Ultimate Mortal Kombat 3 Wave Net [Unreleased – Arcade]

Ultimate Mortal Kombat 3 Wave Net [Unreleased – Arcade]

As we can read on Wikipedia, Ultimate Mortal Kombat 3 Wave Net was a rare network version of the game. It was tested only in the Chicago and San Francisco areas that used a dedicated T1 line, connected directly to Midway’s Chicago headquarters; many people outside the test area were not aware of its existence during its release. One store kept the T1 line installed after the test concluded, but eventually removed the Wave Net game in favor of a Golden Tee game that uses a dial-up connection.

It is highly unlikely that any Wave Net test games were ever released to the public after the infrastructure was dismantled, and so there are no known dumps of the ROMs used by the games designed for it.

One of the reasons this version was not widely adopted was the rarity and cost of T1 lines at the time. The game was released before alternative broadband access was available. At the time, a T1 was the only guaranteed way to get broadband into an arcade, but the game didn’t utilize the full bandwidth of the T1. Midway subsidized the cost of the line during the tests to make it more attractive to the arcade owners.

Thanks to kieranmay for the contribution!

 


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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
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One thought on “Ultimate Mortal Kombat 3 Wave Net [Unreleased – Arcade]

  1. cbusylol

    WaveNET UMK3 has always been an interest of mine, and I kind of wonder if ROMs of it differ much from the standard builds. Setting up a tournament play or a stand 2P battle would be the only code needed, and even if you got that code Midway had its proprietary system in place to connect cabinets (between CHI and SAN I’d say no more than 10 cabinets existed). Even then, Midway helped the Arcades with purchasing the T1 lines.

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