Tag Archives: action rpg

Monster Knight [PS2 Concept - Cancelled]

July 17, 2013 by
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Monster  Knight is a cancelled third person action-rpg developed by Insomniac that was supposed to be released for PS2. The game was never officially announced, but its design document , created in 1999 and which contained some concept art that we can see below, was shown to IGN in august 2012.

From the few info available about it, Monster knight was probably a mix between Zelda and Pokemon: in fact, the player main’s objective was to explore a large world and capture the various creatures that he encountered.

However, in this game monsters could  be acquired also by negotiation or after pursuing and catching them, and they were used by the player not as fighters but as equipment or transport. Every creature had a particular class, growth pattern and personality.

For more information check  IGN article .



Maximum Gauge [Cancelled - PSX / PC]

June 15, 2013 by
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Maximum Gauge was an 2D/3D adventure game with a sci-fi theme in development by Big Grub for Playstation 1 and PC and to be published by MGM Interactive. Gregg Tavares , Big Grub developer at the time, described the game as “take Diablo but make it play like Zelda from the Super Nintendo”. Apparently there were direction problems and the game never seen the light of the day.

Scan from PlayMag issue 15.



Dungeon Hourouki [NES - Cancelled]

February 9, 2013 by
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Dungeon Hourouki (aka Dungeon Wandering Chronicle) is a cancelled RPG that was in development by ASCII for the Famicom / NES. It seems that in the game players were lost in a dungeon of some sort (a prison?) and they had to find a way to escape. An interesting feature of Dungeon Hourouki was its random generated dungeon system, that would have let to explore more than a million different combinations of levels. It’s currently unknown why the game was canned and only few screens were found in a japanese magazine.

Thanks to Celine for the contribution!


Bastion [Beta - PC / Xbox 360 / iOS]

January 14, 2013 by
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Bastion is an action rpg developed by Supergiant Games and published by Warner Bros. for Xbox 360 XBLA and PC in 2011. An iOS version was later released in 2012. A four-week prototype of this title, made in 2009, was playable at PAX est 2012. It’s so early that the bad guys are just placeholders from Dungeons and Dragons, but the basic concepts of the game, minus of course the dynamic narration, are already there.

In the beta the player can use an hammer or a sword and pick up and throw various objects at enemies, a feature that didn’t make it in the final build.



Ultima Reborn [DS - Cancelled]

September 23, 2012 by
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Ultima Reborn was a title planned to be released in 2008 for the DS by Electronic Arts, and was in development at their Montreal branch for some time. As its name implies, it is an Ultima title, slated to be a remake of Ultima IV: Quest of the Avatar.

Unlike previous Ultima games, which used a top-down view, this remake would have featured a side-on perspective, similar to games such as Street Fighter and Final Fight. The concept art available has had mixed reactions, with some fans feeling that the game appeared to stray too far from its Ultima roots, and others praising the new visual and artistic style, as well as the scantily-clad women.


Crusader of Centy (Soleil) [Beta - Genesis / Mega Drive]

September 6, 2012 by
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Crusader of Centy (AKA Soleil in Europe/Ragnacenty in Japan) is an action rpg developed by Nextech and published by SEGA in 1994. A beta build of the game with many layout and objects placement differences is freely available on the internet. We don’t know exactly when it was released, because it’s a very old dump.  Let’s have a quick look at some of the changes made:

This is the first scene of game. We can immediately see the different HUD and the absence on the drawer of both the sword and the buckler.  In the beta the former is already in hero’s possession, while the latter is nowhere to be found. The small kid’s hair became red.

 The beta inventory. Continue reading

Pariah [PSX - Cancelled]

July 12, 2012 by
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Pariah is a cancelled action game that was in development in 1997 by Studio E for the original Playstation. As far as we know, this project is not related to Digital Extremes’ Pariah, a FPS released in 2005 for Xbox and PC. There are not other info about Pariah, apart from a small image in an old magazine. Studio E was working on different titles for PSX and PC (as Beasts of Bedlam, Zulu and Youngblood), but it seems that they never released a single one. They also worked on Shadowhawk for the SNES, but that was cancelled too. Really an unlucky team :(

If you know someone that worked on this game, please let us know!


Space Agency [DS - Cancelled]

June 30, 2012 by
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Space Agency is  a cancelled action-rpg planned for the Nintendo DS that was being developed by Audio Inc, the same people  behind Contact and Sakura Note. A video of the game was uploaded on youtube by the team in 2009 , but sadly the project never found any publisher, probably because the other Audio Inc titles performed very poorly. The player controlled a new member of the Space Agency, an organization created in order to defend planets from the space pirates.

By exploring the planets and by interacting with the local populations we could acquire various new skills.

It seems also that we had to fight in space with our spaceship and answer help calls.

If you have other informations about this game please let us know!



Kid Icarus Uprising [Beta - 3DS]

June 2, 2012 by
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Kid Icarus Uprising is an action game created by Nintendo and released for 3DS in 2012. After the 1991 title for Game boy, the series was forgotten for a long time by Nintendo, with the main character Pit making just a cameo appearance in Smash Bros Melee. Homever, it’s likely that Nintendo thought about making a new sequel more than once in all these years. In this scan, for example, we can see a rumor about a Snes Kid Icarus:

kid icarus snes

and in 2008 some websites reported that Factor 5 was working  (it seems without Nintendo’s approval) on a proto for a new Kid Icarus for Wii.  However, Factor 5 closed down its american branch a few months later.

In any case, Kid Icarus Uprising was surely in development well before its official presentation, as we can read on the Iwata Asks for the game:


Yes. Development did last a long time.

At first we didn’t have the Nintendo 3DS development kit, so we started making it on a PC. Oh, and for a while we were using a Wii to make it! (laughs)

Finally, at e3 2010 Nintendo showed the first trailer for Uprising,which originally it was supposed to be released in 2011.  This interesting video, embedded below, documents an early build of the game with quite a few changes compared to the final version, notably the  different voice acting, the overall lower quality of the graphics, and a simplistic  aiming reticule.  Some locations also appear to have a sightly diverse layout.

In the other two videos embedded in this page we can see a proto / test version of the first level. Cutscenes are shorter and it lacks some segments of the stage.  The same can be said about the land section. In particular, the fountain was bigger in the proto.

kid icarus urpsing beta


kid icarus uprising final


Kid Icarus Snes scan by Celine

As always, if you have more informations about this game please let us know!



Gravite (Gravity Daze) [PS3 - Prototype]

May 8, 2012 by
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Gravity Daze (Gravity Rush in the west) is a PS Vita action-rpg created by SCE Japan Studio that was released in february 2012 in Japan. Thanks to an article from Dengeki Online, we know that the game was already in development in 2008 as a Playstation 3 retail game called “Gravite”. Additional DLC episodes were also supposed to follow the original release shortly. In 2011, however, Sony decided to port Gravity Daze to his new console.

In the gallery below we can see screenshots from the original PS3 version and the various concept arts made during the two years of work on the Ps3 build.



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