After Titus Released Superman64 and since alot people hated it, Titus wanted to recreate their Superman game on the Playstation with a new gameplay design (“the game plays and feels similar to Tomb Raider, except with super abilities”, and no rings to fly into). Developed by BlueSky Software, Superman for the PSX was cancelled even if it was 100% of compled because Titus had expired the contract with WB.
Post by solidsnake11
A big Thanks to Playstation Mesuem for the videos:
Dream Team Basketball is a cancelled sport game that was in development in 1996 by Anvil Incorporated and it would have been published by US Gold / Eidos Interactive for the Playstation. For some reasons the game was never released, but a playable beta version 70% complete was preserved by the Playstation Museum:
The Dream Team concept: a basketball game where you pit the 1996 USA Men’s Olympic Basketball Team against other countries. All of America’s top basketball stars are in the game: Charles Barkley, Shaquille O’Neal, Scottie Pippen, …etc. On paper this game sounds like a sure winner. Anvil Incorporated and U.S. Gold Sports through Eidos Interactive were to bring this concept to the PlayStation in time for the 1996 Atlanta Summer Olympics.
Thanks to Pcloadletter for the contribution! Scan from EGM 82, May 1996
Maximum Gauge was an 2D/3D adventure game with a sci-fi theme in development by Big Grub for Playstation 1 and PC and to be published by MGM Interactive. Gregg Tavares , Big Grub developer at the time, described the game as “take Diablo but make it play like Zelda from the Super Nintendo”. Apparently there were direction problems and the game never seen the light of the day.
Manhattan was a survival horror prototype for PlayStation 3, which was in development at Sony Cambridge in 2006. Manhattan had been overcome by a 28 Days later-style virus that had reduced its citizens into a frenzied state of violent zombies. After the city was quarantined from the rest of America, the player had to attempt to escape the chaos and save as many other survivors as possible from the marauding hoards, leading them through the city to safety. The game was pitched as a first-person action game with elements of strategy, as the player tries to keep the survivors alive and get them to various checkpoints.
In 2004, the urbz was announced for all 3 major platforms (PS2,Xbox,Gamecube) and Gameboy/DS. The Urbz, is a spinoff of The Sims Series. It was originally planned as a mini series (That was to contain around 3 games according to an EA employee on mod the sims forums), but that never happened. Instead only 2 games in the planned series released: The normal version and a portable version (Which both differed by around 90%)
The video showing real beta gameplay was much different than the final game released. It shows more open ended locations, such as a large downtown area. Also some characters introduced in the trailer were never introduced in the final game. (While Jayde was shown in the final game only as a pre made player preset, she was supposed to of had a much larger role in game).
Additionally, its been said on many forums and sites that these unknown locations may of been in the cancelled enhanced PC port, which reportedly was to release in 2005, but was cancelled.
In this photo, You can see a cut location:
In the game files on the PS2 disk, there is unknown strings that refer to a deleted location known as “Main Street“.
This may of been that location.
Another thing is that in this picture of a cut subway (which also may be a beta of central station), we can see the beta version of the travel system, where you could travel. In it, is 4 unknown locations. (Daves Place, Moms Place, Museum and Noodle Shop).
A trailer of this version in action can be seen here: