A PSP FarCry game was in development around 2006 by Ubisoft Montreal, as found out thanks to a FTP leak and a developer’s resume. Unfortunately this PSP project was never officially announced by Ubisoft so we don’t have any detail on its gameplay. It seems it would have been a FarCry 2 conversion, but we can assume it would have been much different from the original PS3 and xbox 360 version.
If you know someone who worked at Ubisoft Montreal around 2006 and could help us to preserve more details about this lost game, please let us know!
Raiders is a cancelled project in the Tomb Raider series, that would have been developed for Playstation 3, Xbox 360 and PC as a coop multiplayer spin-off, before Crystal Dynamics decided to instead working on Lara Croft and the Guardian of Light. Raiders’ concept was heavily different from The Guardian of Light, as it would have been much more similar to the original Tomb Raider games, with third person exploration, platforming and shooting combat.
The story focused on the clones of Lara Croft, known as the Doppelgangers. It’s currently unclear if players would use these Doppelgangers as their playable characters, or if they were the main enemies. In the end the game was canned in pre-production, when they just had some concept made with placeholder graphic and some gameplay ideas to pitch to the studio managers.
While the game was never announced by Eidos nor Crystal Dynamics, fans of the series found documents of the project online, preserving its existence from being forgotten.
The original “Dancing Eyes” was a quirky puzzle game developed by Namco for Arcades in 1996. You move a small monkey on a grid around 3D girls to cut out their clothes piece by piece while avoiding enemies, somehow similar to the concept behind cult classic QiX.
“Namco announced three “models” for Dancing Eyes on the official site – Crisitia Saietta, Francoise Mystere, and Musaki Kikka who appears to be tied to Japanese voice actress who played Alicia in Valkyria Chronicles.”
It seems this Dancing Eyes HD would have been a PS3 exclusive (with PS Move support) but in the end the project was canned for unknown reasons.
Madstix is a cancelled “cinematic racing puzzle game” that was conceived by director Koichi Yotsui & producer Takehiro Ando, possibly in development at Sol, the studio behind PS1 cult puzzle game “Suzuki Bakuhatsu”. They wanted to create original games for the recently released Playstation 2, and Madstix was one of their favorite pitches.
Their concept was to develop a racing game with no steering wheel, accelerator or brake. The more you turn the right analog stick, the more fast and dangerous the car action becomes on the screen. Instead if you turn the left analog stick it would make driving safer. According to Ando Madstix was meant to be played like a cinematic ”Chicken Race” to show off driving skills and high-speed action, turning the left and right sticks appropriately while changing course at the last moment to avoid accidents.
The advantage of this mechanic is that the camera was free to be changed by players in many different ways. In a standard racing game the camera must be placed in the driver’s seat or behind the vehicle to drive. However, in Madstix the car would follow its predetermined path and players could choose the best cinematic angle to watch their actions.
While the game was never officially announced, it was revealed during a presentation at BitSummit 2017 in Japan. As always we can only imagine how many interesting and weird cancelled games by Japanese studios still remain unknown by the public.
Cryptid Hunter: The Legend of Kipling Mckay is a cancelled action adventure monster hunting game that was in development for Playstation 3 by Saffire Corporation in the mid ‘00s. Saffire was a small games studio founded in the early 90s, that developed such games as Bio F.R.E.A.K.S. and Tom Clancy’s Rainbow Six for Nintendo 64, Barbarian and Van Helsing for Playstation 2. Around 2006 they quietly announced their new game titled “Cryptid Hunter”, planned to be their first project for the 7th generation of consoles.
The game’s protagonist was Kipling Mckay, an “Indiana Jones meets Rocketeer and 1930’s Explorers” type of character. Cryptid Hunter was set in a Victorian Age of Steampunk, a fantasy and funny sci-fi story similar to classic “Saturday matinee” serial heroes from the 1930s through the 1950s and old-school American comics. The project was conceived by Mick Todd, at the time working as a 3D Artist for Saffire. As we can read on his website:
“Legends have told us there are creatures in our world that defy imagination, that unsteady the sturdiest of soldiers, that frighten the greatest of adventurers, shake the beliefs of religious leaders and cause scientists to question their very knowledge. To find these creatures has been the goal of a lucky few, the extremely wealthy, the privileged and those that run the world and want to keep it that way. To capture these monsters, they employ swashbucklers, guns for hire, heroic adventurers who conquer anything or anyone, especially for money. To exploit these legendary beasts they con the greatest of scientists, for trophies, for weapons, and to profit from war.
Hearkening back to the Victorian Age of Steampunk Adventure comes KIPLING MCKAY (“Kip”), a mysterious safari hunter who is recruited by a secret society of Cryptozoologists to hunt and capture these mythical creatures also known as CRYPTIDS.”
While Saffire never shown any gameplay from the project by looking at the available concept art we can speculate it could have been played somehow like a mission-based action adventure, with some huge monsters to hunt down. This new IP was meant to be used by Saffire for multiple markets including feature films, television, comic books and toys. The project featured artwork by such talented artists as Frank Frazetta, Mike Mignola, Simon Bisley, Alex Horley and Weta Workshop.
Unfortunately Cryptic Hunter could have been too ambitious for the small team at Saffire. We don’t know how much of the game was done before its cancellation, but by looking at their latest released games (Peter Pan: The Motion Picture Event, Van Helsing. Around the World in 80 Days, Thunderbirds) before the closure of the studio we can assume they had some difficulties in finding a publisher interested in their new project.
There are some rumors about Saffire trying to pitch a slightly modified version of Cryptic Hunter to Konami as a new Castlevania game (maybe when Konami was searching for a western studio for the new 3D Castlevania), but without any luck. In the end Saffire went out of business in 2007.