Witchwood [Cancelled – Playstation, Saturn, PC, Jaguar, Amiga]

Witchwood [Cancelled – Playstation, Saturn, PC, Jaguar, Amiga]

Witchwood is a cancelled action adventure game that was in development from 1994 to 1996 by Team 17, the studio best known for the Worms series. The game would have been published by Ocean for Amiga and PC, but in 1995 moved to PC, Playstation, Saturn, and Jaguar. As noted by Hallfiry of the Betaarchive Forum, while working on Witchwood, Team 17 was also developing Speris Legacy; another action adventure similar to the Legend of Zelda games that was released on Amiga in 1996.


The reason for the project’s termination is as of yet unknown. One possibility is that Team 17’s publishing partner, Ocean, elected to drop the game’s funding in light of Speris’ apparently lacklustre sales; rather than risk making another loss.

Despite the game’s cancellation, its soundtrack was released by Team17 composer, Bjørn Lynne, in 1996, and a playable demo of Witchwood was leaked online some years ago: you can download it from Kult Game.

Thanks to Tom Barker for the contribution!



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7 thoughts on “Witchwood [Cancelled – Playstation, Saturn, PC, Jaguar, Amiga]

      1. eSPy

        also on Witchwood:

        “an A1200 AGA version was planned but was dropped” – October 1995

        No demo released – December 1995

        “While you say it’s about time PC owners had a game in that genre, the question has to be asked, ‘just how many PC owners would buy it?’
        This is what prevents us from making such a game. There isn’t the market for one. Witness the demise of our Witchwood project…” – February 1996

        “For some reason I can’t find anyone who knows anything about your game Witchwood. I can’t even find it in any store! What’s going on!!! Nobody has even heard of the game except me. I have only seen one very small artical on the game in a uk magazine PC-Format, a long time ago and that was it. It was the first article I have ever seen on a game that was truly a RPG like The Legand of Zelda for the SNES. Any info? Or demo?

        Witchwood was scrapped early on in devlopment. That’s all the details I have I’m afraid.” – 28 May 1996


  1. eSPy

    Links to the Team 17 site where Bjorn Lynne released the soundtrack (midi, ram and mp3):

    Originally released March 1996 on Mellow Records
    Catalogue no. MMP288
    Digitally remastered and re-released on LynneMusic Productions June 1998
    Catalogue no. LYNCD001

    About this album:
    This is an album of calm, serene, and beautifully picturesque music, inspired by the nordic/scandinavian forests. Appearing on guitar is Ken Senior, who has often been complimented on his warm, melodic guitar style, and he fits perfectly into the melodic jewels on this album. Also some medieval inspired passages – pastoral, mystic, and simply beautiful. After this album had sold out the entire first pressing, Bjorn brought the original master tapes back to his (now updated) studio and brushed up the sound, as well as re-recorded a few tracks. The result is a new and improved version of “Witchwood”, published in 1998.

    Track listing:

    01. Witchwood Prologue
    02. The Woodlands
    03. The Forest Speaks, part 1
    04. Sunlight at the Mooring – a Jetty on the Lake
    05. The Forest Speaks, part 2
    06. Homeland Farmland
    07. The Forest Speaks, part 3
    08. Tell Tale Signs
    09. The Forest Speaks, part 4
    10. The Town of Witchwoode
    11. After the Rain (Dew)
    12. A Presence in the Air
    13. The Sinister Maze – a Journey through the Catacombs
    14. The Forest Speaks, part 5
    15. The Faery Woods
    16. Recollection (Sea of Memories, Part 1)
    17. Nostalgia (Sea of Memories, Part 2)
    18. The Gathering
    19. Witchwood

  2. Ross Sillifant

    Huge thanks for the link eSPy :-)

    I’d always assumed by that point in Team 17’s life they were developing 1st for PC as that market was growing at a steady rate of knots, where as the Amig’s was in rapid decline and then seeing which of the formats in the console wars were the ones to back and they like so many other UK developers (Domark, Core, ATD etc etc) soon realised the Jaguar was never going to achive the installed user base it needed, price cuts or not, and any plans for anything on it after Worms, were rapidly dropped.

    I’d guess the original plan was to finish the PC version and then port to other consoles after?.

    So i doubt any real work was ever started on the Jaguar version, maybe some test coding?.

    They must have realised early on just how badly Jaguar was doing and after Ocean Software dropped the Jaguar (never finished Toki or Lobo) they knew they’d never recoup any investment in resources, made on any Jaguar games as there simply was’nt a market to sell them too.

  3. Ross Sillifant

    Alan Bunker, Team 17 PR was quoted in June 94 talking about Jaguar being impressive technically,offering a lot of flexibility etc.

    But he made clear Team 17 remained open minded and flexible over all Next Gen development and they say 3DO as the up an coming system and we’re watching PS-X,Saturn and Nintendo’s Project Reality, closely.

    So,no surprise to see any Jaguar projects dropped once it was clear system was dying at retail..

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