Sega

Sonic CD [Beta / Unused Stuff – Mega CD]

Sonic the Hedgehog CD, or simply Sonic CD, is a platform game in the Sonic the Hedgehog series, released for the Sega Mega-CD in Japan on September 23, 1993, in Europe in October 1993, and finally for the Sega CD in North America on November 19, 1993. After the release of Sonic the Hedgehog, Lead Programmer Yuji Naka had grown dissatisfied with the rigid corporate policies at Sega, so he moved to the United States to work with the Sega Technical Institute. Incidentally, a large number of the original design team of Sonic also left for the U.S., to help instruct the American developers. With half of Sonic Team and two of its most important creators present, the Sega Technical Institute eventually got the job to develop Sonic the Hedgehog 2.

Meanwhile in Japan, Sonic CD (or at this point, “CD Sonic” as it was first known) was handled by a separate development team, headed by Sonic creator Naoto Ohshima. Initially, as revealed in interviews and magazine clippings, Sonic CD, and Sonic the Hedgehog 2 for the Mega Drive/Genesis, Master System and Game Gear were supposed to be the same game. However, during development, Sonic CD evolved into a vastly different type of game. [Info from Wikipedia]

An early version of one of the bosses in the game had pinchers instead of bumpers on its hands. In the beta version of the Special Stages, the background had a large mountainside and planet instead of the usual dark space. The UFO was originally a baloon which Sonic would have to pop.Various unused sprites can also be found in the game’s code. Rumors also had it that Tails was going to be in the game but it was later removed. A couple of removed Levels were know as R2 and Final Fever.

It seems that various Sonic CD Betas were leaked online, as the ones labeled 510, 712 and 920. The Sonic CD 510 Beta has many differences that were seen in early screens, with changes in the graphic details, removed level sections and unused monitors (S and Gem monitors that transform Sonic into Super Sonic and a Timer monitor that would have stopped or slow down the time). As we can read at Sonic Retro:

Sonic the Hedgehog CD prototype 510, referred to as CD Sonic the Hedgehog on the title screen, is among the first prototypes of the game Sonic the Hedgehog CD for Sega CD. This prototype was discovered by a group of fans called Sega Extreme in the summer of 2000. The game contains all the stages of the final game, but at first sight the player can only highlight the first three: Palmtree Panic, Collision Chaos and Tidal Tempest. The rest can be viewed through the Level Select. Secrets also are in the game. Using the Sound Test menu and entering a Specific Code for each one will reveal some secret artwork. One is a cute Sonic with Japanese text that reads “You are cool”. Another one is a Scene where Sonic and Metal Sonic rap and Robotnik as the DJ. Another one is a epic tribute to badman. The last one is so creepy im not even posting. It appears both by using the sound test AND running a pirated version of Sonic CD. Its Sonic with a scary face with no pupils and looking mad with Japanese text that reads something like “Fun is never ending with Sega – Manjan (which can be translated to Devil or Demon” So you probably know why now.

For more info you can check the SoST archive and X-Cult!

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Soul Reaver (Shifter) [ PSX / PC / DC ] Beta / Debug / Unused Stuff]

Legacy of Kain: Soul Reaver is a third-person adventure game developed by Crystal Dynamics and published by Eidos. It was released for the PlayStation and PC in 1999 and for the Sega Dreamcast in 2000. Soul Reaver entered development alongside Blood Omen 2: Legacy of Kain in 1997 and focused on puzzle solving instead of Blood Omen 2’s action.

Initially, the game was set to be released October 1998. The secondary release date was then made January 1999. Due to the game still remaining unfinished. It was granted a final delay of approximately 7 months which then, the game went gold in July 1999 and subsequently got released August 1999.

Unfortunately, these delays occurred because the game wasn’t progressing quickly enough in terms of asset creation to fulfill their original vision for Soul Reaver. Several interviews suggested the designers noticed they had an overly designed game thus had no option but to remove certain areas of the game.

Some removed areas are known as:

  • Under City
  • “Turel’s Territory”(Must confirm the exact name)
  • Mountain Retreat

Amy Hennig stated that the development team split the original, much larger plans in two after realizing that they had “over-designed the game”. This decision explains Soul Reaver’s cliffhanger ending and the appearance of originally planned material in later games. Despite the split, Hennig explained that the team left unused components in Soul Reaver’s game engine to avoid unforeseen glitches that might have arisen from their removal. [Infos from Wikipedia] This is why certain reavers are accessible even though they are not actually obtainable on the retail version.

As we can read in this interesting article from The Lost Worlds, many items, weapons and areas were removed / not used in the final game, as the Amplified Force Projectile & Possession abilities, The Amplified Reaver and The Ariel Reaver weapons, Five additional Reaver upgrades and the The Mountain Retreat area. You should check the Lost Worlds article for more informations, it’s really well done!

Thanks to John Doom for the contribution!

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Alpha: July 1998

Alpha: January 1999

Beta: 12th May 1999

Beta: 28th June 1999

 

Kartoon Kombat [MD/G – Cancelled]

Do you remember that damaged ROM of a cancelled genesis game that was found by Mr. Mark? It was Kartoon Kombat, an arcade fighting game developed by American Technos, that was planned for the Sega Genesis, something like a parody of Mortal Kombat with cartoon characters.  Sadly, as the ROM is broken we’ll probably never be able to play the game, but thanks to Rod_Wod from the Assembler Forum, we can at least take a look at a screenshot from it, as he found an image in an old magazine!

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NiGHTS into Dreams [Saturn – Beta]

Thanks to the Nights Into Dreams website we are able to see an early video of the game, when the beta had different graphic details and different level layout in Spring Valley. A more recent beta was shown at E3 1996 with some  different sound effects and item placement. In january 2009 the E3 beta version (that is the same build of the Japanese NiGHTS Special Sample disc) was somehow leaked online and you can donwload it from the X-Cult mirror! Thanks to MalanTp that has created some videos to compare the beta to the final game, we are able to check all those differences. You can download some hi-quality videos from the beta disc from Segagaga Domain.

Also, OKeijiDragon found some more beta videos from an episode of Sega Video Magazine and it features the initial unveiling of NiGHTS at the Japanese Tokyo Prince Hotel way back in March 26, 1996; followed by an old, rare interview with Yuji Naka, Naoto Oshima, and Takashi Iizuka:

Included in the segment are footage of the game’s early stages of development, including a different stage layout for Spring Valley. Many of the sound effects heard are also very different, and even the music sounds unrefined! Such elements are highlighted in the video though annotations. There has been no translation for the interview, yet.

Thanks to Yakumo for the contribution!

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X-Men [32X – Cancelled]

X-Men: Mind Games is a cancelled action game that was in development by Scavenger and it would have been published by SEGA in 1995 / 1996 for the 32X. The game was shown at the E3 1995 and a playable demo was found and leaked by the SEGASaturno community in August 2009! This version is playable only trough real hardware (edit: now supported by Kega Fusion) and it’s an  early prototype with a couple of levels. A mirror of the leaked beta can be downloaded on Hidden Palace. (edit: not available)

Thanks to Celine for the contribution and props to SEGASaturno!

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MEAN MACHINES SEGA 37, november 1995.

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