third person shooter

James Bond 007: Everything or Nothing [PS2/XBOX/GC – Beta]

James Bond 007: Everything or Nothing is a 2004 third-person shooter, developed by EA Redwood Shores and EA Canada for the PlayStation 2, Xbox, and the GameCube. DCodes7 noticed some beta differences in the early screens  and videos released for the game:

  • Different and unused outfits worn by James bond
  • Different outfit for Jaws (beige shirt with brown pants & brown suspenders)
  • Beta enemy wearing a silver/platinum armor (not used in the final game)
  • Beta enemy wearing a grey/black hat (the hat is red in the final)
  • Various differences in the first trailer




Airborne Ranger [SNES – Cancelled]

Airborne Ranger is a cancelled action game / third person shooter that was in development by Microprose for the Super Nintendo. The game was a sequel  / remake of the original Airborne Ranger released in 1987 / 1988 for Amiga and various PCs. As the original version,  we would have play as a sole airborne military to infiltrate enemy territory to complete various objectives. It’s currently unknown if the SNES version was going to use the same level system as the original game, that created maps and objective locations randomly so missions were never the same.

Some screens of the game were found in magazines Banzzai #14 and Super Power #12

Thanks to Celine for the contribution!


ResQ [MD/G – Cancelled]

ResQ is a cancelled 2D shooter / action game that was in development by Tempest Software for the Genesis / Mega Drive. The project was almost finished when the publisher, Psygnosis, decided to pulled it out: even if ResQ was never officially released, a rom of the game was leaked online and can be easily found through Google.

The look and feel of the game seem taken from an Amiga project, probably because the team was inspired by the Bitmap Brothers graphic style back then. Other inspirations were games such as R-Type (for the ship) C64 version of Turrican, Super Ghosts and Goblins (for the centurion) Starwing/Starfox (for the 3D bonus game).

As a former graphic designer of Tempest Software wrote:

The Game was programmed on 486 PC’s by Bill Pullan and Pete, while  Jason used Deluxe Paint II and III on an Amiga 1200 with RAM upgrade for Graphics and Animation. Bill actually worked on an Amiga title before RESQ, “Bill’s Tomato Game“.

Thanks to Jason and Celine for the contributions!




Aftershock [Sega 32X – Cancelled]

Aftershock is a cancelled shoot ’em up that was in development by Sega Midwest for the 32X. A short video (just a couple of seconds) of the game was seen in the episode #70 of the ROX TV Show, when they visited the SM studio. As we can read from a GDRI interview with Jim Reichert, former Sega Midwest designer, the project was canned because of economic problems:

JR: Aftershock got beyond the proof of concept stage, and we were developing the game when I left. I remember that Aftershock got rave reviews as a product pitch at SOA, but by that time, Sega Midwest had pissed away so much money (with little ROI [return on investment]) that nobody trusted them with SOA cash — and Sega itself was totally floundering (32X?!?). It was too bad because that game actually had some legs, and the whole studio was excited about it — and I was the lead designer. I still have all the videos and game assets associated with it — I even have a cartridge with the prototype on it. We had a professional cartooner design all the characters for the game, and the images were completely awesome.


JR: Essentially, it was Jungle Strike set in a post-apocalyptic world where you could fly, drive, and cycle around.


Ratchet and Clank [PS2 – Beta]

Ratchet and Clank was the first game in a series that would become a cash cow for Insomniac Games. The main goal of the game, is to blow up anything that moves, while exploring large levels for hidden items. The series is also known for it’s comical approach, with weapons such as the Morph -o- Ray, which turns enemies into chickens. There were some changes made to the final game however, one of which, involves the farm friendly foul.

In this video, can be seen what appears to be a mashup of different betas. To start with, at 0:22, it’s rather fast, but pause it and you’ll see the beta bolt meter, but in the top left part of the screen. In all Ratchet games, it’s in the top RIGHT. It can be seen there in another part of the video, but also in it’s proper place as well. At 0:49 can be seen a strange weapon icon, a no chickens sign. The HUD is still beta here, and the no chicken sign is too.