platform

The Swamp Thing [GEN MD – Cancelled]

The Swamp Thing is a cancelled action / platform game that was being developed for the Sega Genesis / Mega Drive by Nuvision, the same team behind the unreleased Bean Ball Benny. There is a Nes title with the same name, created by Imagineering Inc, but it is a different game.

As we can read from the Sega Age Forums , in november 2010 a proto of The Swamp Thing was released to the community:

The game is unique to say the least. In this side scrolling 2D platformer, you travel around as Swamp Thing while taking out baddies intent on destroying the environment. During the game, you are able to take the form of various objects (like a leaf, log, and apple) to help you in keeping the forest clean.

This game was displayed at a CES show, and for one reason or another, was never finished or released. This proto locks up at the end of the first level, but it gives you a great idea of what the game would have looked like.

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Pinky [GEN MD GG – Cancelled]

Pinky is a platform game developed by Data Design Systems and published by Millenium for Amiga in 1995. Tengen was supposed to publish the Genesis / Mega Drive and Game Gear versions in 1994 but , as far as we know, they never did. Probably because in 1995 the market for those Sega platforms was dying and cartridge based business was very risky. A couple of articles were found in old Sega Pro magazines by Rod_Wod.

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D-Jump! [N64 Dreamcast PS2 PC – Cancelled]

D-Jump is a cancelled platform / action game that was in development in 1997 / 1998 by Ubisoft Paris, planned to be released for the “next gen consoles” Dreamcast and Playstation 2, and also PC. It seems that the project was canned after 1 year and half of development, but there are just few info available. Derboo was able to find an article about D-Jump! in PowerPlay magazine issue 8/1998, in which we can see a couple of target renders. As we can read at IGN:

Starring a nimble “Rastafarian” lead character, D-Jump! blends action and platforming elements with a storyline based on time travel. Players must traverse several time periods to unlock the mystery of why their character is slowly turning into wood. Originally scheduled for release as a launch title for the PlayStation 2, D-Jump was later cancelled for unknown reasons.

For more information read this Gamespot article.

Thanks to derboo, Jorge and Isatis_Angel for the scans and to Nattie for her help in preserving more screens from their lost game!

One of the below scan is from Games Republic issue3.

UPDATE:

Seems that while the main development version was for PC, initially the game could have been also planned for N64.
A preview with more real-time screenshots are in fact found in GamePlay 64 issue 9.
I’ve added to the gallery a couple real-time screenshots that show the game in a much late state of development with the bright and cartoony style (and some other renders/concept arts).
Additionally I’ve added a brief trailer below.

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Pac-Man Ghost Zone [PSX – Cancelled]

Pac-Man Ghost Zone is a cancelled platform game that was in development in 1996 by Namco Hometek for the original playstation. This would have been the first 3D Pac Man game to be released for home consoles. Ghost Zone was previewed in various old magazines and it seems that it was even shown in some form at E3, but after a while Namco decided to kill the project for quality reasons. As we can read on the Playstation Museum:

We built a playable demo and even though there was some fun gameplay, the game just never felt right. The environments all felt too much the same and it was lacking a sense of grandeur found in other games like the recently released Mario 64. Japan must of felt the same way too – when we flew to Japan and presented it to Namco president Nakamura-San, he was very displeased. As a result, almost the entire team – save 1 designer (myself), 1 programmer (Gil Colgate) and 1 artist (Neil Strudwick) – were fired and we had to start again on what eventually became Pac-Man World.”

Thanks to Celine for the scans! (GamePro #100, Console+ #78, GameInformer #53)

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Sonic Colors / Colours [Wii – Beta]

Sonic Colors or Sonic Colours is a platform game developed by Sonic Team for the Wii. Tehe video below is from the e3 demo of Sonic Colours, there are some minor differences between this and the final.

-The music has much more bass than in the final.
-The announcer shouted “POWER UP” whenever a wisp was collected.
-The announcer shouts “SPIN” when the yellow wisp is used, while in the final he shouts “DRILL”.
-Music doesn’t change when using the green wisp (the laser wisp).
-Some of rings and wisp power-ups are in different locations than in the final.
-The announcer’s “good, great, awesome, outstanding, amazing!” is different in this version. It was re-recorded for the final.

Thanks to Slashy for the contribution!

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