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action rpg

Final Fantasy 15 / Versus 13 [PS3 – Cancelled]

Final Fantasy 15 PS3 Cancelled Versus 13

Final Fantasy 15 / XV by Square Enix is currently in development for PlayStation 4 and Xbox One, but the game was originally unveiled for Ps3 at E3 2006 under the name Final Fantasy Versus 13 / XIII, because it was at that time part of the Fabula Nova Crystallis, a series of unrelated RPGs that shared the same underlying mythology. Yes, Final Fantasy 15 is in development for almost 10 years! How was the game changed during all this time? What was changed from the PS3 version to the PS4 / Xbox One version? Continue below to see how the game evolved trough its official trailers and leaked images that show it’s long development cycle. 

Stormbringer: Elric of Melniboné  [Cancelled – PC Dreamcast]

Stormbringer: Elric of Melniboné [Cancelled – PC Dreamcast]

StormbringerElric of Melniboné is a cancelled Action RPG videogame which was in development on Windows PC and Dreamcast by the Russian team Snowball Interactive, and  it was going to be published by US-based Octagon Entertainment.

Stormbringer was the second attempt in creating a videogame based on the character of Elric of Melniboné, the protagonist of several fantasy stories created by the English writer Michael Moorcock. The first attempt (that was also cancelled) was made by Psygnosis for the Playstation and it was simply titled Elric.

We have many info about this project, from various interviews with Sergei Klimov, Managing Director of Snowball Interactive. Here are some quotes from the interview on IGN RPG Vault Network, you can read the full text on the archived version of IGN RPG Vault, part one and part two

Monster Knight [PS2 Concept – Cancelled]

Monster  Knight is a cancelled third person action-rpg developed by Insomniac that was supposed to be released for PS2. The game was never officially announced, but its design document, created in 1999 and which contained the concept arts that we can see below, was shown to IGN in august 2012.

From the few info available about it, Monster knight was probably a mix between Zelda and Pokemon: in fact, the player main’s objective was to explore a large world and capture the various creatures that he encountered.

However, in this game monsters could  be acquired also by negotiation or after pursuing and catching them, and they were used by the player not as fighters but as equipment or transport. Every creature had a particular class, growth pattern and personality.

For more information check  IGN article .

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Maximum Gauge [Cancelled – PSX / PC]

Maximum Gauge was an 2D/3D adventure game with a sci-fi theme in development by Big Grub for Playstation 1 and PC and to be published by MGM Interactive. Gregg Tavares , Big Grub developer at the time, described the game as “take Diablo but make it play like Zelda from the Super Nintendo”. Apparently there were direction problems and the game never seen the light of the day.

Scan from PlayMag issue 15.

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