Clay Fighter: Call of Putty [Cancelled – Wii / DS]

Clay Fighter: Call of Putty is a cancelled fighting game in the ClayFighter series, started for the Super NES in 1993. On September 2009 Interplay announced a return of ClayFighter for WiiWare and DSiWare, with a new project named “Clay Fighter: Call of Putty”, a joke with Call of Duty. This game was suppose to be an updated version of ClayFighter: Sculptor’s Cut and was planned to be released in 2011 for Wii and DS but it soon vanished in limbo and in the end it was never released.

Some info were published in Nintendo Power, November 2010 issue:

– Updated version of Clay Fighter 63 1/3 for the N64
– 16 fighters
– Bad Mr. Frosty, Kung Pow, High Five, Bonker, Lady Liberty, and Sumo Santa, Boogerman, Earthworm Jim included and i have heard rummors about hobo cop coming back
– Standard punches and kicks (3 strengths each)
– Powerful meter-based supermoves
– Finishing moves (Claytalities)
– Training mode
– Single-player story mode available
– Exhibition matches and 2-player versus mode as well
– Late 2010/early 2011 release

If you have more info in this lost project, please let us know!


Wicked Surfing [GBC – Cancelled]

Wicked Surfing is a cancelled sport game that was in development in 1999 / 2000 by RUNANDGUN! / Cave Barn and it would have been published by Interplay for the GameBoy Color. As we can read from a short preview on IGN, in the game you would have been able to use 5 playable characters to do various surf-tricks in 2 different modes: Thrash Mode (timed competition for points) and Contest Mode (tournament against other surfers). The team that was working on Wicked Surfing was small (1 programmer, 1 artist and 1 musician), but the graphic was really good for a GameBoy Color, with an isometric view and a nice palette. Sadly Interplay was in some economic issues at the time (in 2001 it was acquired by Titus Interactive) and they decided to never pay Runandgun! to finish the game, even if it was almost complete.

Thanks a lot to Jeremy for his help to preserve more screens of their lost game!



Fallout [Playstation – Cancelled]

Fallout is a computer RPG produced by Tim Cain, developed and published by Interplay in 1997. The game has a post-apocalyptic setting in the mid-22nd century, featuring an alternate history which deviates some time after World War II, where technology, politics and culture followed a different course. [Info from Wikipedia]

A Fallout top-down shooter for the original PlayStation was in development at Interplay at one point. It was canceled after about 3-4 months of pre-production and early prototyping. The PlayStation port of another notable cRPG published by Interplay, Baldur’s Gate, was similarly canceled, although in a near complete state. As we can see, in the PlaystationMuseum, the game is in the Graveyard list.

There aren’t images yet.

Post by Elian 

Fallout Extreme [XBOX – Cancelled]

Fallout Extreme is a cancelled squad-based RPG / tactical shooter that was in development by Interplay’s 14 Degrees East division for the original Xbox. The project was in development for several months in 2000, but it didn’t really have a concrete development team and never made it out of concept stage. After Extreme was cancelled, Interplay’s next attempt at making a console version of Fallout was Fallout: Brotherhood of Steel, released for both the Xbox and Playstation 2 in 2004. Fallout: Brotherhood of Steel 2 had the same fate of Extreme and was cancelled in early development.

On Fallout Wikia we can read all that is currently know about Fallout Extreme:

The game could be played in first and third person perspective. The player would control a 4-person team and would be able to switch the active character, all of which had various skills, at any moment. The team could consist of ordinary wastelanders, former Brotherhood of Steel members, super mutants, Native American shamant and even Mongol warriors. There were both single- and multiplayer modes.

Not much is known about the development team. Brian Christian, head of 14 Degrees East was the lead producer, while Todd J. Camasta was the art director, like with Fallout Tactics.

Sadly only few artworks remain from Fallout Extreme, preserved in the gallery below.

Thanks to Robert Seddon and Userdante for the contribution!



Earthworm Jim 2003 [XBOX/PS2 – Prototype]

In 2003 a new chapter of the Earthworm Jim series was in development at Interplay as a side-scrolling 3D platform that was probably meant to be released on the Playstation 2 and Xbox. Sadly the project was soon cancelled, just after the preproduction stage. The basic structure of the game would have been somewhat similar to Klonoa or Donkey Kong Jungle Beat, with 3D environment, but viewed along a track with a fixed camera.

Jim’s head would have been used to not only swing and attack, but also as a grappling appendage that could hoist heavy objects. Aside from a few tests and the concepts you can see in the gallery below, not much more work was done before this new Earthworm Jim was canned, probably because it was seen as a risky project.

Lots of crazy ideas got tossed around during the early stages of development, as a musical sequence in which Jim went to Heck (hell) and had to do a boatride through the river styx. Jim was all mopey because he was dead, and the Grim reaper turns to him (in the small boat) and says “Cheer up Jim… it’s not that bad.” [in a terribly over the top British accent] and whips off his robe to reveal the Zuit Suit (that you can see in the concept arts). At this point, it was going to be a whacky musical boatride into Heck, to the tune of something like the Squirrel Nut Zippers song Afterlife/Hell. There would have been dancing skeletons, and demons and stuff as they travel down the river.

The Cyclops monster that you can notice in another concept art was a boss for a level made entirely of cheese. Imagine Rome, constructed of cheese, with the citizens all being mice, wearing togas. He was the “Gorgan Zola”. Made of cheese, with a pimento olive for a head (the red pimento being his eye). There would have been a showdown / boss-battle within the Fondue Colliseum, with cheering / jeering mice in the crowd.

Thanks a lot to Michael and Earthwormjim for the contribution!



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