D-Jump! [N64 Dreamcast PS2 PC – Cancelled]

D-Jump! [N64 Dreamcast PS2 PC – Cancelled]

D-Jump is a cancelled platform / action game that was in development in 1997 / 1998 by Ubisoft Paris, planned to be released for the “next gen consoles” Dreamcast and Playstation 2, and also PC. It seems that the project was canned after 1 year and half of development, but there are just few info available. Derboo was able to find an article about D-Jump! in PowerPlay magazine issue 8/1998, in which we can see a couple of target renders. As we can read at IGN:

Starring a nimble “Rastafarian” lead character, D-Jump! blends action and platforming elements with a storyline based on time travel. Players must traverse several time periods to unlock the mystery of why their character is slowly turning into wood. Originally scheduled for release as a launch title for the PlayStation 2, D-Jump was later cancelled for unknown reasons.

For more information read this Gamespot article.

Thanks to derboo, Jorge and Isatis_Angel for the scans and to Nattie for her help in preserving more screens from their lost game!

One of the below scan is from Games Republic issue3.

UPDATE:

Seems that while the main development version was for PC, initially the game could have been also planned for N64.
A preview with more real-time screenshots are in fact found in GamePlay 64 issue 9.
I’ve added to the gallery a couple real-time screenshots that show the game in a much late state of development with the bright and cartoony style (and some other renders/concept arts).
Additionally I’ve added a brief trailer below.

Images:

Video:


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5 thoughts on “D-Jump! [N64 Dreamcast PS2 PC – Cancelled]

  1. eSPy

    D. Jump

    Wooden, you know. How did it happen? One minute you’re a 20th century human, the next, you’re a wooden puppet in an Ancient Egyptian alter-reality. D. Jump is a game of emotions and logic as you explore 20 rich worlds and dream into action. Use your emotions to force actions – even self-explosions – and learn how to pull yourself together again in ‘Stress,’ ‘Groove,’ or ‘Love’ mode. Humor, surprises and fantastic storytelling support non-linear adventure and unprecedented action.
    PC CD-ROM, Q4-1998.
    http://web.archive.org/web/19980524022146/http://www.ubisoft.com/e398_index.html

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