Action

Spiderman (2000) [Beta – PSX / N64]

As we can read on Wikipedia, Spider-Man is an action game based upon the Marvel Comics character of the same name. It is loosely based on the 1990s Spider-Man and Spider-Man Unlimited cartoon series. The game was developed by Neversoft and published by Activision for the PlayStation and Nintendo 64 in 2000.  In the videos below we can see some beta differences, as the Web Counter (different textures), some beta levels were bigger than the final, some  monsters looks different and they were in other areas than the final ones.

Thanks to solidsnake11 for the contribution and Megaroxas12 for the videos!

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Time Crisis Adventure [Xbox – Cancelled]

Time Crisis Adventure is a cancelled Xbox game pitch that started at Darkworks in 2003 after Capcom abandoned their other project, Lost Mantis. Time Crisis Adventure was a collaborative work with Namco US. In 2004, for unknown reasons, Namco dropped the title. However, Darkworks found a new publisher (Ubisoft) and it seems that they changed the game to release it as Cold Fear on both PS2 and Xbox in 2005 – with no references to the Time Crisis franchise.

Thanks to Warkdo for the contribution!

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Zulu [PSX – Cancelled]

Zulu is a cancelled action game that was in development in 1997 by Studio E for the Playstation. There are basically no info about this project, apart from a single screenshot found in an old magazine and the trademark document for its name.

Studio E was working on different titles, but only VMX Racing was released. They also worked on Shadowhawk for the SNES and Pariah for the Playstation.

If you know someome that worked at Studio E in 1997 and could have some more info about Zulu, please let us know!

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Crackdown 2 [Beta – Xbox 360]

As we can read from Wikipedia, Crackdown 2 is a sandbox third-person shooter game developed by Ruffian Games and published by Microsoft Game Studios for the Xbox 360 in July 2010. Thanks to a post at Sean Noonan’s blog, we can read some interesting info about the beta and the development of Crackdown 2:

We had these cavernous locations for these monstrosities to roam, but the Goliath’s slow movement pace just couldn’t cut it against our nimble agent characters – no matter how powerful we buffed the Goliaths. Their great size meant any quick movements looked jarring and totally unconvincing, so the speed couldn’t change. […]

We pulled an all nighter or two and redesigned the Goliath. We adopted an approach whereby the Goliath would completely ignore the player. The Goliath would sprint as fast as possible to the beacon at which point he would pummel it until it was destroyed – the player’s job was to kill the Goliath before that could happen. It was simpler, cleaner and had a much more interesting visual impact. […]

The old Shai Gen Car Park in Unity Heights Square is roughly a tenth the size it originally was meant to be with the old Goliath design …in fact the old Shai Gen Car Park was once meant to be a freak infested mall as an homage to Dawn of the Dead but it’s location being on the final island best suited a Goliath encounter. At one point we talked about having a Goliath climb the agency tower as a final, but the idea was scrapped […]

Thanks a lot to Sean for the contribution!

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