Solo Flight is a cancelled flight simulator that was in development by Microprose for the Super Nintendo. The game was probably based on the original Solo Flight published in 1983 for the Commodore 64 and Atari 8-bit family. The mission of the game was to fly solo over several states, delivering bags of mail. The SNES version was going to use mode 7 graphic, similar to Pilotwings, but in the end the project was canned for unknown reasons.
Celine was able to find some screenshots of the game in Banzzai magazine #14 and Super Power #12. Another scan was provided by Gavin
Crimson Skies: High Road to Revenge is a flight-shooter game developed from 2001 to 2003 by FASA Studio (part of Microsoft Game Studios) for the original Xbox. Series creator Jordan Weisman noted that the game had a “difficult development,” and went through many different creative directions.
When development of Crimson Skies: High Road to Revenge was first assumed by FASA Studio, it was conceived that the game be made into an “interactive movie,” a concept that would have involved an elaborate storyline and a large number of cutscenes. This process would have needed a linear mission design, potentially restricting gameplay.
Consequently, developers pushed back the game’s release date by a year in favor of increased development time. At this point, both playtest feedback and inspiration from games that offered more gameplay options helped shape the game’s development. The game’s “interactive movie” concept was scrapped, the storyline simplified, and the original linear mission design was reworked to promote more choice-driven gameplay.
When the game was first announced in 2002, features for the game included destructible environments which could be used to eliminate enemies, hidden areas containing bonus weapons, and “danger zones” similar in function to those featured in the previous Crimson Skies for the PC. Sadly many of these features were scrapped from the final version of the game. [Info from Wikipedia]
As noticed by Xenomrph on the Something Awful Forum, in the original Crimson Skies trailer (embedded below) we can see some removed levels:
Crimson Skies: High Road to Revenge on the Xbox was going to have a bunch of other levels, and a completely different tutorial level that centered around robbing a flying casino over the ocean off the coast of Louisiana. You can see remnants of it (and other content) in the early trailer. It would have included destructible terrain, different cutscenes, and a bunch of other stuff…. but no online multiplayer.
Crimson Skies became a launch title for Xbox Live, and that involved totally overhauling the game to include Xbox Live multiplayer and cutting a lot of content to make room on the disc.
There’s still some remnants of the old content, though – the game’s dialogue includes references to the casino heist, the music from the above trailer was included on the game’s soundtrack CD (although the music never plays in the game itself), and the game’s tie-in novel ends at the casino heist (which, at the time of the book’s writing, wasn’t cut from the game yet).
The hardest part of making the game, it seems, was figuring out which characters to include from Tatsunoko’s more than 80 cartoons, and then getting the company to OK their choices. […]
“One of the main anime we got more requests for than any others was Samurai Pizza Cats,” he said. “There were a lot of people who wanted to see that. I wanted to see that, but we couldn’t reach an agreement.”
Another set of characters shot down by Tatsunoko were the transforming-motorcycle riders of Genesis Climber MOSPEADA.
“They told us what we could and couldn’t use,” he said. “If they said no we cut them.
“We weren’t privy to a lot of their decision making process. They didn’t share a lot of reasons with us. When they said no and we asked why, they wouldn’t tell us, but would give us another suggestion.”
Smaartvark (also know as “Arnie the Aardvark” and “Miniature Aardvark TV Repairmen”) is a cancelled platform / action game that was in development by Codemasters for the Genesis / Mega Drive. The title is a wordplay between “aardwark”, a medium-sized mammal native to Africa, and “smart”: infact the main protagonist of the game was an aardwark TV technician, as we can see from its sprite in the screens below.
There are not much info about this project and we dont know why it was never released. It seems that the player had to repair a TV by entering in its channels and defeating the bugs that cause the problem.
Soccerama is a cancelled sport game that was in development by Domark for the Super Nintendo. The project was programmed by Jon Ritman, a software developer, notable for his work on major 1980s video games. It seems that Soccerama started as a soccer game for the arcades, but that version was never released and the game was later ported to the Nintendo 16bit console. Sadly, even the SNES version was cancelled, because of a bug.
A couple of screens of Soccerama SNES were found by Celine in Banzzai #27 and CD Consoles #4
At the Amstrad Museum we can read an interview with Jon Ritman, with some info on the development of Soccerama:
v: in the 80’s there was news about a proyect game called soccerama. did you make any preliminary version and what happened with that game?
r: soccerama was on an arcade machine than was never launched – the game was finished though but really not that different from matchday 2.
v: did you programmed soccerama for consoles systems? i’ve remembered a domark game named total soccer in which you appear as programmer.Is this correct? then, you programmed for snes, didn’t you?
r: soccerama was probably total soccer on the snes, there was a total soccer on the megadrive but I had nothing to do with it and it was a different game. i did program it but it was never released. There was a problem with a hard to find bug and Domark were unable to get me the equipment I needed to find it.
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