Created by Team Storm at Interactive Studios (the creators of Glover N64), Dragon Sword is a cancelled hack and slash game (similar to Gauntlet Legends) that was in development in 1997 / 1998 for the Nintendo 64. Sadly, this game was never finished because of some issues with the publisher.
Dragon Sword 64 was in danger to be lost and forgotten forever, but thanks to an anonymous collector, a playable beta was shared online and now the community can help to preserve it.
If you loved Gauntlet Legends on the Nintendo 64 in multiplayer, probably you are going to have fun with Dragon Sword too. Before playing this beta, please keep in mind that it’s an unfinished, unreleased Nintendo 64 game that was in development more than 12 years ago.
Obviously it has lots of bugs and we still miss some of the planned content, but for what it is, Dragon Sword is a nice game, especially if you can play it in coop with a friend.
The Dragon Sword beta can be found in this nice online archive.
If you can find a way to load the 3 lost levels, to find a debug menù or interesting content still hidden in the game’s code, please let us know!
Read more about the game in our Dragon Sword 64 Archive or check the video below for a preview of the 7 available levels:
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
- Hollow (ZootFly) [PC, Xbox – Cancelled] - 20-05-2023
- Plague of Darkness [XBOX/PS2 – Cancelled] - 15-02-2023
- TimeShift/Chronos [Beta – Xbox 360, Xbox, PS2, PC] - 09-01-2023
FUCKING AWESOME!!! THANKS TO EVERYONE INVOLVED! :D
Great!!!!!!!!!!
This is a lovely release, we dont see often an unreleased N64 game leaked, especially of this quality: Dragon Sword is fun enough if you are a fan of hack & slash titles (play it at least in normal or hard) and there are 7 playable levels.. maybe even more if someone could find a way to load the rest of the stuff that could still be hidden in there!
I’m having a hard time getting past the title screen before it freezes
Game runs nicely on hardware, albeit I did encounter the failed to load a zone bug once, and the occasional hard freeze after dying and trying to continue.
Audio also works fine on hardware, didn’t work in emulator when I tried
@Griduman: try to press the “B” button after the initial logos, to open the main menù!
@Jurai: it’s nice to know that the game runs well on a N64, i wonder if it could be possible to get to the 8th level playing on that.. are you able to save your progress on the N64?
I tried to play through it and find out, but after replaying part of the second level 5 times due to skeletons managing to literally gang rape me the game wound up freezing during a respawn, which meant restarting at the first level again. Also had a problem in level 2 where I went down the elevator after the spiders but the game didn’t load the new zone, so I wound up stuck down there with nothing to do. Also has a problem where the second blue totem with the spiders wouldn’t solidify so I couldn’t take down the barrier. I’m pretty doubtful I could manage to get all the way to the end without it crashing out unless theres a level skip code somewhere.
I did record some gameplay with my camcorder so that I could capture the in-game audio, I’ll upload it sometime today.
I’m not sure the rom actually works properly in any PJ64 plugins, JaboD3D failed to render alot of text, and Rice didn’t render alot of the 2d properly.
Playing on an NTSC N64 via a V64jr (rom states its PAL, was surprised it worked). I’ll try again later today but like I said, with how buggy the game is I’m really not sure if I can make it far enough to find out if the levels load on hardware
Press L to levitate
D0121CE8 0001
81146674 4120
D0121CE8 0001
81146676 0000
@Anonymous: Thanks a lot for the code! That could be useful :)
@Jurai: i often had that problem in level 2 too (you go down the elevator after the spiders but the game does not load the new zone). On the EMU is easy to pass, as you can do a save-state before that part and reload it untill the game load the next zone, but on the N64 i can see it as a big problem. There are some more loading problems in the next levels, so i dont know if it will ever be possible to reach the 7th level on a real N64 without save states.
If the totem does not solidify, try to kill more enemies that came out of it. When they die, they release a “blue energy” that you can absorb and after you collected some more blue energy, the totem should became destructible.
Let us know when you uploaded the videos, i’m curious to see how the game looks on the hardware, with all the text and 2D images! :)
I killed about 100 spiders then gave up on the totem ever solidifying
*it doesnt always do that though
if you die in the swamp area after where youre walking on some wooden bridges connecting some huts you respawn stuck inside a hut, atleast if you use the restart pause option it reloads the area not the whole level
i hope that someone will hack the rom.. we need to find the content that is not normally accessible..
Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F
000B1730 44 52 41 57 41 43 54 4F DRAWACTO
000B1740 52 00 00 00 53 54 55 46 46 00 00 00 61 74 74 72 R STUFF attr
000B1750 69 62 00 00 00 00 00 00 80 04 0B 28 80 04 0B 58 ib € (€ X
000B1760 80 04 0B 4C 80 04 0B 40 80 04 0B 30 00 00 00 00 € L€ @€ 0
000B1770 52 49 50 50 4C 45 43 4F 4C 4F 55 52 00 00 00 00 RIPPLECOLOUR
000B1780 44 49 52 4C 49 47 48 54 00 00 00 00 4C 49 47 48 DIRLIGHT LIGH
000B1790 54 44 49 52 00 00 00 00 41 4D 42 49 45 4E 54 4C TDIR AMBIENTL
000B17A0 49 47 48 54 00 00 00 00 53 43 52 45 45 4E 53 49 IGHT SCREENSI
000B17B0 5A 45 00 00 4D 45 4D 00 45 4E 45 4D 59 44 45 42 ZE MEM ENEMYDEB
000B17C0 55 47 00 00 43 41 4D 45 52 41 44 45 42 55 47 00 UG CAMERADEBUG
000B17D0 42 4F 55 4E 44 41 52 59 44 45 42 55 47 00 00 00 BOUNDARYDEBUG
000B17E0 53 54 4F 50 53 4F 55 4E 44 00 00 00 44 45 42 55 STOPSOUND DEBU
000B17F0 47 00 00 00 4D 55 53 49 43 00 00 00 47 45 54 52 G MUSIC GETR
000B1800 45 4E 44 45 52 54 49 4D 45 00 00 00 53 45 54 52 ENDERTIME SETR
000B1810 45 50 4C 59 4D 4F 44 45 00 00 00 00 53 48 4F 57 EPLYMODE SHOW
000B1820 4D 45 4D 00 4C 4F 41 44 52 45 43 4F 52 44 00 00 MEM LOADRECORD
000B1830 53 41 56 45 52 45 43 4F 52 44 00 00 53 4F 55 4E SAVERECORD SOUN
000B1840 44 00 00 00 4B 41 47 45 57 45 41 50 4F 4E 45 46 D KAGEWEAPONEF
000B1850 46 45 43 54 00 00 00 00 44 52 41 47 4F 4E 45 46 FECT DRAGONEF
000B1860 46 45 43 54 00 00 00 00 44 52 41 47 4F 4E 4C 49 FECT DRAGONLI
000B1870 47 48 54 00 46 4F 47 43 4F 4C 4F 52 00 00 00 00 GHT FOGCOLOR
000B1880 46 4F 47 4D 4F 44 45 00 46 4F 47 4D 41 58 00 00 FOGMODE FOGMAX
000B1890 46 4F 47 4D 49 4E 00 00 4B 41 47 45 4C 49 47 48 FOGMIN KAGELIGH
000B18A0 54 00 00 00 4B 41 47 45 45 46 46 45 43 54 00 00 T KAGEEFFECT
000B18B0 4B 41 47 45 4C 49 47 48 54 44 49 52 00 00 00 00 KAGELIGHTDIR
000B18C0 4B 41 47 45 4C 49 47 48 54 43 4F 4C 4F 52 00 00 KAGELIGHTCOLOR
000B18D0 57 4F 52 4C 44 4C 49 47 48 54 43 4F 4C 4F 52 00 WORLDLIGHTCOLOR
000B18E0 57 4F 52 4C 44 4C 49 47 48 54 44 49 52 00 00 00 WORLDLIGHTDIR
000B18F0 4E 45 41 52 50 4C 41 4E 45 00 00 00 46 41 52 50 NEARPLANE FARP
000B1900 4C 41 4E 45 00 00 00 00 41 4C 49 41 53 4D 4F 44 LANE ALIASMOD
000B1910 45 00 00 00 5A 42 55 46 46 45 52 00 52 44 50 42 E ZBUFFER RDPB
000B1920 55 46 46 45 52 00 00 00 53 43 52 45 45 4E 44 55 UFFER SCREENDU
000B1930 4D 50 00 00 4D 49 43 52 4F 43 4F 44 45 00 00 00 MP MICROCODE
000B1940 3F B9 99 99 99 99 99 9A 20 2E 0A 00 20 2C 09 0A ?¹™™™™™š . ,
000B1950 00 00 00 00 6F 6B 00 00 4D 65 6D 20 73 69 7A 65 ok Mem size
000B1960 3A 20 25 64 4D 42 2C 20 4D 65 6D 20 6C 65 66 74 : %dMB, Mem left
000B1970 3A 20 25 64 4B 42 00 00 4D 65 6D 20 73 69 7A 65 : %dKB Mem size
000B1980 3A 20 25 64 4D 42 2C 20 4D 65 6D 20 6C 65 66 74 : %dMB, Mem left
000B1990 3A 20 25 31 2E 31 66 4D 42 00 00 00 44 65 62 75 : %1.1fMB Debu
000B19A0 67 20 6C 65 76 65 6C 20 63 75 72 72 65 6E 74 6C g level currentl
000B19B0 79 20 25 64 00 00 00 00 44 65 62 75 67 20 6C 65 y %d Debug le
000B19C0 76 65 6C 20 73 65 74 20 74 6F 20 25 64 00 00 00 vel set to %d
000B19D0 25 64 20 25 64 %d %d
Could those be converted into Gameshark codes? :O
I just put in evidence the presence of these debug modes.
I saw some debug text in the HEX code too, but sadly i dont know how to activate the Debug Menù :(
Nice to see another N64 Game :)
I finally managed to find a Level Select code and see if the last two levels are there. Good news is that one is. Bad news: the final level may be missing completely. More on my website:
http://zenade.angelfire.com/DS64/index.html
Wow, awesome work Edward! :) I’m really happy that finally someone was able to find the codes for those levels, i will try them in the next few days
It’s interesting to notice that when i played the levels, i never seen the Toshiro boss, maybe because the game crashed just before him
I remember i has a big interest this game back in the day, Im a big fan of hack ‘n slash games like “Gauntlet Legends” i still play alot to this day, Saw screenshots and read the review back then in the magazine and was so exited for the release of game, But it didn’t happen, MGM decision make me angry and sad back then because i wanted this game so bad, when i heard the magazine tryed to save the game from its destiny and i crossed my fingers for the game and hoped it will be released anyway, But that never happen, So i thought i never will get the chance to play this game…Until now, I have played this prototype alot since i got my everdrive 64 and it totally awesome, It so much fun to play even with the buggy state, I got the debug code to work as well, so now i have some content to explore, A big thanks goes to the anonymous collector for this beta/prototype of “Dragon Sword 64”, A big thanks also goes to Unseen.net for share those kind of news with us and for the cool preview video of “Dragon Sword 64”, Hope to see more awesome news from your website in the future. :-)
Thank you Christian! We are happy when people find Unseen64 useful, especially when we can share playable versions of lost games :)
Update 2016: I want to share a video you i released several days ago, Its an video with all four bosses from the prototype: https://www.youtube.com/watch?v=LzkwLsCMUq0
There’s another version of this game released over at Micro-64 (http://micro-64.com/features/dragonswordproto.shtml). It seems to be an earlier version, but has cutscenes and better graphics than the 2010 release.
wow, awesome find! I’m super happy to see this other version, i’ll have to try it ASAP, this is still one of my favorite N64 games :O