Nintendo

EggHead Shred [N64 – Proto / Tech Demo]

EggHead Shred was rumored to be a prototype for a N64 skiing game by Paradigm Entertainment, where the player could have took control of Paradigm’s mascott, Egghead, a weird egg with “punk” hair. There are not many more details about this, but EggHead was shown with an interactive video at SIGGRAPH 1994 / 1996 (?) where the audience controlled the game with a motion sensing technology.

The people in the room were able to move their hands left / right, up / down and get a corresponding movement with the image on the screen. You can read more about this show at the Cinematrix website. The game was never released and probably it was just created as a tech demo for the SIGGRAPH show and it was not really meant to be a Nintendo 64 game.

As we can read from BW Online, Paradigm Simulations created the game as an offshoot of defense work. Also, as noticed by Hibana, EggHead Shred was featured on the Nickelodeon variety showU to U” in the mid-1990’s:

“Egghead Shred” by Paradigm – This game had the audience playing a punk-rock “Humpty Dumpty-like” character as he skied his way down a obstacle-laden slope of frying pans and vicious forks (no kidding!). The stunning graphics were produced by a host of Silicon Graphics Reality Engine-based workstations while the audience utilized the Cinematrix IAP as the control interface.

It would be nice to find a video from this U2U episode to see Eddhead in motion.

Thanks a lot to Gilgamesh, Zach and Hibana for the contributions!

Images:

Video:

 

Shantae 2006 [DS – Cancelled]

shantaedslogo.jpg

The original Shantae is a platform game created by Matt Bozon for the Game Boy Color. It was produced by WayForward Technologies and distributed by Capcom. Various Shantae sequels were planned for the GBA, GameCube and the DS, but never released. In the first Shantae Club newsletter (May 2008), Wayforward revealed some interesting infos about the DS version of Shanate: “In 2006-2007 we hit pretty hard, with a massive undertaking to redo the cast of hero and enemy sprites, and about half of the sequel’s backgrounds were created by  

Lunar Knights [DS – Beta / Concept]

lunarknighslogo.jpg

Lunar Knights, known in Japan as “Bokura no Taiyō: Django & Sabata” and abbreviated Boktai DS, is the fourth title in the Boktai series of games developed by Kojima Productions. The ultimate goal in Lunar Knights is to destroy a number of boss vampire enemies, in which the basic mission is to defeat each of them in their respective dungeons. [Info from Wikipedia]

In some of the old screens, we can see a couple differences in the beta-HUD: the feather and the energy bar (for Lucian) had a different color than the final version. In the original artwork, we can even see some unused or different character design. In the video, there are some odd parts: the sword of Lucian looks smaller than usual and the transformations dont have a time limit (probably it’s just not showed on-screen).

Beta HUD:

lunarknights-betahud.jpg

lunarknights-betahud2.jpg

Final HUD

lunarknights-finalhud.jpg

lunarknights-finalhud2.jpg

Images:

Videos:
 

Corn Buster [SNES – Cancelled]

Corn Buster is an unreleased Super Nintendo game developed by Engine Software. The game is the story of a dragon named Globey, who sets out to defeat the person who’s stolen all the cornflakes in the world. The gameplay is an interesting mix of an Arkanoid-Style ball-and-paddle game and a vertical scrolling shooter. The game quietly began development around 1994, and was canceled soon after interest in the Super Nintendo waned in light of the release of Sony’s Playstation. Some time ago, Engine Software released a ROM of the game for free download on their website. The download page has since been removed, but the ROM is still easily obtainable. The game was 70-80% completed before it was canceled.

Thanks a lot to Marshall Leslie for all these information and screens! If you are a collector, you can buy an official cart of Corn Buster for SNES thanks to Piko Interactive.

Images: