BioWare

Star Wars: Knights of the Old Republic 3 [Cancelled – Xbox 360, PC]

Star Wars Knights of the Old Republic 3 is the cancelled third chapter in the popular RPG series developed by BioWare and published by LucasArts. The project was started by LucasArts in 2003 / 2004 when they canned another Star Wars MMO for console named “Proteus” and planned to reuse the same team and part of the already created designs to develop a new KotOR game. Unfortunately KotOR 3 followed the same fate and they later decided to cancel the project because of LucasArts’ financial problems, when the management did not want to invest money and time in such an expensive game.

A few KotOR 3 concept arts created during the design phase were leaked online and we can see new robots (Q-10), spaceships (Dashaad Fighter, Sith Troop Transport, Coruscant Vehicle) and characters. Some more details on KotOR 3 were published in 2008 in the bookRogue Leaders: The Story of LucasArts”, in which they revealed that one of the new characters was a woman named “Naresha”.

“Upon the cancellation of the Proteus project, team and elements of the designs were applied to Star Wars: Knights of the Old Republic 3, which, according to designer John Stallford, “got quite a bit of traction… we wrote a story, designed most of the environments/worlds, and many of the quests, characters, and items.” However, this new game direction fell victim to LucasArts hitting possibly the most difficult period in the company’s history.”

We can only hope that one day someone could share more artworks and info from the early development of KotOR 3.

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Shadow Realms [Cancelled – PC]

Shadow Realms was a cancelled online action RPG in development at BioWare Austin. It was originally scheduled for release in fall 2015 exclusively on PC with no immediate plans for a console port. The title’s cancellation was announced on February 9, 2015. However, thanks to multiple anonymous contributors related to the project, we have been able to preserve a plethora of insider information about it that was never disclosed by BioWare officially.

Shadow Realms - Cancelled BioWare Game Concept Art

It was a game conceived by BioWare Austin in late 2013 as a 4 v 1 online multiplayer experience; with full production commencing by early 2014. According to one former employee of the company, its realization long preceded the announcement of other 4 v 1 titles, such as Evolve. Despite countless comparisons between the two by the press and consumers alike, our source emphasised that two were thought of completely independently of one another.

The World of Shadow Realms

BioWare Austin’s team envisioned a universe wherein Earth existed parallel to another world dubbed ‘Embra’. This alternative realm was populated by all manner of monsters inspired by gothic literature, including werewolves, gargoyles, wraiths and even zombies; as well as rejected creature designs from Dragon Age: Inquisition, repurposed. The story of Shadow Realms was to chronicle the discovery of Embra at the hands of a group of gifted teenagers in the 21st century. Soon realising they possess the ability to wield powerful magics, they are faced with the task of repelling the dark forces of Embra, whose invasion threatens the fate of Earth itself. 

Mass Effect Team Assault (FPS) [Cancelled – Xbox 360]

Mass Effect Team Assault is a cancelled multiplayer FPS set in the Mass Effect universe, that was in development in 2010 by BioWare’s Montreal studio. The project was meant to be a downloadable game to be released on Xbox Live Arcade and PSN, with a gameplay that would have been similar to a mix between Unreal Tournament and Battlefield 1943. After 4 months of prototype development, the idea was canned and somehow evolved into a possible coop mode for Mass Effect 3 and later into the third-person multiplayer mode available with the released game. Info and videos from Mass Effect Team Assault were shared from “The Final Hours of Mass Effect 3” iPad app.

Thanks to Juan for the contribution!

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MDK2 [PC Dreamcast – Beta / Concept]

MDK2 is an action game developed by BioWare, as a sequel to the original MDK developed by Shiny Entertainment and released in 1997 by Interplay. MDK2 was originally released for the Dreamcast and PC in 2000, but it was later revised and re-released for the PlayStation 2 as MDK2: Armageddon. [Info from Wikipedia]

Some of the early screenshots released for this project show a beta build 20% complete.  The character models seem to be the same, though the places in these pictures do not exist in the final product. Some of them are similar to an area at the start of the game , so maybe it was an early version of that stage.

The the lightning looks extremely weird especially on the character model. The HUD is also different.

Finally, the lack of any screenshots of the other two characters leads us to believe that they had either not been implemented yet or that the game wasn’t going to include them.

If you can notice more differences in these beta screens and artworks, please let us know!

Thanks to F2bnp for the contribution!

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