Sega

Incredible Idiots in Space [Playstation, Saturn, PC – Cancelled]

Incredible Idiots in Space is a cancelled comedy action adventure that was in development by Magnet Interactive Studios around 1995 / 1996, planned to be released on Playstation, Sega Saturn and PC. The game was going to be published by ASC Games / American Softworks Corporation, based on an original cartoon series conceived by David Burke who had a number of artists develop a few cartoon properties to pitch them to TV networks, animation studios and the game industry. As recalled by David:

“I pitched my cartoon properties to game publishers, selling them on the notion that by licensing and co-developing my original properties, they would have a significant interest in the TV and merchandising rights, instead of none if they continued spending millions on licensing existing franchises. Sold a few: Psycho Mice, X-Duck 2000. X-Duck-2000 had lots of promise (hilarious script and great graphics), but mid-project, the developer / publisher (R. Greenberg Associates Interactive – a well-known NY special effect house), abandoned the “interactive” part of business.”

Later David licensed the game rights to “Incredible Idiots in Space” (a property created as a TV cartoon) to ASC, collaborating with cartoon artist Lane Reichart (“Reboot” and other toons) to finalize their character design. David wrote the script and sketched the basic character designs, and Lane fleshed out the world, and supplied the finished artwork. Magnet Interactive’s 3D artists rendered backgrounds and characters well, but development immediately proved to be problematic.

Incredible Idiots in Space would have featured some ambitious gameplay for its time, with 3D exploration through a large universe and multiple dialogue interactions between more than 30 unique aliens (requiring a complex script following each branching path). Story would have been told using pre-rendered cutscenes and voice overs, with gameplay also offering an alien version of Kung Fu combat, and all sorts of original puzzle-solving. Designs for the entire game world, the many alien characters, the ships, and the props, were all completed, and all the elaborate interactive game scripts were written. Unfortunately coding proved challenging. After waiting too long for playable prototypes ASC just pulled the plug.

Thanks to Pachuka & Celine for the contributions. Huge thanks to David for sharing with us some memories of his canned project.

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Waterworld [Saturn – Cancelled]

Waterworld is a cancelled action game based on the film of the same name, that was planned to be released for the Sega Saturn. As noted in an interview by Ross Sillifant:

Ross: Ocean’s Waterworld: vapourware?

Mike Fullton: No Idea.  I don’t recall that we had done anything with Ocean beyond talking.  I can’t recall any projects getting started.

Thanks to Mekanaizer for the video!

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Armed (Aftermath) [PSX/Saturn – Cancelled]

Armed (also known as Aftermath) is a cancelled side-scrolling beat ’em up / action game that was in development by Interplay / Point of View  / Activision (?) for the original Playstation and Saturn.  The game could have been released under a different name but looking at the few screens preserved in the gallery below, it does not look like any other Activision / Interplay game published on the PSX or Saturn.

Thanks to Celine and Rod_Wod for the contribution! (some scan from Cd Consoles magazine issue #19)

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Millenium Fire [Saturn – Unreleased]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Source: www.segagagadomain.com/RetroCorepage-main.htm 

Rap Basketball [Cancelled – SNES / Mega Drive / Genesis]

Rap Basketball is a cancelled sport game that was in development by Motown Records for the Super Nintendo and Sega Genesis. Thanks to D we have some more info that can be preserved about this unreleased game:

In 1994, Motown Records had wanted to enter into the video game industry, because Virgin was doing well.
Their first product was going to be called “Rap Basketball” and was said to actually have ‘Snoop Dog’ signed among other Rap artists. In January 1995, I was the sole artist assigned to the project at the time, and went out to research graffiti walls in order to paint cool backgrounds for SNES/SEGA ports using Deluxe Paint II, Deluxe Animation II, and Tume. Here are two actual screenshots day and night of the basketball court (missing the ‘boom-box’ and ‘player-characters’) I think it would have been a really fun game, too bad Motown decided against entering the video game business a few months later.

Thanks to SNES Central for some of these images!

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