance at E3 2003 and was subsequently removed from Capcom’s website and release schedule.

Very little is actually known about Dead Phoenix. The game was cancelled before sufficient development had taken place, so details, such as those regarding the story or gameplay, are virtually unknown. It was said to be set in a somewhat mythical world, full of demons, and dragons. Early screenshots show the player character flying through large, open-ended environments and doing battle with numerous monsters.

Although the game was cancelled, rumors of it being brought back into development are common within certain circles of gamers. One rumor that has become infamous is IGN’s theory of Dead Phoenix being the next generation of Kid Icarus, which began with an article covering GameCube rumors.

While fans have hoped for a continuation of the Dead Phoenix project, Capcom has refused to comment on the possibility of a resurrection. As further confirmation of the game’s demise, the trademark in the United States Patent and Trademark Office was listed as “Abandoned-Failure To Respond Or Late Response” in 2004. Therefore, it is unlikely Capcom will ever return to the project. [Infos from Wikipedia]

[Thanks to Matt Gander for the Art Title!]

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Resident Evil [GameBoy – Cancelled]

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Resident evil is a survival horror created by Capcom and released for Playstation and Saturn in 1996. A porting of the game for Gameboy Color, developed by Hotgen, was supposed to be released within 1999 in a 4mb cartridge, but eventually Capcom decided to shelve it even if it was almost completed. A preview at ign.com mentioned the presence of new enemies and a quick-save feature.

In February 2012, thanks to a fundrising organized by Assembler forum, two different beta builds of Resident Evil GBC were released to the community. Every room, almost all the items and the cutscenes from the Psx version are present in this porting, but, apart from the zombies, every other enemy is either absent or still not animated. We can only use the handgun, the knife and the shotgun. By changing your location with the emulator it’s possible to get to the eliport, but there is neither a final boss or an ending sequence. In the second build we can play only with Chris and inventory chests don’t work anymore , but this beta seems to be more polished overall.

Interestingly, the build documented in the ign preview seems to be yet another pre-release version of RE GBC, showing brown zombies and a few little changes in the backgrounds.

In the official topic at Assembler Forum you can find more info about this great release!

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Bionic Commando 2009 [Beta & Concept – Xbox 360 / PS3]

Bionic Commando is an action game released by Capcom for Xbox 360 and Ps3 in 2009. In this page we can see some screenshots and videos from a 2007 HUD-less build. It’s likely that at this point of development Grin was still testing the gameplay, because the only trailers available were focused on the main abilities of the protagonist, such as the “chain reaction”, which was supposed to be a complex system to interact with the scenario using our bionic arm: it was possible,amongst other things, to create explosions dropping a wagon on a car. Morever, Spencer could fall down when swinging if the object to which he was attached wasn’t firm.

The layouts of the stages were still really early, with only few sections easily recognizable. Also, physics, lighting and animations seem to be a little different in this beta (for example, the city was immersed in light and the particle effects of the weapons were more emphasized). Radiations had yet to be added.

Interestingly, the only boss seen in the pics, Mohole, was originally located in the wilderness, not in the urban-like environment of the final version. The polygonal models of the enemy soldiers were remarkably different and they still didn’t realistically react to the player’s fire, while Spencer looked more or less the same, apart from some little changes to his arm.

Thanks to Wis for the contribution!

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