Today Luc Bernard announced Eternity’s Child 2: Retro Child for Wiiware. This sequel won’t use the same engine we saw in the first episode (that will be published soon); instead, it will be like a GBA/SNES game, because it was planned to be realeased on Nintendo’s old handled console. Wiiware-World has a video of the cancelled GBA version.
Donkey Kong Country is one of the most famous Rareware games made in Super Nintendo. The technology of Advanced Computer Modeling helped Donkey Kong Country makes a successful fame and great looking graphics.
But not giving much words, the old chimp, Donkey Kong, have been changed during the development. Shigeru Miyamoto first idea was to make Donkey Kong looks like the Donkey Kong Jr., from the NES, the RAREware employers decided to make Donkey Kong looks more strong and looking more “cartoonish” . The Final rendered image have changed, such as, less beefy and with a little less hair. Check the image below: ~You can click the image below to enlarge it~
Also, Robert Seddon has made us notice about a series of Donkey Kong Country unused stuff that some lovely geeks at DKC Atlas have found out in the memory of the game, like unused rooms and sprites. You can read the full topics in here, here and here. Thanks a lot to Robert for these links and props to the DKC Atlas guys for the finds!
Thanks to Lucas and Gabrielwoj for the contribution!
In the Video above, it’s possible to notice some differences:
-The Banana Counter was no limit, it would be possible a “collect all bananas” mode that was scrapped?; -Banana Animations are a Little more faster; -In Funky Flights, Donkey Kong and Diddy Kong don’t jump too high in Final version; -At 4:00 , there is a Concept Art with both Kongs using the Team-Up move, these was used later in Donkey Kong Country 2 and Donkey Kong Country 3; -At 7:35 , when Donkey Kong in running with the Steel Keg, the checkpoint doesn’t activate. It was fixed in Final Version; -At 8:07 , when the player gets s Life (Balloon), the sound effect is really different than the final version; -At 9:00 , it’s possible to see a Debug Coding at the corner of the screen; -At 12:03 , the First Level is Raining. Even if the player (in final version), does reach at the end and go back, this doesn’t happens; -Some of the animations are a little more slow, and some others are too fast.
This game was originally intended as a Nintendo GameCube game. By summer of 2007, Super Paper Mario was moved to Wii. An early version of the game had a different looking version of the Whoa Zone from Chapter 4. Also, an early screenshot shows Mario under the effects of the Mega Star, but is colored very differently (giving his current colors rather than the initial ones seen in Super Mario Bros.). Oddly, he is shown in his proper colors in the official trailer that was released at the same time, which may imply that the screenshot’s release way simply delayed.
In a screenshot featuring Big Blooper, there’s an odd Pixl that is shaped like a ladder. It never actually appears in the final game. This could be an early version of Carrie. Also, in the same screenshot, Tippi is present, but she was kidnapped by Francis at this point in the game, and by the time she is rescued, also Big Blooper cannot be fought again. Finally, the scene depicting Bowser and Peach’s wedding at the beginning of the game was also slightly different in beta versions; the ceremony would appear to have once taken place in more of a room than an open area, there were no flowers decorating the columns, the rising of the Chaos Heart was surprisingly light, and Count Bleck raised his cloak up earlier than he did in the final version. Plus, in the screenshot, Peach is standing instead of having been knocked over, and Bowser looks normal than shocked. [Info from Mariowiki]
The_IT_08 has wrote a topic in our forum with some beta-screens and a video from Rayman 2 that shows a series of differences. As he says: “Alright in the first picture there is a level called The Minhir Hills, it is a beta version of it, and this takes place in the second section of this level I think (because the walking shell’s starting point which is now the doghouse is close to the thorn pit). The differences are that there wasn’t a giant orange mushroom in there and the place where the walking shell comes from was not a doghouse. And there was a purple