As we can read on Wikipedia, Spider-Man is an action game based upon the Marvel Comics character of the same name. It is loosely based on the 1990s Spider-Man and Spider-Man Unlimited cartoon series. The game was developed by Neversoft and published by Activision for the PlayStation and Nintendo 64 in 2000. In the videos below we can see some beta differences, as the Web Counter (different textures), some beta levels were bigger than the final, some monsters looks different and they were in other areas than the final ones.
Thanks to solidsnake11 for the contribution and Megaroxas12 for the videos!
Big Guns (Exodus) is a cancelled shooter / action game that was in development by Neversoft Entertainment in 1996 / 1997. They were able to create a good-looking playable tech demo for this project that was shown to Shiny Entertainment on June 1996 to demonstrate their 3D engine in hopes that Shiny would hire them to develop the MDK Playstation port.
As we can read at the Playstation Museum, a coop mode was also available:
Exodus features a fast and furious two player cooperative play. Two player mode does not suffer from any slowdown as a result of the superior 3D engine. What makes Exodus stand out is that both players can combine their mechs into one larger mech. In transformation mode, player one would control the bottom half of the mech including walking and firing at enemies while player two would control the upper half which allows for 360 degree swivel as well as firing upon enemies.
Shiny was impressed with their technology and Neversoft started to work on the MDK conversion (that used the Big Guns engine), while the Big Guns concept was sold to Sony Computer Entertainment America.
Big Gus was meant to be published by SCEA in 1998, but 1997 was a tumultuous year for Neversoft. The MDK conversion took far longer than expected, and Big Guns, renamed Exodus, went through numerous design changes at the behest of Sony. Somehow Exodus was changed from a mech shooter to an action adventure featuring a cat-girl (sadly, we don’t have any image from this version of the game). The project was doomed and it was eventually cancelled in November 1997.
Neversoft shrunk to just twelve employees. The company then spent the next few months shopping around their technology, meeting with numerous companies and looking for work.
In January 1998, just as Neversoft was about to run out of money, they had a fortunate meeting with Activision who were looking for someone to re-develop Apocalypse, a failed internal project featuring the voice of Bruce Willis. The technology developed for Big Guns turned out to be ideal for the project, Activision wase impressed and Neversoft began work on Apocalypse.
In the end Big Guns / Exodus was never released, but at least its 3D engine was used for 2 other games: MDK and Apocalypse.
Guitar Hero 3 was developed by Neversoft and published by Activision and RedOctane. It is the third main installment in the Guitar Hero series, and the fourth title overall. The game was released for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 in October 2007. [Info from Wikipedia]
Dirty Harry noticed that in early videos of the game there are some notable differences:
In the final, there is no 1x combo. When no combo is earned the amp is blank, only showing 2x, 3x, and 4x combos.
All of the combos are orange. In the final the 2x is orange, the 3x is green and the 4x is pink.
The frets at the bottom look more like they do in Guitar Hero II in the beta.
The ‘Star Power Ready’ message is much more bland and less exciting than in the final.
There is no lightning effect when you get star power.
Thanks to Dirty Harry and Jason for the contribution!
Apocalypse is an action game / third person shooter released for the PlayStation in 1998. The game was initially developed by Activision Santa Monica, but the team had some problems in fulfilling their original concept, that was seen as “too ambitious” for the PSX hardware. Apocalypse was doomed, but as Activision paid Bruce Willis a lot to have his likeness and voice in the game, they decided to dismiss their Santa Monica Studio and hire Neversoft Entertainment to finish the project.
Neversoft was able to complete the Apocalypse project, but the original concept was changed into a more linear shooter. As we can read at the Playstation Museum, initially Bruce Willis was meant to be a sidekick to the main character, but when focus testing revealed that people wanted to play as Bruce, he became the main protagonist.
In the gallery below you can see some of the beta builds with different characters and levels. Some images (a 10% complete build?) were found by Celine in GamePro #90 while other screens and footage were preserved by the Playstation Museum.