Sega

X-Men [32X – Cancelled]

X-Men: Mind Games is a cancelled action game that was in development by Scavenger and it would have been published by SEGA in 1995 / 1996 for the 32X. The game was shown at the E3 1995 and a playable demo was found and leaked by the SEGASaturno community in August 2009! This version is playable only trough real hardware (edit: now supported by Kega Fusion) and it’s an  early prototype with a couple of levels. A mirror of the leaked beta can be downloaded on Hidden Palace. (edit: not available)

Thanks to Celine for the contribution and props to SEGASaturno!

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MEAN MACHINES SEGA 37, november 1995.

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Zombies Ate My Neighbors / Monsters [SNES / Genesis – Beta]

“Zombies Ate My Neighbors” is a 1993 run and gun ‘horror’ video game for the Sega Mega Drive/Sega Genesis and Super NES platforms. This video game was originally developed, distributed and produced by LucasArts as a comical tribute to both classic and schlocky horror films of the 1950s through the 1980s.  [Infos from Wikipedia]

It seems that a beta version (titled Monsters) was leaked somehow online and through a password (BCDF) you are able to play a  bonus level that was later removed from the final game (the BCDF bonus level in the released game is different from this one). Thanks to a video from WillowAlchemist Youtube Channel we can see this beta area. Another beta level (he Son of Dr Tongue Bonus Level) was found by Superfun64: it has no monsters, is smaller, and has different music.

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Sonic Saturn [Cancelled Prototype]

Known simply as “Sonic Saturn“, it was another project that was in development in 1995 / 1996 by Sega Technical Institute (STI) along with Sonic X-treme. This prototype was created by Peter Morawiec, the coder of the Sonic 2 special stages, with an interesting 3D Engine that was more “realistic” than the ones used in X-Treme. It seems that Yuji Naka did not like this proto and so the Sonic Saturn Engine was never used to develope a full Sonic game. STI tried to use the engine to create some Bonus Stages to add in the Saturn version of “Sonic 3D”, but for the lack of time they abandoned them in favour of a 3D version of Sonic 2’s special stage.

More infos on Sonic Saturn can be found on Sonic Retro and Sonic-Cult.

Thanks to Matt3 for the contribution!

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Panzer Dragoon Zwei [Beta / Proto – Saturn]

Panzer Dragoon II Zwei is a shoot ’em up released for the Sega Saturn in 1996, it was the second Panzer Dragoon game released but it is a prequel of the series. It was developed by Team Andromeda, one of Sega’s internal development studios. [Infos from Wikipedia]

In the bonus section of the game,  the “pandora’s box”, you can find an interesting beta video that shows gameplay from its own prototype (from the Episode 2 mission, mostly from the easy path, with a couple clips from the hard path.). The beta graphic and the details of the level and the dragon / enemies are differend from the final game and you can notice that the music is completely different as well.

Thanks to Mozgus that has ripped this video from the Panzer Dragoon Zwei disc we can take a good look at the beta / proto and compare it to the final version below!

A Panzer Dragoon Zwei proto (45% complete – Feb 02, 1996) was leaked in 2008 thanks to Hidden Palace and The Will Of The Ancients community, a build that is visually nearly identical to the final. It just has a variety of small differences like font and gui colors, different prologue music, and a lot of minor gameplay adjustments. You can see in the third video below a list of those differences.

Thanks a lot to Mozgus for the contribution!

Prototype Video:

Final version (Episode 2, Route 1) Video:

Video from the Prototype 45% Completed:

 

It Came from the Desert [MD / Genesis – Cancelled]

“It Came from the Desert” is a 1989 computer game developed by Cinemaware. It was originally released for the Amiga and the gameplay centers on the player choosing what they want to do by selecting an option on the multiple choice screens that pop up.

This unreleased Sega Genesis / Megadrive version was going to be released in 1990. The game has little in common with the Cinemaware classic as it’s more action oriented: an overhead shooter with the main protagonist running around on foot, and able to walk in all directions. Among the differences in play mechanics, the Sega version allowed the player to create powerups that were fashioned by collecting machinery pieces and joining them together in different combinations.

Note that the Sega version was originally cancelled and never actually released in physical cartridge: only later it was distributed as a ROM  from the Cinemaware website after the turn of the 21st century. Despite the similarity of camera perspective, the Sega version did not appear to reuse any of the graphical elements created for use in the computer-based versions. [Infos from Wikipedia]

We cant thanks Cinemaware enough for their decision to share this unreleased game with everyone, instead to forgot it somewhere in their basement! An interesting interview with the main programmer of this project can be read at SEGA 16.

Here’s an interview by Ross Sillifant with Bob Jacob (Cinemaware)

Ross Sillifant: What happened to the MD/Genesis version of It Came From The Desert? I believe it was a very different game in terms of plot and gameplay, being more akin to an overhead shooter. Why the changes to game format and further canning of project?

Bob: I don’t remember! (getting old)

Ross Sillifant: It’s been claimed that when S.D.I was in process of being ported to
another format, it’s release was delayed as the company had asked the programmer to add extra features and such needed extra time, is this claim true? If so which format was it and what extra features did you ask for and why?

Bob: The port referred to has to be the C64. It was never completed, not because we asked for features, but because the programmer was not up to the task (he later became quite good).

Thanks to Celine for the contribution!

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