Action RPG

Darknet [Saturn, Playstation, PC – Cancelled]

Darknet (sometimes written Dark Net) was given a tiny preview in the August 1995 issue of Sega Power, in “Video Games The Ultimate Gaming Magazine” (Issue 90 July 1996) and in EGM 83, and aside from a small screenshot and some concept art, very little is said about the game. From the lone screenshot, it seems to be an isometric adventure game, similar to Diablo, but with a fairly unique plot, with four students being sucked into the internet itself and fighting against the titular Darknet. The game was developed by American Softworks for PC, Playstation and Saturn, scheduled for ‘some yet-to-be-decided date’ and never released.


Landstalker [MD/G – Beta / Concept / Unused Stuff]


Landstalker: The Treasures of King Nole is an action rpg that was developed by Climax Entertainment originally for the Mega Drive/Genesis. The player, as Nigel the treasure hunter, is tasked with searching for clues that lead to the treasure of King Nole. This is accomplished primarily by travelling through both outdoor areas and dungeons. All gameplay takes place in an isometric view, including plot-advancing scenes. [Info from Wikipedia]

With the help of a tool created by Lord_Mir, we can extract all the sprites in the game’s rom, to find a couple of enemies and an item that were not used in the game! Ryu-Ya, webmaster of Landsavior, has send to us a mail with some more info and screens: “In the game we can found these two sprites (enemies it seems), some platforms and fireballs totally unused in the final version. There’s a sprite of a weapon, the “boomerang axe”, which belongs to Zak, an opponent of the Landstalker’s hero, who hold it on the official artworks but is unused in the game. Obviously the developers wanted him to fight with that weapon but later they changed their mind.”



Update: thanks to Ryu-Ya we have the confirmation that the bath scene is indeed in the Japanese version of the game. Another candidate for the Unseen Changes!

As Robert Seddon / VanishedOne has make us notice in a topic on the U64 forum and as other gamers have already found out at the Sega16 Forum, it seems that in the memory of the game still exist an hidden “bath scene, that is accessible only thanks to a PAR code. A YouTube video from ryuya5 shows us this removed cutscene: “thanks to a gameshark/Action Replay code (FF542 08000) that allows you to levitate you can now meet Kayla in her bathroom during your stay at Mercator Castle”. We are still not 100% sure if it is unused altogether, or it was just censored for the Western versions, so if you have more informations about this, please send us an email o leave a comment!



Secret Of Mana / Seiken Densetsu 2 [SNES – Beta / Unused Stuff / Debug]


Secret of Mana, known in Japan as Seiken Densetsu 2, is an action RPG for the Super Nintendo developed and published by Square. Secret of Mana is the sequel to Final Fantasy Adventure for the Game Boy and the second installment in the Mana video game series. The game was originally going to be a launch title for the SNES CD add-on. After the project was dropped, the game had to be altered to fit onto a standard game cartridge.  [Infos from Wikipedia]

Robert Seddon has made us to notice that according to this article, Square was intending to port the game to the Wonderswan. Given that their Romancing SaGa port featured material cut from the original, it’s a shame the Seiken Densetsu 2 port didn’t happen. You can also read more about he beta differences of Secret of Mana on ManaRedux!

In the gallery below you can see various beta screenshots from that Luis has shared with us:  there’s an early version of  Potos and Pandora Village, different World Map, many unknown locations, the characters that walk in a river (that is not accessible in the final game), an unused character with pink hair, different HUD,  beta Gaia Navel (if you have more infos on the differences in these screens, please let us know!), the hero in a weird place in Water  Palace and much more! Also, as you can read in the scan the original title for the english version of the game was going to be Final Fantasy Adventure 2.

In the video below the gallery, recored by Shernoubi, we can notice various unused sprites and a debug room!

Thanks a lot to Luis & pantalytron for the contribution!




Nomura talks about KH: Birth By Sleep development

Interviewer: Can you tell us a bit about the development of Birth By Sleep?

Nomura: Kingdom Hearts: Birth By Sleep is being worked on by the same team that created re: Kingdom Hearts: Chain of Memories. Kingdom Hearts Birth by Sleep’s development had originally started before the development of re: CoM, but production was stopped to complete re: CoM. At first it felt a bit weird starting the project again. I believe this project started before the other two of the Kingdom Hearts games, and I also believe it will be the last to hit the market.

[Maybe there was a proto of the Ps2 version made before the first KH? or it was just a concept that remained on paper and the real development began only on Psp ?]

Interviewer: In Birth by Sleep, is the gameplay done by choosing action commands lined up in command list?

Nomura: I believe it is necessary to say first, The Command Menu that was shown to the public [A.K.A scans, and video] has now changed. A system close to that of re:COM has been created, feeling like a command deck. However, the present screen shots show it was a bit too close to the idea of re:COM. The battle screens you see in the images now, have already been changed. However the operating sense is similar to that of the Kingdom Hearts series. The gameplay has slight influence from the DS game “It’s a Wonderful World”.

[They changed the command menu.. so the old scans and the video are beta!]

You can read the whole interview here .