Dragon Sword 64: finally shared and preserved!

Dragon Sword 64: finally shared and preserved!

Created by Team Storm at Interactive Studios (the creators of Glover N64), Dragon Sword is a cancelled hack and slash game (similar to Gauntlet Legends) that was in development in 1997 / 1998 for the Nintendo 64. Sadly, this game was never finished because of some issues with the publisher.

Dragon Sword 64 was in danger to be lost and forgotten forever, but thanks to an anonymous collector, a playable beta was shared online and now  the community can help to preserve it.

If you loved Gauntlet Legends on the Nintendo 64 in multiplayer, probably you are going to have fun with Dragon Sword too. Before playing this beta, please keep in mind that it’s an unfinished, unreleased Nintendo 64 game that was in development more than 12 years ago.

Obviously it has lots of bugs and we still miss some of the planned content, but for what it is, Dragon Sword is a nice game, especially if you can play it in coop with a friend.

The Dragon Sword beta can be found in this nice online archive.

If you can find a way to load the 3 lost levels, to find a debug menù or interesting content still hidden in the game’s code, please let us know!

Read more about the game in our Dragon Sword 64 Archive or check the video below for a preview of the 7 available levels:


What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (9 votes, average: 5.00 out of 5)
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U64 Staff & Contributors

U64 Staff & Contributors

Authors at Unseen64
Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
U64 Staff & Contributors




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24 thoughts on “Dragon Sword 64: finally shared and preserved!

  1. monokoma

    This is a lovely release, we dont see often an unreleased N64 game leaked, especially of this quality: Dragon Sword is fun enough if you are a fan of hack & slash titles (play it at least in normal or hard) and there are 7 playable levels.. maybe even more if someone could find a way to load the rest of the stuff that could still be hidden in there!

  2. Jurai

    Game runs nicely on hardware, albeit I did encounter the failed to load a zone bug once, and the occasional hard freeze after dying and trying to continue.

    Audio also works fine on hardware, didn’t work in emulator when I tried

  3. monokoma

    @Griduman: try to press the “B” button after the initial logos, to open the main menù!

    @Jurai: it’s nice to know that the game runs well on a N64, i wonder if it could be possible to get to the 8th level playing on that.. are you able to save your progress on the N64?

  4. Jurai

    I tried to play through it and find out, but after replaying part of the second level 5 times due to skeletons managing to literally gang rape me the game wound up freezing during a respawn, which meant restarting at the first level again. Also had a problem in level 2 where I went down the elevator after the spiders but the game didn’t load the new zone, so I wound up stuck down there with nothing to do. Also has a problem where the second blue totem with the spiders wouldn’t solidify so I couldn’t take down the barrier. I’m pretty doubtful I could manage to get all the way to the end without it crashing out unless theres a level skip code somewhere.

    I did record some gameplay with my camcorder so that I could capture the in-game audio, I’ll upload it sometime today.

    I’m not sure the rom actually works properly in any PJ64 plugins, JaboD3D failed to render alot of text, and Rice didn’t render alot of the 2d properly.

    Playing on an NTSC N64 via a V64jr (rom states its PAL, was surprised it worked). I’ll try again later today but like I said, with how buggy the game is I’m really not sure if I can make it far enough to find out if the levels load on hardware

    1. monokoma

      @Anonymous: Thanks a lot for the code! That could be useful :)

      @Jurai: i often had that problem in level 2 too (you go down the elevator after the spiders but the game does not load the new zone). On the EMU is easy to pass, as you can do a save-state before that part and reload it untill the game load the next zone, but on the N64 i can see it as a big problem. There are some more loading problems in the next levels, so i dont know if it will ever be possible to reach the 7th level on a real N64 without save states.

      If the totem does not solidify, try to kill more enemies that came out of it. When they die, they release a “blue energy” that you can absorb and after you collected some more blue energy, the totem should became destructible.

      Let us know when you uploaded the videos, i’m curious to see how the game looks on the hardware, with all the text and 2D images! :)

  5. Jurai

    *it doesnt always do that though

    if you die in the swamp area after where youre walking on some wooden bridges connecting some huts you respawn stuck inside a hut, atleast if you use the restart pause option it reloads the area not the whole level

  6. gilgamesh

    Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F

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  7. monokoma

    Wow, awesome work Edward! :) I’m really happy that finally someone was able to find the codes for those levels, i will try them in the next few days

    It’s interesting to notice that when i played the levels, i never seen the Toshiro boss, maybe because the game crashed just before him

  8. Christian Mohr Jensen

    I remember i has a big interest this game back in the day, Im a big fan of hack ‘n slash games like “Gauntlet Legends” i still play alot to this day, Saw screenshots and read the review back then in the magazine and was so exited for the release of game, But it didn’t happen, MGM decision make me angry and sad back then because i wanted this game so bad, when i heard the magazine tryed to save the game from its destiny and i crossed my fingers for the game and hoped it will be released anyway, But that never happen, So i thought i never will get the chance to play this game…Until now, I have played this prototype alot since i got my everdrive 64 and it totally awesome, It so much fun to play even with the buggy state, I got the debug code to work as well, so now i have some content to explore, A big thanks goes to the anonymous collector for this beta/prototype of “Dragon Sword 64”, A big thanks also goes to Unseen.net for share those kind of news with us and for the cool preview video of “Dragon Sword 64”, Hope to see more awesome news from your website in the future. :-)

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