third person shooter

Sky Gods [PS3/X360/PC – Cancelled]

Sky Gods is a cancelled shooter based on HALO (High Altitude, Low Opening) Special Forces operations. The project was in development at BlackFoot Studios in 2008 for the  Playstation 3, Xbox 360 and PC. As we can read in the official press release, in a typical HALO exercise, the parachutist will jump from the aircraft, free-fall for a period of time at terminal velocity, and open his parachute at a low altitude. The combination of high speed downwards and minimal metal and forward air-speed serves to defeat radar, enabling a stealthy insertion.

In Sky Gods players would have been in full control of their character during HALO freefall as well as while under canopy and were required to properly steer to a landing zone and land without injury or fatality. Once on the ground, players would have been tasked with various missions based on real life SOF experiences, observing and engaging targets through various terrain environments.

The game was planned to have 8 Coop missions playable with 1-8 people, customizable weapons and kit, a training scenarios playable solo or Coop and mod capabilities out of the box.

Sky God was officially cancelled when BlackFoot Studios went through some internal restructuring. As we can read in their official website:

BFS has been operating as a virtual company for some time now and we have had some good people move on to other ventures as well as those still with the projects finding themselves in need of other income sources and/or other outside influences effecting their involvement.

Thanks to Celine for the contribution!

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The Protector [PS3 – Cancelled]

In 2006, Eurocom and Sony Computer Entertainment started to work on their PS3 exclusive “The Protector”. Although even voice recordings had started in 2007, the project was cancelled in early 2008. As the game was never officially announced, game details are still unknown. After this lost project, in 2008 / 2009 Eurocom  developed and released Quantum of Solace (PlayStation 2), Ice Age: Dawn of the Dinosaurs (PS3, Xbox 360, Wii, PS2, PC), G-Force (PS3, Xbox 360, Wii, PS2, PC) and Dead Space: Extraction (Wii).

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Trigun: The Planet Gunsmoke [PS2 – Cancelled]

Trigun: The Planet Gunsmoke is a cancelled action game / third person shooter based on the manga / anime with the same name, that was in development by Red Entertainment for the Playstation 2.  The project was unveiled in 2002 in Sega’s 2002 GameJam video. The unveiling consisted of a 20 second clip from the game, with multiple characters from the Trigun series. Since its unveiling, no word on development had come out by its developer Red Entertainment or publisher Sega. After so many years, it’s clear that the game will never be released.

Red Entertainment also worked on Gungrave, a third person shooter heavily influenced by anime series and published by Sega in July 2002 in Japan, September 2002 in USA and November 2002 in Europe. If it would have been released, it’s possible that Trigun: The Planet Gunsmoke’s gameplay would have been much similar to Gungrave. Gungrave even had the same character designs by Trigun’s series creator Yasuhiro Nightow.

Thanks to Ace.Dark for the contribution!

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Crusader: No Pity [PSP – Tech Demo]

Crusader is a series of action-oriented computer games developed by Origin Systems and published by Electronic Arts. The series consists of two titles: Crusader: No Remorse, released in 1995, and Crusader: No Regret, released in 1996. [Info from Wikipedia] In 2006 a tech demo for a new / remake Crusader (called Crusader: No Pity) for the PSP was created by Outsider Development and pitched to EA, but the company was not interested in funding development. As we can read in an article by The Gaming Liberty:

“they had a functional version which I found quite impressive, but they didn’t have any luck convincing EA to let them finish and release it.”

Thanks to Denis Murphy for the contribution! Thanks to Jason for the english corrections!

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Shell Shock [32X – Cancelled]

Shell Shock is a mission based tank shooter that was originally in development in 1994 / 1995 by Core Design for the Sega 32X, but soon this version was cancelled and the game was reworked and published in 1996 for the Sega Saturn and Sony Playstation. We don’t know how much of the original 32X project went into the new 32bit ports, as the only image available for the original platform is a target render of an aereoplane, found by Rod_Wod in an old magazine.

Thanks to Jason for the english corrections!

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