Ace Squadron is a cancelled flying shooter that was in development by Atomic Planet for the Playstation 2, GameCube and Xbox. The game was set in World War II and offered various arcade air-combat missions to play and as we can read from the official press release “gamers will be given the opportunity to shout ‘Tally Ho!’ and dive their trusty Spitfire into a dogfight with swarms of Nazi aircraft. There are scores of missions to play, from the heady days of the Battle of Britain to dangerous raids on secret weapons factories in the last days of the war, and dozens of different and powerful warplanes to fly, such as the majestic Spitfire, the nimble Mosquito and the sturdy Lancaster”. The project was never released for unknown reasons and we don’t even know if the game was finished or not as the few screenshots available look like target renders and not actual gameplay.
Retribuition is an early XBOX 360 & PC first person / third person shooter, that was in development in 2005 / 2006 by U-235 Studios. It was planned for the “XBOX 2″ even before the final spechs of the console and it would have been created thanks to the “Reality Engine” developed by Artificial Studios. The player would have been able to hire a crew to help in battles, and they would had learned to fight depending on the action they saw, or the training they have been placed in. Also, it would have been possible to buy, hijack, steal or ransack boats, to go aroung the sea or to sell them for cash. Sadly U-235 Studios never found a publisher interested in the project and Retribution was then cancelled.
Retribution uses Artificial Studio’s advanced game engine – Reality. It is a FPS or 3rd person shooter (your choice) with a movie like script. A large variety of photo realistic scenes to explore as you work your way through the game ensure that you never feel the game is repetitive. Featuring open play which enables you to hire and improve your crew members and their abilities, build an arsenal of weapons, acquire a range of equipment, and complete numerous mercenary tasks for cash. Attempt the main storyline missions at your leisure.
Primary Objective- Take retribution on your parents’ murderer.
Sounds – Simple
Difficulty – Hard
Problem – Finding him
Problem – Women…well…one woman
Problem – Your target commands a navy vessel and has a trained army at his disposal
Intense action, coupled with the most intelligent team management seen to date, artistic diversity rarely seen in a computer game, and a script that reads like a movie. Plus the advanced features of the Reality engine which utilises the latest in artistic techniques. At U-235 Studios just having the ability to do something isn’t enough, we set out to fully utilise and exploit every new technique. It’s not good enough to have an advanced physics system, but each object in Retribution is carefully modelled to our ‘game standard’ so interactivity is realistic.
Couple this with a multiplayer element across 11 unique scenes, each very different and so well crafted you’ll forget you’re playing the same game.
Scenery: 11 unique land-based scenes, ranging from your tropical beach hideout, a marine corps camp, a drug lords compound, the port area of Miami and more.
Ocean: Realistic water techniques never achieved before in real time in a computer game.
AI: Elaborate and intelligent AI which makes you re-think the way you play computer games – without taking away the joy of beating impossible odds.
Damage System: A unique damage system devised in conjunction with gamers to enable enjoyable game play, visual effects, and a realism level that doesn’t detract from the fun.
Crew Advancement: Once you hire your crew members they begin to advance depending on the action they see, or the training they have been placed in.
Crew Battle Management: Unique battle management techniques to interact with your crew that are sure to become standards once other companies see what we’ve come up with.
Interaction: A detailed level of interaction between characters including realistic cause and effect. The days of ’3 phrase characters’ are officially over.
Transport: Buy, hijack, steal or ransack boats in the Caribbean. Clean them up and sell them for cash. All attacks on vessels are done in FPS/3rdPS mode, use your brain as well as brawn to make your attacks as clean as possible.
FPS or 3rdPS: Play in first person or 3rd person modes (switch at any time) throughout the game.
Hostages: Take hostages from a battle, be it an attack on a vessel in the Caribbean you have coordinated, or a mercenary task. Manage your hostage negotiations and build up your cash, but be careful not to attract too much attention.
Environment: Realistic day/night cycles and advanced world time system which ties into various elements such as crew advancement, financial management etc.
Time warp: Retribution is played over a large geographical area, however, a unique time warp system ensures you won’t waste time waiting while travelling.
Multi-Player: Death match, team death match, cooperative and team cooperative modes.
About this Build: This Demo is more like a Online Beta (Public Beta). It was given away to test the online functions of this game. Its possible to play the game online and offline. There are just 5 playable maps (offline). A small debug can be found by pushing the right buttons too!!
Mutant Mudds is a 2d platformer developed by Renegade Kid and released for 3DS and PC in 2012. Originally, as you can see from the video and the screenshots below, the game was going to be a 3D third-person shooter. A short demo made in two weeks that used a modified version of Moon engine was in fact shown to IGN at e3 2009.
However, Renegade Kid didn’t succeed in finding a publisher, and so they tried to release it on dsiware in 2010. That failed too, but in 2011 the developers transformed Mutant Mudds in a 2D side-scroller and decided to publish it themselves on the 3DS eshop.
Gears of War: Exile is a cancelled game that was planned for the Xbox 360, to be played with the Kinect. Originally meant to be announced at E3 2011, although no such appearence was made that year. There is no information about GoW: Exile, although rumors speculate it would be on an on-rail Kinect game. Some test footage was shown, in which people used the Kinect to act out a scene from Gears 2 (does anyone have a video of this?).
A brief quote from Cliff:
“Let’s just bury the hatchet now, Gears of War: Exile was an unannounced game that I can’t give any details about that has since been cancelled.”
While there is no information about the game, the games logo has surfaced proving the game was indeed being developed.
As we can read on Wikipedia, Super Turrican was developed by Factor 5 and published by Seika for the Super Nintendo. Factor 5′s Super Turrican plays similarly to Mega Turrican and shares a similar visual style, but the game has a different set of levels and features a freeze beam in place of the original lightning whip. DEC noticed some reference about the beta version of Super Turrican on the Factor 5 web site (http://www.factor5.de/secrets_super_turrican.shtml) and several other web site relay this information when the already known version was planned to the Wii virtual console.
“On a final note about Super Turrican, if you look at the Enemy Gallery in the game manual that can be brought up by pushing the home button on the Wii-Remote, there are several nasty critters in there that you won’t find in this official retail version of Super Turrican due to memory constraints. We were told to deliver the game in 4 Mbit (512 KByte), the smallest size cartridge available at the time, after finishing it as a 6 MBit title. Not only did we have to cut bits of art in several places, but also a full stage and a feature of the new Beam weapon: Not only could it freeze enemies, but also melt frozen ones, something that the player had to discover in the Ice World and that led into a stage set on a Robot Transport hurtling through the clouds. But it wouldn’t fit – and thus, somewhere, on a forgotten floppy disk, there still might exist the original Super Turrican – Director’s Cut.”
Thanks to BigFred we found that the manual the page is referring to is this one
The one on the upper left is a boss not used in the game but only in Mega Turrican. Next to it there are two fishes. I only remember the red one. I think the metal one is unused. All enemies shows between the head and tail of the alien queen are unused. below it’s tail the monkey-like one next to the little fly is unused. So is the red bodied robot in the middle, the brown colored flying monster next to it and the little one on it’s left. Finally the face on the lower left corner and the red one on the right which was instead used in ST2.
There is also an unused boss music in the sound menu of the retail version (the SNES-version of Amiga’s T3 boss sound used in the 2nd scrap yard level).
Factor 5 commented about this at the time when the game was first released in an old video game mag but they did not mention that they actually finished it afair. It was rumored to get a release on Wii as a VC download in 2008 by a member of the NeoGAF forums called “Turrican” who claimed to work at Factor 5.
Tom Clancy’s Ghost Recon Advanced Warfighter 2 (GRAW 2) is a shooter developed by High Voltage Software and published for the PSP in 2007. Edward Kirk found out that in the final game there are still some unused options that are usually hidden.
This game contains a number of debug options and a level select which, when enabled, turn it into a “Pre-Certification” version. The released game contains a file called Game-txt, which can be edited to enable the debug menu and other options used to test a game.
The debug has a number of different options which affect the game, such as …
… wireframe mode. Although the Game.txt file does identify the enabling of cheats, the features found so far are definitely for debugging and testing, rather than just making it easier to get through the game.
Star Wars: Battlefront is an action game developed by Pandemic Studios and LucasArts, and released on September 2004 for PlayStation 2, Xbox and PC. Development for Star Wars Battlefront began at Pandemic Studios in 2002. Greg Burrod, executive producer on Battlefront stated “We wanted to create an online shooter title for the Xbox, PS2, and PC which would allow for team strategy and would feature battles and worlds from every one of the six Star Wars films.”
A beta version of Battlefront was released as an extras DVD for one of the trilogy sets. It’s quite interesting and has a lot of ideas that were not in the final version. The build date is February 03 2004, 8 months before the final version was released. Also, the HUD was different and the graphic was still unfinished.
Stranno posted a video and some comparison-screens between the beta and the final version on the Assembler Games Forum!
“Odema and the magic book” is a cancelled 2D sidescrolling action / platform game that was in development by french team Namdoo for the Gameboy Advance. From the video below we can see that Odema was going to be somehow similar to a “kiddy Metal Slug”, with 7 huge worlds with multiple pathes, more than 30 different enemies and 14 Bosses. Namdoo managed to create a playable beta version in 4 MegaBytes only, everything was packed on the cartridge and unpacked on the fly, at 60 frames per second, but there was still no sound or sfx. The game was about 75% complete when they had to cancel it.
Thanks a lot to Collect-Thor for the contribution!
Nark 2 was a cancelled Third Person Shooter with open world elements from russian developers – CH Games. The story rolling about R.U.S.T. team – special team of elite american soldiers, who comes to the desert island to find and destroy the NARK virus and his creators. Main character named Eliot. The main objective in game was destructing of island with virus developers. The Eliot is not alone, R.U.S.T. troopers has arriving every time they be called, they almost always near you. In the game we can travel on a huge island, whether on foot or by jeep with a group, open world and freedom of action, it’s all could be in the Nark 2.
If Eliot suddenly need help, he can cause a couple of soldiers to help, if you get bad arms, or you have not so much health, you can always go to
one of 10 camps scattered around the island, in order to lie down to rest and restore your health or take other weapons and ammunition.