Crash Twinsanity [PS2/XBOX – Beta]

Crash Twinsanity [PS2/XBOX – Beta]

From early screenthos of Crash Twinsanity, we can notice that some stuff were different in the beta version: a character and some levels were removed (Foofie, the Lava Caves, Gone A Bit Coco), there were Bats in N. Sanity Island, the 10th Dimension area was different, Slip Slide Icecapades had a completely different layout and Farmer Ernest’s farm changed its location during development. A prototype of Twinsanity was know as “Crash Bandicoot Evolution” and it was meant to be much different and larger than the final game. For more informations about these differences, check Crash Mania! Thanks a lot to HPZr!



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Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Twitter, Last FM or contact me by email.

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4 thoughts on “Crash Twinsanity [PS2/XBOX – Beta]

  1. Nikki

    Didn’t you forget the concept art picture for Gone a Bit Coco? And why didn’t you put in the picture with Foofie tieing Crash’s arms around?

    1. monokoma Post author

      Probably i missed some images :( Maybe one day i’ll have more free time and i’ll be able to make a proper update of these! In the meantime, we can always hope that someone else could update them :P

  2. TheGrayKirby

    The bats in front of the cave in Jungle Bungle are actually still there! You just need to pull off some trick jump spin to kill them! I unfortunately forgot which video I found that in :(

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