ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Ristar’s origins date back to the brainstorming sessions of Sonic the Hedgehog for the Genesis. A rabbit that could throw and grab objects was amongst the several ideas for Sonic. Sonic Team settled for a platforming game with an emphasis on speed for their blue hedgehog, but did not discard the rabbit idea from their minds.
The game was named Feel in older builds, and the character had a distinct appearance. The protagonist had shoes similar to Sonic’s, and, although still sporting an orb shape, had two horns that resembled rabbit ears. Oddly enough, an enemy in the final is a rabbit that attacks with its ears, and a valid cheat is “FEEL”. Four prototypes (in the beta phase) were leaked by the Hidden Palace site, but are close to completion.
A specific prototype is named Dexstar, proving that several title changes occurred after the Feel prototypes. The enigmatic “STAR” cheat, exclusive to the Japanese retail copy, makes the game ask about a player’s wish and displays a shooting star. It does not seemingly change the game and is likely an easter egg of sorts. When it is inputted in one prototype it proclaims that “Star Star Mode” has been enabled, but it changes nothing in the game. This means the “STAR” cheat’s effect was eliminated earlier in development (or replaced by another code) and is only referenced as an easter egg.
Some beta differences can be found at Ristar Cluster, take note that it also discusses the Game Gear version of the game when my analysis is focusing on the Genesis/Mega Drive one: http://ristar-cluster.info/php-pages/proto.htm
Several pre-release screenshots show that Round 7 originally contained a section where the players got to ride the motorcycles they are so often attacked by. This section was removed for the final version, but is still playable (though buggy and unfinished) with a Game Genie code in the Japanese version. – [Info from Wikipedia]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Thanks to MathUser we have some more infos about this concept: “These images are actually from a small tech demo that was put together before work on Sonic Spinball actually began. That’s why the layout is so simple. It was merely to demonstrate how gameplay would be like.”
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