The_IT_08 has wrote a topic in our forum with some beta-screens and a video from Rayman 2 that shows a series of differences. As he says: “Alright in the first picture there is a level called The Minhir Hills, it is a beta version of it, and this takes place in the second section of this level I think (because the walking shell’s starting point which is now the doghouse is close to the thorn pit). The differences are that there wasn’t a giant orange mushroom in there and the place where the walking shell comes from was not a doghouse. And there was a purple
Darknet (sometimes written Dark Net) was given a tiny preview in the August 1995 issue of Sega Power, in “Video Games The Ultimate Gaming Magazine” (Issue 90 July 1996) and in EGM 83, and aside from a small screenshot and some concept art, very little is said about the game. From the lone screenshot, it seems to be an isometric adventure game, similar to Diablo, but with a fairly unique plot, with four students being sucked into the internet itself and fighting against the titular Darknet. The game was developed by American Softworks for PC, Playstation and Saturn, scheduled for ‘some yet-to-be-decided date’ and never released.
Sonic Mars was being developed by Sega Technical Institute (STI), a U.S.-based developer that had worked on games such as Sonic 2, Sonic 3 , Sonic Spinball, The Ooze and Comix Zone. In its earliest conception, the game was set to be released on the Sega Genesis and later on the 32X, under the name Sonic Mars (based on the codename for the 32X, Sega Mars). Sonic Mars would also have featured Sally Acorn and the other Freedom Fighters from the Saturday morning animated series, Sonic the Hedgehog. Part of the project staff included Chris Senn, who designed demo animations in order to persuade executives, and Michael Kosaka, who was the staff leader and the game’s producer.
Martin Konrad has more contributions for U64 on the way: today he has shared two scans from two different german magazines, with screens of the GameGear version of Road Rash 2, which hasn’t been released. As he write in his email “Unfortunately the street isn’t as complex as in Road Rash 1 on GG/SMS. It’s very flat in these screens and with not much detail. But there is something interesting: there’s another motorcycle-game on the GG called “Kawasaki Superbike Challenge” and when you look into the rom-dump, there is a text that says “Road Rash 2 conversion by …”. I haven’t found this out myself, it’s from a post in the SMSpower Forum. I think it’s possible that Road Rash 2 was changed into Kawasaki Superbike Challenge. In Kawasaki SC, the streets does also not have much detail or hills like in these RR2 screenshots (advantage is that the game runs much smoother).”
Thanks a lot to Martin Konrad for these screens and info!
Soulstar was a Mega-CD game created by Core Design, and after its release, two seperate conversions were planned. One was a port to the Jaguar CD, under the same name, whereas the other was an updated version for the 32X, under the name Soulstar X. In the end, neither of them were released.