Loadstar II: Showdown on Phobos is a science-fiction action game for the Mega / Sega CD, that was in development in 1995 by Rocket Science Games, but then cancelled for some reasons. As Tim Stoddard has commented “chances are that this was cancelled because Rocket Science Games decided to move away from the FMV game genre (their reason for scrapping Wing Nuts) and since the system was almost dead in late 1995”. Loadstar II would have became the sequel of Loadstar: The Legend of Tully Bodine, released in America in 1994.
Knuckles’ Chaotix, is a platform game in the Sonic the Hedgehog series, developed by Sonic Team, and published by Sega for the Sega 32X. The project was build on the Sonic Crackers prototype as the concepts, engine and various other materials of Crackers were almost the same (in Chaotix you can even find some unused Sonic & Tails sprites from Crackers). When Sega decided to create Chaotix, initially Espio the chamaleon was meant to be the star of the game: also in some early screens we can notice a different select screen, there were no objects in the special stages. Various beta builds of the game were released by DRX during the February 23rd, 2008 proto release.
Yes, it’s a poster for a Dreamcast game called Cut Away – a game about which I’ve heard nothing before today. Actually, I’ve never heard of Classified Games at all – pretty odd, since their first DC title is scheduled for a Fall release. Apparently, the company is also working on some Gameboy Color games, including The Mask of Zorro, Burgertime Deluxe Starring the Flinstones, and Magical Drop.
The promise of a photo realistic adventure set in San Francisco and involving terrorists and bombs sounds intriguing, and boy do we love that “Terror so real, you’ll feel the blast” catch phrase, but we hope that Classified Games has plans to at least show us a few screen shots before the game is released. We’ll be back with more information, assuming we can find anything.
It turns out that Microsoft is the company behind the title, having formed a small development team called Classified Games to produce it. As a third person adventure, the gameplay will unsurprisingly be similar to both Capcom’s Resident Evil and Pulse’s Undercover. While specifics are still being kept under wraps, it’s clear that the story will take place in San Francisco. Plenty of CG movies are promised, as is an intriguing story to keep you on your feet. Speaking of which, bombs have been planted across the city by terrorists. As the hero, it’s your job to stop them from causing complete and utter chaos, whatever the cost may be!
A release date has yet to be confirmed for Cut Away, but we’ll be sure to keep you fully updated. Keep an eye out for an extensive preview in the upcoming weeks, right here at IGNDC.
Another tidbit was reported on the magazine Dreamcast Monthly (Issue 1), however nothing new was added:
If you try to search about “Classified Games” on the Internet very few informations come up, with the majority of them not even related to the Dreamcast. Classified Games was also supposed to publish the North American version of Bakuretsu Muteki Bangaioh (later released as Bangai-O by Conspiracy Entertainment), as reported by IGN. There is maybe a connection between Conspiracy Entertainment and Classified Games, if you know more informations about this game or you have worked with Classified Games drop us an e-mail, we are very interested to know more about this project.
As we can read from Castlevania Wiki, Castlevania: The Bloodletting is a cancelled Castlevania game that was intended to be released for the Sega 32X add-on for the Sega Genesis console sometime in 1996 or 1997. A single sprite for three characters are all that remain of this game. Through later interviews with Iga, it has been revealed that the game was intended to feature Richter Belmont, Maria Renard, and a rival to Richter.
Although announced for the Sega 32x (including two reported, although currently unrecovered, screenshots), the game soon disappeared from the radar. Sometime thereafter, Symphony of the Night was announced for the PlayStation.
As noted by Celine:
“Konami showed new installments to some major franchises, with Parodius on display, as well as Dracula X for the SNES. There was also Castlevania: The Bloodletting images to look at, a new Castlevania, which was being planned for the 32X. However, the team working on this game was eventually swallowed up by the Symphony of the Night team, and Bloodletting was no more.”
Sonic the Hedgehog CD, or simply Sonic CD, is a platform game in the Sonic the Hedgehog series, released for the Sega Mega-CD in Japan on September 23, 1993, in Europe in October 1993, and finally for the Sega CD in North America on November 19, 1993. After the release of Sonic the Hedgehog, Lead Programmer Yuji Naka had grown dissatisfied with the rigid corporate policies at Sega, so he moved to the United States to work with the Sega Technical Institute. Incidentally, a large number of the original design team of Sonic also left for the U.S., to help instruct the American developers. With half of Sonic Team and two of its most important creators present, the Sega Technical Institute eventually got the job to develop Sonic the Hedgehog 2.
Meanwhile in Japan, Sonic CD (or at this point, “CD Sonic” as it was first known) was handled by a separate development team, headed by Sonic creator Naoto Ohshima. Initially, as revealed in interviews and magazine clippings, Sonic CD, and Sonic the Hedgehog 2 for the Mega Drive/Genesis, Master System and Game Gear were supposed to be the same game. However, during development, Sonic CD evolved into a vastly different type of game. [Info from Wikipedia]
An early version of one of the bosses in the game had pinchers instead of bumpers on its hands. In the beta version of the Special Stages, the background had a large mountainside and planet instead of the usual dark space. The UFO was originally a baloon which Sonic would have to pop.Various unused sprites can also be found in the game’s code. Rumors also had it that Tails was going to be in the game but it was later removed. A couple of removed Levels were know as R2 and Final Fever.
It seems that various Sonic CD Betas were leaked online, as the ones labeled 510, 712 and 920. The Sonic CD 510 Beta has many differences that were seen in early screens, with changes in the graphic details, removed level sections and unused monitors (S and Gem monitors that transform Sonic into Super Sonic and a Timer monitor that would have stopped or slow down the time). As we can read at Sonic Retro:
Sonic the Hedgehog CD prototype 510, referred to as CD Sonic the Hedgehog on the title screen, is among the first prototypes of the game Sonic the Hedgehog CD for Sega CD. This prototype was discovered by a group of fans called Sega Extreme in the summer of 2000. The game contains all the stages of the final game, but at first sight the player can only highlight the first three: Palmtree Panic, Collision Chaos and Tidal Tempest. The rest can be viewed through the Level Select. Secrets also are in the game. Using the Sound Test menu and entering a Specific Code for each one will reveal some secret artwork. One is a cute Sonic with Japanese text that reads “You are cool”. Another one is a Scene where Sonic and Metal Sonic rap and Robotnik as the DJ. Another one is a epic tribute to badman. The last one is so creepy im not even posting. It appears both by using the sound test AND running a pirated version of Sonic CD. Its Sonic with a scary face with no pupils and looking mad with Japanese text that reads something like “Fun is never ending with Sega – Manjan (which can be translated to Devil or Demon” So you probably know why now.