The Apprentice was a platform game released for the Philips CDI. A sequel (also know as Marvin’s Mountain) was going to be developed by the same company, but it was soon cancelled and it never got beyond some early concepts.
Thanks to the Sonic Retro and The Sonic Center community, a series of glitch were found in the Xbox 360 & PS3 version of Sonic Uleashed, that let us to go to some unused / beta areas hidden in the game. As we can read in the SR forum: “There’s all kinds of ordinarily inaccessible areas that can be romped around, but the most notable is in Adabat: you can reach the area past the goal ring that’s normally barred off by a solid gate, and within lies an unused device that changes the water level and a tree that can be knocked down to walk across. If you can manage the wallwalking glitch, you can get to it by going through the barred door on the right side of the Adabat ghost mission, after which the ordinary goal ring area isn’t barred.” In the Youtube Channel of DarkspinesSonic and 1stkirbyever we can see a series of video about these unused areas.
Also, Robert Seddon linked us to the japanese Sonic Team blog, in which the Unleashed team posted some interesting images from the development of the game and various concept arts with unused design for the characters.
From early screenthos of Crash Twinsanity, we can notice that some stuff were different in the beta version: a character and some levels were removed (Foofie, the Lava Caves, Gone A Bit Coco), there were Bats in N. Sanity Island, the 10th Dimension area was different, Slip Slide Icecapades had a completely different layout and Farmer Ernest’s farm changed its location during development. A prototype of Twinsanity was know as “Crash Bandicoot Evolution” and it was meant to be much different and l
Yoshi’s Island DS (which was initially referred to as Yoshi’s Island 2) was originally going to be compatible with Nintendo Wi-Fi. Also, one early screenshot showcasing a battle with Big Guy the Stilted seems to suggest that Big Guy was once going to be organic, as he had no patches on him in that picture (although one patch was visible near his right foot, which may merely mean his graphics were slightly incomplete). Finally, one screenshot of an unknown origin shows a Black Yoshi traversing a flowery area with Baby Peach. The particular event illustrated in the picture doesn’t seem to be left in the final game. Baby Peach’s cry was also going to sound more adult- like. [Info from Mariowiki]
Hiccup noticed more differences in the beta videos below:
Video 1: Different Colour Yoshi’s Maybe?
Big Guy is red like normal shy guys
Video 2: Classic sound for baby getting on Yoshi Jumping on bouncy spring Yoshi does different noise Different jumping Yoshi voices Quicker egg swallowing? Pop noise for egg? Different sound for talking block? Different sound for red steps appearing? Different sound for turn pink wheel platform? Car horn sound for stork stop Different sound for baby peach crying Yoshi cant stomp shy guys Pipe leading up in underground area instead of hole Different sound for going through middle ring Different sound for defeating puritan plant Different enemy, talking block, and flower placement Completely different end level jingle Different noise for counting up score
Video 3: Different Level name display Different level beginning drums Different Placement of arrow at beginning with giant tap
Video 4: World 1-8 Gilbert The Gooneys Castle (final version) has a different the over music (probably because they haven’t finished the music so every level has the same) The boss of that level has over music too
Video 5: 3D coins and different Yoshi voices (jumping on bouncy jump board)
Also Kieranmay noticed some more differences in the beta:
Video 6:
when yoshi’s got hurt with baby peach on his back, her cry was different like a childs voice when you swap babies there is a siren which is not in the final version at the end the music is different when you reach the goal and then when the score is shown (no music is playing) right at the start, the bongo music sounds different from the final version baby wario wasn’t present in on the title screen the birds eye view of yoshi’s island is just stood still but in the final version it shows you all around each side of the island
And adanfime noticed that on video 4 it is shown that Yoshi can run with Baby Peach, when on the final game, Yoshi can only run with Baby Mario!
Cortex Chaos was a spin-off game from the Crash Bandicoot franchise, that was in development at Traveller’s Tales Oxford, but that was cancelled just after the early concept stage. The game is also know as “The All-New Cortex Show” and the player would have used Dr. Neo Cortex as the main character. The project had some interesting ideas, as we can read in the Crash Mania website: “The first proposal was based on the idea that Cortex had a series of little Clones and he would have beeen able to control them to do several little tasks … such as pick up and throw bombs, collect items, or line-up to create a bridge” […] “The Second followed a Rockman/MegaMan style idea” […] “The Third idea somehow had Nina involved more… and used weapon upgrades”. You can read more infos at Crash Mania. Thanks a lot to HPZr!
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