New Cancelled Games & Their Lost Media Added to the Archive

Deathtrap Dungeon [PSX PC – Beta]

Deathtrap Dungeon is an action game developed by Eidos in 1998 and released for the PlayStation and PC.  Although originally previewed for the gaming press alongside Eidos’ own original Tomb Raider game, Deathtrap Dungeon sat through several years of delays before finally seeing release. [Info from Wikipedia]

Derboo found some early images of the game in a Korean gaming magazine (Gamepia 8/96): in these screens we can notice a character model in red armor which could be an early version of the female player character, an unknown character model and a still from a FMV described as a machine for making humans into monsters, which seems to have been removed from final game.

The female character was changed with a thong leather bikini in the beta, but due to ratings concerns, Eidos gave her some “proper” armor before the game went gold. In some other beta screens, we can see that the game  still looked incomplete, with placeholder models and different rooms layout. If someone could find more info about these or more beta shots, please let us know!

Thanks to Derboo for the contribution!

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Talisman [X360 PS3 – Cancelled]

Talisman was a digital recreation of Workshop’s classic board game, basically a multiplayer turn-based fantasy RPG that was in development in 2007 by Big Rooster & Capcom for the Xbox Live Arcade and PlayStation Network.  Players were able to explore dungeons to combat various enemies with weapons, spells and magic items. The project was officially cancelled in 2008, as reported by IGN:

“Rather recently we have finally stopped development completely. After a misfire at the start, the details of which I won’t get into, we evaluated several options for moving the project to new developers, but the costs of moving forward outweighted the potential revenue. I realize this will be disappointing for the fans of the game.

The rights have reverted back to Games Workshop where I hope someone will pick them up and try again. I too still would like to play a Talisman videogame.”

Thanks to Userdante for the contribution!

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Metamor Kid Goomin [SNES – Cancelled]

Metamor Kid Goomin (Goromin) is a cancelled platform / action adventure game that was in development for the Super Famicom / Super Nintendo by BPS (Bullet Proof Software?). There are not many info on the project, but from the title and the few scans preserved in the gallery below, it seems that the main protagonist was able to morph into different forms (the italian magazine wrote about 8 different forms, as a dragon and a mole) to resolve puzzles and to reach new areas.

Celine was able to find some Metamor Kid Goomin screens in SuperPower issue #19,  Console Mania #28 and EGM #59, while a couple of screens were posted by Moosmann in the Assembler Forum.

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Zelda Majora’s Mask debug has been leaked!

After that awesome Ocarina of Time debug ROM (that still had some beta / prototype areas in it!), the lovely Zelda-hacker Cendamos was able to buy and share a Debug version of Zelda: Majora’s Mask! Will there be any unused or beta rooms still hidden in there? We’ll have to wait and see what those zelda-hackers will be able to find.

You can read more info about the Majora’s Mask Prototype / Debug ROM in the Zelda 64 Forum. If you can feel the love of this release and want to help Cendamos to repay his debt after this important acquisition, share your paypal donations to [email protected]

In the meantime, here’s a nice video of the Majora’s Mask Debug:

Malice [PSX – Cancelled]

Malice is a platform game developed by Argonaut Games, that was originally meant to be released for the Playstation 1, using their Croc 2 engine. For some technical issues and (mainly) for marketing decisions, Malice PSX was cancelled and Argonaut though to port the game for the “next generation” consoles. It was 1999 and the PS2 was almost out in the market, with the new Microsoft’s XBOX soon to arrive too.

Argonaut wanted to be one of first Xbox’s developers and to showcase their new 3D engine to attract publishers and funds, so they created a Malice Xbox tech demo that looked really good for its time. Microsoft was really impressed by their work and used the Malice tech demo to show the power of the Xbox.

Argonaut aimed to release the new Malice in late 2001 as an Xbox launch title, but because of many problems in porting their project from the PSX to the XBOX, Malice was postponed too many times, was almost cancelled again and changed publishers before being finally released in 2004, with mediocre reviews.

In March 2010, the Playstation Museum published a deep article on the original Playstation version of Malice, sharing lots of screens and videos. As we can read on their site:

The bottom line is Malice PS1 combines the action of Croc 2 with the exploration and depth of a Mario 64 and is presented with a sense of unique style and graphic beauty and detail that would have become the new technological standard for the PlayStation.

Although Malice was released for the PS2 in 2004, the PS1 version differs greatly in storyline, graphics, design, and gameplay. Any of the former Malice designers will tell you that Malice PS2 was only a shell of its original design. Unfortunately many of the designs that made this PS1 version so enjoyable were removed in the PS2 version.

It’s interesting to note that in the video from the Playstation 1 version and in the early Xbox trailers, it was shown that the player could control a cat, but this never happens in the final game. [Info from Wikipedia]

Check the Playstation Museum for more info and screens!

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The Malice Xbox Tech Demo: