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Beneath (Presto Studios) [PlayStation, PC – Cancelled]

Beneath is a cancelled action adventure that was in development by Presto Studios in mid / late ‘90s, to be published by Activision for the original Playstation and PC. The game was quite hyped at the time: it was presented as a “Tomb Raider” killer, with such lines as “Deeper than any Tomb” and “More dangerous than any woman“. As we can read on The Journeyman Project website:

“Follow the exploits of Jack Wells as he searches for his missing father, a renowned archaeologist, down a mysterious network of tunnels deep into the earth. The game features a cutting-edge 3D engine with support for hardware acceleration and levels full of amazing uncharted civilizations to explore, climb and swing your way through.”

Presto Studios wanted to add more than Tomb Raider in their inspirations, and such names as H.G. Wells or Jules Verne were dropped in old press releases, such as in this one by CNN:

“Is the world ready for a revisionist H.G. Wells or Jules Verne adventure game? Presto Studios and Activision think so. In Beneath, Presto (of Journeyman Project fame) is convinced that Tomb Raider opened a door for third-person adventures, but the earlier game relied upon its good looks and lacked easy input control and depth of storytelling.

So Presto set off to build a game around Jack, a turn-of-the-century (19th/20th) adventurer out to track down his missing father whose expedition to the pole has gone terribly wrong. In the best Wells/Verne tradition, Jack discovers an underground world with an entirely unique social and eco-system. Three societies inhabit the underground – a Troglodyte world, a Morlock world, and an Insectoid world. Strangely, all three are biologically and socially connected, the questions to be uncovered are how are they connected and what are they up do?

Whether beefcake Jack will draw women to beneath the same way Tomb Raider’s Lara captivated men is unknown, but Presto definitely has a grand vision for an adventure game in Beneath. Unfortunately, despite obvious enthusiasm behind their product, the first couple of times Beneath was brought in for demonstration to PC Games, there wasn’t a whole lot in evidence to get excited about. These early alphas were all software rendered, there weren’t any adversaries or creatures and nothing to explore but dingy mineshafts. What’s more, the producers seem somewhat disdainful of the need for 3D acceleration in third-person games.

This week Activision trotted Beneath through the office again and we’re happy to report there’s a lot more there to talk about. First, Glide support was finally added a couple of weeks ago. Direct3D will come later, as well high-resolution versions of Jack, but the difference 3D acceleration brings to the game is enormous. Activision won’t release updated screens, so we were forced to run the accompanying E3 SVGA screens, but we’re happy to report that Presto’s texture work is often stunning in 3D.

[…] Now for the targets. Presto still hasn’t put many adversaries into the game, but at least we got to play with some early giant spiders and earwigs. They’re still pretty stupid, and we’d still like to see how the Morlocks and Insectoids are coming along, but this is still progress.”

Thanks to some previews published in gaming magazines at the time we know that Beneath would have been set in 12 different levels spread over 3 lost civilizations. The more players would descent deeper beneath the earth’s surface, the more technologically advanced the lost civilization would became.

In the end Presto Studios were not able to keep up with creating their ambitious 3D adventure, being more used to developing pre-rendered point and click adventures, such as their The Journeyman Project series and Myst III: Exile. A full 3D action adventure game was not an easy task to create and competition was high, with many Tomb Raider clones releasing on Playstation.

Beneath was cancelled and in 2002 the studio was closed down, after the release of their Xbox title Whacked.

Thanks to Mark and Ross Sillifant for the contribution!

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Ramayan 3392 A.D. [PS3,PC – Cancelled]

Ramayan 3392 A.D. [PS3,PC – Cancelled]

In 2007 Sony announced that they will add a new MMO to its collection on MMOs released to that time (Everquest).
On 10th August 2007 Sony announced that they will be developing new MMO in partnership with Virgin Comics. Game will be based on Ramayan 3392 A.D. comics released under Virgin Comics. It is a futuristic reinterpretation of indian mythology.
Sony signed a multiyear cooperation with the team behind the comics.

Virgin Comics cofounder and CEO Sharad Devarajan explained that the game’s cultural roots will help bring a fresh perspective to the genre.”

Ramayan 3392 A.D. is based on the ancient Sanskrit epic Ramayana. The story follows a
battle between humans and demons in a post-apocalyptic world. The comic was written by
Shamik Dasgupta with illustrations by Abhishek Singh, and was based on a story by author
Deepak Chopra and Elizabeth (1998) director Shekhar Kapur.

Ramayan 3392 A.D. was aimed for 2010 release. Until today, the game hasn’t been released and on most sites can be found its status on release date only as TBD.  

Ferrari Project (10Tacle Studios) [PC,Xbox 360,PS3 – Cancelled]

Ferrari Project (10Tacle Studios) [PC,Xbox 360,PS3 – Cancelled]

In 2007 Blimey! Games planned racing game with license from Ferrari on all of their cars for 10Tacle Studios. Development team was composed from skilled veterans that worked on games like GTR from SimBin and Richard Burns Rally. Few screenshots are still preserved but not much info could be found about this planned game. Screens looks very good for that time and show a promise of a true next gen racing.  

This Means War! (bigBIG Studios) [PS3, PSVita – Cancelled]

This Means War! Is a cancelled third person team-based shooter that was in early development by bigBIG Studios around 2009, planned to be released on Playstation 3 or PSVita. The team was mostly known for Pursuit Force and Little Deviants, but they worked with Sony on many more canned projects, such as Survive, Autorobotica and this one.

By looking at the only remaining images we speculate This Means War!’s gameplay could have been similar to Battalion Wars, possibly with a huge emphasis on team VS team online multiplayer. Players would have been able to use military weapons and vehicles to fight other teams on small spherical levels (somehow similar to Mario Galaxy planets). Many different character classes would have been available as DLC to be purchased on PSN, each one with different skills, appearance and nationality.

Unfortunately as far as we know This Means War! was never officially announced by Sony nor bigBig Studios, so we don’t have more details about the project and why it was never released. In 2012 Sony closed bigBIG Studios: some images from This Means War! are preserved in the gallery below to remember the existence of this lost project.

Thanks to Tonz for the contribution!

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Strike Jaguar (Gaps) [Playstation – Cancelled]

Strike Jaguar is a cancelled shoot ‘em up that was in development in late ‘90s, planned to be released by Gaps for the original Playstation. The game featured some original mechanics for a vertical shmup, with a multi-route system that would create a new series of levels each time you play (including rare hidden areas) and combination attacks when playing in coop with a friend.

Screenshots and details about Strike Jaguar were published at the time on Gaps’ old website, but the game was canned when it was about 10% complete. It seems a former Gaps developer reused some of the Strike Jaguar sprites to create another shmup for PC and released it for free on their website.

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