Sega

Wonder Boy in Monster World [MS – Prototype]

Wonder Boy in Monster World (Wonder Boy V Monster World III in Japan) is a title in the series of Wonder Boy games which were developed in the 1980s and 1990s by Sega and Westone. It is the fifth game in the Wonder Boy series, and the third game in the Monster World sub-series. [Infos from Wikipedia]

As Zero7 has made us to notice with a topic in our forum, a prototype of this game was leaked online and it’s possible to find it on various Master System roms archives. Some of the differences that can be found in the proto are:

  • Title screen doesnt animate like the final
  • There is a placeholder picture for the intro cutscene
  • There is no textbox when you start, unlike the final
  • There is a debug mode on, you cant die (You’ll revive back to 8 hearts) and up+a+b = teleport
  • All the menu commands save items and magic go to the weapon’s screen
  • You cant equip anything different, so they’re just there to show how the screen would look (maybe)
  • “Night Sord”
  • Bosses cant be killed, but they can kill you
  • The first boss doesnt wake up for some reason
  • Shops dont work
  • Most doors dont work outside of the two towns and some others

Thanks to Zero7 for the contribution!

Images: 

Devil Buster [MD/G – Cancelled]

At the Lost Levels Forums, GDRI has posted an interesting link to a japanese blog, where we can find some scans with screenshots of Devil Buster, a cancelled action / platform game inspired by Megami Tensei, that was in development for Mega Drive / Genesis at SIMS Studios. In the same topic Kid Fenris and kaboro posted some more screens from the game from other magazines. Props to them!

Images: 

Hellgate [Dreamcast – Cancelled]

Developed by Horny Dog and published by Jester Interactive, Hellgate was going to be a third person shooter for the Dreamcast, where to kill demons and going around for the levels with a motorcycle. Sadly the game was cancelled, as we can read on the old Horny Dog website: “The Sega announcement that they were ceasing production of Dreamcast hardware wasn’t much of a help, as well as the fact one or two members of our team didn’t have the game’s best interest at heart. […] We had spent 15 months developing the title, and although many of us felt we achieved so much, it wasn’t enough to save the title.”

Our friends at SuperiorVersion have found some nice screens from this project, you can check them all in here. A video from the intro of the game was later found by Dreamcast.es!

From the old developers website we can still read some interesting informations about the game:

magine a crossover between Quake and WipeOut. Got that image? Hellgate meshes these two genres, with high speed at your fingertips, as well as some meaty weaponry! There will be four gigantic realms to conquer, as well as ten formidable weapons to defeat the many demons and monsters lurking within Hell.

We will also be supporting Dreamcast’s online capabilities with online Deathmatch, Capture The Flag, Sumo and Time Trial modes, and also feature offline 4 player Deathmatch and link-up Deathmatch modes. The exciting thing is, Hellgate could well be the first Dreamcast game to support 12 – yes – 12 people.

In March 2009, a playable beta was somehow leaked and now you can download it and try Hellgate on your Dreamcast! Thanks to X-Cult for the file mirror

Thanks a lot to Borman & Dreamcast.es for the contribution!

Images:

Videos:

 

Redline Arena [Dreamcast – Cancelled]

Redline 2 (also know as Redline Arena) was the sequel of Redline,  a  post-apocalyptic combination of FPS / Car Combat game that was released in 1999 for the PC. Redline Arena was going to be developed for the SEGA Dreamcast: a small team from Beyond Games worked on a playable PC prototype for about 6 weeks, starting with an updated-port of the first game. New features and improved AI were added, with more vehicles and weapons.

An online multiplayer mode was expected too, but it seems that “the Dreamcast’s networking setup was not in sync with the Redline networking code. Lag and latency were going to be serious buzz-kills. Addressing this incompatibility was going to be a monumental task, and ultimately, the project was dropped”.

Even if the game was cancelled for the Dreamcast, somehow the development was shifted to the PS2: the project would eventually become Motor Mayhem, a game that was released in 2001. Early prototypes of Motor Mayhem were built to run in the Redline Arena engine, and so would be its best and last innovations.

Images:

Videos: