platform

Mickey’s Playtown Adventure [SNES – Unreleased]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Thanks to SNES Central for these images!

Images: 

Megaman 7 (Rockman) [SNES – Beta]

Rock Man – Mega Man 7 was the third Mega Man game released on the Super Nintendo, and the first Original series game to be released on the system.  The beta version shows that beyond a few graphical changes, little actually playing aspects were changed.

It known that similar to how the opening stage of Mega Man X had a collapsable ground, Mega Man 7 did as well.  However, it was removed for unknown reasons.

screen06.png

Much of the opening stage’s background and ground itself was different in the beta.  The skyline of the city seems to have not be viewable in the background, and the ground was rather dull and brown.  It should also be noted that the dialogue box was much like the X series’, though it was changed in the final version to the comic style dialogue bubble we’ve seen it as today.

screen06-final.png

screen07.png

The stage selection screen did not change as to regards of only four robot masters being available to be battled at first.  However, the beta version did not actually show you whose stage you were going to.  Perhaps the developers originally wanted you to be surprised by who were you going to battle with?

Thanks a lot to SNES Central for these images!

Images: 

Tom & Jerry 2 [SNES – Unreleased]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Thanks to SNES Central for these images!

Images: 

Sonic The Hedgehog [MD/G – Beta / Concept]

md_sonic1

In the beta screenshots of Sonic there are some differences: title screen, the mispelled word “RING” instead of “RINGS”, Sonic that loses rings in a strange way, Sonic punching the air at the end of the level, strange things in Starlight Zone in the background and UFOs in Marble Zone. Sonic Team originally planned 5 acts a stage..with 15 stages.

Development for Sonic the Hedgehog began in April 1990, after Sega ordered its AM-8 team to develop a game featuring a mascot for the company. After choosing a hedgehog as the main character, the 15-man group changed its name to Sonic Team and started working on Sonic the Hedgehog. The main minds behind the game were character designer Naoto Ohshima, game programmer Yuji Naka and designer Hirokazu Yasuhara.

The game was originally intended to feature a sound test menu, with animated graphics based around Sonic break-dancing to the music of a “Sonic Band” consisting of Sharps Chicken (guitar), Max Monkey, (guitar), Mach Rabbit (drums), and Vector the Crocodile (keyboard/synth); Vector was later re-designed and re-used for the games Knuckles’ Chaotix and Sonic Heroes.[citation needed] The development schedule meant that the feature had to be scrapped, and Yuji Naka decided to replace the test with the “SEGA!” chant used in TV advertisements, which took up 1/8 of the 4-megabit cartridge. A text-only sound test option remained in the final game’s level select cheat menu.

[Some info from Wikipedia]

Also, Kondensaattori100 noticed some beta differences in the video below:

1.Green Hill Zone boss weapon
2.Spring.

Thanks to  Zero 7, FullMetalMC, Assjerk, Parker Verboom, Youlute and Rod_Wod for the contributions!

Images:

Video: