Moonlight Fables is a cancelled side-scrolling action-adventure game, exclusively for the DS, that was slated for release in 2005 by Majesco. Designed by Cyber Philharmonic Video Game Design, the game was going to feature touch-screen input, use of the DS’s two screens and “multiplayer network play” (according to official publicity). Whether this refers to online play, or simply close-range wireless play, is not specified. While an action-adventure, the game would also have tasked the player with different puzzles to solve.
The game was gothic-fantasy-themed, and featured 19-year-old werewolf and Officer School For International Strike Forces graduate Trista Silver. Interestingly, the game was planned to have all of its levels merged into one giant area, allowing seamless movement between sections. It was going to include a range of weapons to master, including the mystical Moon Sword, various types of blaster and the player’s own werewolf teeth and claws. Quite an impressive visual arsenal was in the works, which boasted such features as a blend of 2D and 3D art styles, and a dynamic camera that zoomed in and panned around to highlight specific events.
Although Moonlight Fables was one of the first titles announced for the DS by a western publisher, it went through a major developmental overhaul mid-production. After these major changes, Majesco re-evaluated the game, and took it off their release list. It has since been officially cancelled.
The original website for the game can still be accessed via the Internet Archive.
Article by Franklint
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I wonder why the game was cancelled after it was overhauled halfway through its proposed development cycle. Titles such as the original Half Life and Halo 2 both experienced similar reworkings but I wonder if Majesco lost the perceptive of Moonlight Fables giving Castlevania a run for its money. It reminds me of Portrait of Ruin but with dramatic scaling of the action in place of the the enemy set mode.
I worked on this game back in 2005, I came into the project late after they were already behind, there was a small team of developers. 2 programmers and just as many artists primarily, from time to time a couple more. The reason the game was canceled was due to poor time management and disputes between coding practices of the two programmers for it, they were also the owners of the small 3rd party company which was at the time being funded by Majesco, the name of the company was ‘Cyber Philharmonic Video Game Design.’ I always thought it could have been really cool had it been completed. (given the chance I would still complete it today, I like to finish what I start, it’s a pet-peeve of mine to not complete something) I worked on the levels for the game, as a good amount of other assets were also finished. I think there were a total of 12-14 levels, I can’t remember exactly. I had finished 3 of them, they were huge levels mind you. 1 level was the size of all of the game of Metroid, or Castlevania. We weren’t able to put together a working demo and meet the milestones so Majesco stop funding the project… which ended it: Canceled. :( At least I among few others know the game and the story, ie. the ending.. :P muahahaha
Thanks a lot for the info and the screenshot Insider! Really appreciated :)