Final Fantasy 15 / XV by Square Enix is currently in development for PlayStation 4 and Xbox One, but the game was originally unveiled for Ps3 at E3 2006 under the name Final Fantasy Versus 13 / XIII, because it was at the time part of Fabula Nova Crystallis, a series of unrelated RPGs that, however, shared the same underlying mythology. Yes, Final Fantasy 15 has been in development for almost 10 years! What’s changed in the game in this time frame ? What’s different between the old PS3 beta and the PS4 / Xbox One current builds? Continue below to see how the game evolved during the last years with the official trailers and leaked images that show its long development cycle.
Stormbringer: Elric of Melniboné is a cancelled Action RPG videogame which was in development on Windows PC and Dreamcast by the Russian team Snowball Interactive, and it was going to be published by US-based Octagon Entertainment.
Stormbringer was the second attempt in creating a videogame based on the character of Elric of Melniboné, the protagonist of several fantasy stories created by the English writer Michael Moorcock. The first attempt (that was also cancelled) was made by Psygnosis for the Playstation and it was simply titled Elric.
We have many info about this project, from various interviews with Sergei Klimov, Managing Director of Snowball Interactive. Here are some quotes from the interview on IGN RPG Vault Network, you can read the full text on the archived version of IGN RPG Vault, part one and part two.
Monster Knight is a cancelled third person action-rpg developed by Insomniac that was supposed to be released for PS2. The game was never officially announced, but its design document, created in 1999 and which contained the concept arts that we can see below, was shown to IGN in august 2012.
From the few info available about it, Monster knight was probably a mix between Zelda and Pokemon: in fact, the player main’s objective was to explore a large world and capture the various creatures that he encountered.
However, in this game monsters could be acquired also by negotiation or after pursuing and catching them, and they were used by the player not as fighters but as equipment or transport. Every creature had a particular class, growth pattern and personality.
For more information check IGN article .
Maximum Gauge was an 2D/3D adventure game with a sci-fi theme in development by Big Grub for Playstation 1 and PC and to be published by MGM Interactive. Gregg Tavares , Big Grub developer at the time, described the game as “take Diablo but make it play like Zelda from the Super Nintendo”. Apparently there were direction problems and the game never seen the light of the day.
Scan from PlayMag issue 15.
Dungeon Hourouki (aka Dungeon Wandering Chronicle) is a cancelled RPG that was in development by ASCII for the Famicom / NES. It seems that in the game players were lost in a dungeon of some sort (a prison?) and they had to find a way to escape. An interesting feature of Dungeon Hourouki was its random generated dungeon system, that would have let to explore more than a million different combinations of levels. It’s currently unknown why the game was canned and only few screens were found in a japanese magazine.
Thanks to Celine for the contribution!