platform

SwitchDeath / Deathmatch [Jaguar – Cancelled?]

Switch Death AKA Deathmatch is a 2D sidescrolling platform / action game that was in development for the Jaguar, but we cannot find any info on its release, so we assume that the project was cancelled before being finished. From the screenshot (found by Celine in CD Consoles issue #8) and videos preserved in the gallery below  it seems that in SwitchDeath players were going to take the role of some sort of bug with a gun. Could this game have been released under a different name? If you recognize the character, please let us know!

Abbibi recognized the game, that was also known as “Death Watch”, and linked us to a video of it that you can watch below. Anthony found a better version of the same video, from E3 1995.

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Joe Blow [PSX PC – Cancelled]

Joe Blow is a cancelled platform / action game featuring a ten year old monkey that blow away his enemy (literally!) with the goal to save the Queen of Dreams who has been kidnapped by the evil Nightmare King. Player had to explore 6 worlds with overall 60 levels to free Dreamland from the new ruler, confronting humorous opponents. Joe Blow was in development for Playstation and PC by Abstract Entertainment while Telstar was going to be the publisher, however the title was never released for unknown reasons.

Scans from Edge issue 48 and GameFan5-8. All in-game screenshots are from the PC version.

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The Swamp Thing [GEN MD – Cancelled]

The Swamp Thing is a cancelled action / platform game that was being developed for the Sega Genesis / Mega Drive by Nuvision, the same team behind the unreleased Bean Ball Benny. There is a Nes title with the same name, created by Imagineering Inc, but it is a different game.

As we can read from the Sega Age Forums , in november 2010 a proto of The Swamp Thing was released to the community:

The game is unique to say the least. In this side scrolling 2D platformer, you travel around as Swamp Thing while taking out baddies intent on destroying the environment. During the game, you are able to take the form of various objects (like a leaf, log, and apple) to help you in keeping the forest clean.

This game was displayed at a CES show, and for one reason or another, was never finished or released. This proto locks up at the end of the first level, but it gives you a great idea of what the game would have looked like.

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Pinky [GEN MD GG – Cancelled]

Pinky is a platform game developed by Data Design Systems and published by Millenium for Amiga in 1995. Tengen was supposed to publish the Genesis / Mega Drive and Game Gear versions in 1994 but , as far as we know, they never did. Probably because in 1995 the market for those Sega platforms was dying and cartridge based business was very risky. A couple of articles were found in old Sega Pro magazines by Rod_Wod.

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D-Jump! [N64 Dreamcast PS2 PC – Cancelled]

D-Jump is a cancelled platform / action game that was in development in 1997 / 1998 by Ubisoft Paris, planned to be released for the “next gen consoles” Dreamcast and Playstation 2, and also PC. It seems that the project was canned after 1 year and half of development, but there are just few info available. Derboo was able to find an article about D-Jump! in PowerPlay magazine issue 8/1998, in which we can see a couple of target renders. As we can read at IGN:

Starring a nimble “Rastafarian” lead character, D-Jump! blends action and platforming elements with a storyline based on time travel. Players must traverse several time periods to unlock the mystery of why their character is slowly turning into wood. Originally scheduled for release as a launch title for the PlayStation 2, D-Jump was later cancelled for unknown reasons.

For more information read this Gamespot article.

Thanks to derboo, Jorge and Isatis_Angel for the scans and to Nattie for her help in preserving more screens from their lost game!

One of the below scan is from Games Republic issue3.

UPDATE:

Seems that while the main development version was for PC, initially the game could have been also planned for N64.
A preview with more real-time screenshots are in fact found in GamePlay 64 issue 9.
I’ve added to the gallery a couple real-time screenshots that show the game in a much late state of development with the bright and cartoony style (and some other renders/concept arts).
Additionally I’ve added a brief trailer below.

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