Sega

Demon Dinosaurs / Dino Racer [Genesis / Mega Drive – Cancelled?]

Demon Dinosaurs, also known as Dino Racer, was a bizarre racing game similar to Outrun in development by Codemasters around 1994 for the Sega Genesis / Mega Drive. Bizarre I said because it was set in prehistorik age and the racers were cave men and dinosaurs. It is unknown why the game was never released.

Thanks to Youloute for the Mega Force article. Scan from Mega Console issue 6 and Mega Force issue 29.

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Duel [Sega – Tech Demo]

Duel is a CG tech demo created by Acclaim in 1994. According to Mean Machines Sega, the British magazine where the first images of the “game” were published, Duel was planned for the 32x, but it’s unlikely that any real development was even started. 32X’s 3D capabilities were, in fact, very poor, and many titles conceived for the ill-fated add-on were later released for Saturn. However, as long as we know, Duel was not one of them.

Update:
In the video added below we can see how Duel was actually a CGI tech demo aimed to show Acclaim realistic character animation system using Acclaim’s Optical Motion Capture System.
It’s unclear if a game was ever planned out of it, however the technology was later used in some next-gen games (for example Acclaim’s Advance Technology Group is credited for Alien Trilogy’s full motion videos).
It seems the tech demo was the fruit of a deal between Acclaim and Sega (based on what is written on a italian mag scan).

Here is the original article that appeared on Mega machines Sega 20:

Duel 32x unreleased

If you have more info on this tech demo, please let us know!

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Fractal Racer [Sega 32X – Cancelled]

Fractal Racer is a cancelled racing game planned for the Sega 32X. English developer Core Design became famous with the worldwide success of Tomb Raider. However just before Laura Croft debut they had a brief period of strong support for Sega ill-fated add-on Mega CD and 32X. Fractal Racer was another game supposed to enrich Sega “32 bit” add-on library. This racing game though never saw the light of the day for unknown reasons but 32X (lack of) success could have been a likely culprit.

Thanks a lot to Rod_Wod that found a brief article about the game with a couple of target renders that you can watch below.

If you have more information or media please let us know !

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Nichimen Graphics Beat ’em Up [N64 PSX SAT – Tech Demo]

At E3 1996, Nichimen Graphics shown a tech demo with a beat ’em up for the Nintendo 64, Saturn and Playstation. As we can read in an old press release, their N-World 3 engine included N-Geometry (polygonal modeler), N-Dynamics (scripting), Skeletal Animation System (motion capture editing tools and animation tools, plus skeletal posing using both IK and traditional methods), N-Render (photorealistic ray tracing renderer), N-Paint & N-Paint 3D (2D and 3D paint systems) and Game Express (for artists to preview data directly on a 3D game platform). Currently we dont know if this engine was ever used for a realeased beat ’em up / fighting game.

In one of the photos published in Edge magazine from June 1996 you can notice that over the TV with the N64 tech demo, there was also a Ultra 64 prototype pad.

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