third person shooter

Aftermath (Salvation) [Cancelled – Xbox 360, PS3, PC]

Aftermath (AKA Salvation) is a cancelled top-down shooter / RPG hybrid that was in development in 2009 by WhiteMoon Dreams, planned to be released for Xbox 360, Playstation 3 and PC. The team behind this lost project previously worked on such popular games as Fallout, Descent, Ratchet & Clank, Medal of Honor and many others. The game was pitched as “Diablo 2 with guns”.

As we can read in the old press-release for their demo (currently unavailable):

“Well, the best and simplest way to describe this game is to say it’s “Diablo 2, with Guns!” We wanted to make a fun retro-style shooter (ala Robotron or SmashTV) with some light RPG elements (like leveling up your characters, upgrading your weapons, skill trees, etc). Unlike most retro-style shooters, we wanted to keep the art quality to next gen standards. (But we still love you Geometry Wars!)  Also, we wanted to focus on cooperative multiplayer, so you and your buddies can shoot up the place either gathered around the same console or over the ‘net.

The story behind Aftermath concerns a group of 4 Wanderers who exist in a post-apocalyptic Earth.  They are tasked to save humanity from hordes of mutants, domineering military forces, and murderous robotic entities.

So for the art style, our original inspiration believe it or not, came from Burning Man, which is the annual art festival held every year in the Nevada desert.  All the crazy, funky clothing, art, and music was a direct influence to how we wanted to present the characters and environments in Aftermath.”

Some more details about the game’s story were found in their old website:

“Our story takes place on Earth, a few generations from today. Only a few years earlier, we experienced the LastWar, which devastated the Earth and everything that lived upon it. The cause of the War is a mystery; it was impossibly brief and no one who survived knew the details.

In the years following the cataclysm that ensued, the few scattered survivors of Old Earth struggled to scratch whatever living they could out of the radiation-wracked ruins of their former world. It wasn’t easy. The oceans had dried into vast salt deserts, dotted here and there with a few fetid pools. Plants and creatures now mutated at a terrifying pace into increasingly dangerous and alien forms. In the midst of this desperate fight to survive, memories of the old world faded away.

There were a few, though, who remembered. Amid this chaos arose an order of survivors, who came to be known simply as The Wanderers. They sought to reclaim the knowledge of Old Earth and spread it to the scattered tribes, to replant seeds of knowledge that had been lost and fight for the future. They alone braved the vast wastes separating these far-flung oases of humanity, fighting for those in need, trading, and teaching. With them came a new hope for this struggling world.

Now, a new threat has arisen. It had been thought that the robots of Old Earth; those who had survived the attacks at all, had long since run out of power. Suddenly, Wanderers began to discover oases that had been slaughtered en masse, and those few who survived described armies of mechs marching out of the wastes, killing everything in their path. The Wanderers now accepted a new mission: to find the source of this new evil, and to destroy it. As a Wanderer, this is now your mission as well.”

WhiteMoon Dreams were trying to find a publisher for Aftermath and their second project titled “Warmachine”, but in the end they only found support for the latter, finally published as “WARMACHINE: Tactics”. Aftermath was quietly cancelled and lost forever. Only a short gameplay video is currently preserved below.

In 2017 the same team published Starblood Arena, for Playstation VR.

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Mercenaries 3: No Limits [Cancelled – PS3, Xbox 360]

Pandemic Studios was the company who developed the Mercenaries series and unfortunately it was shut down in 2009, forcing the studio to cancel 2 projects they were currently working on at the time: Mercenaries 3: No Limits and Mercs Inc.

Mercenaries 3: No Limits would have been the next game in the series following the releases of the first two games: Mercenaries: Playground of Destruction (2005) and its sequel Mercenaries 2: World in Flames (2008). It was meant to be somewhat the same as the previous two games, an open world 3rd person action shooter with some improvements to the formula.

It is sad and frustrating that Pandemic was shut down as there clearly was a passion behind the creation of this new project. EA boss John Riccitielo at the time really wanted Mercenaries 3 to be released and he confirmed during an interview that if it was up to him that it could go on for a very long time.. going as far as a Mercenaries 10 release.

An article by Cnet explains well the financial struggles EA endured in 2009 and the reason why they felt the need to close Pandemic:

“An Electronic Arts spokesperson confirmed the news to CNET, but called it a consolidation rather than a closing, saying that the company merged Pandemic with EA’s nearby LA campus. The core team of developers integrated into EA will continue to work on Pandemic properties.

Hit by weak game sales, EA has been hurting since last year when it warned that 2009 would be a tough one. The company said at the time that it would need to cut staff, trim product lines, and close studios. EA initially announced job cuts of 10 percent of its workforce, then later revised that to 11 percent. In January, EA also jettisoned Pandemic’s studio in Brisbane, Australia.”

Since the studio closed in 2009 and their last game was released in 2008, Mercenaries 3 didn’t go very far into development. For that reason, not much is known about the game and most of it is sadly up to speculation. Fortunately, we do have a little video showing gameplay footage of what could have been, showing off core mechanics for a few minutes with audio commentary.

During the video, there is a radio conversation between the main character and what we can presume is their boss giving them the mission. The game is set in Cuba 2017 and the protagonist is given directives to meet and escort a journalist for the Russian mafia. You meet her inside a church in an animated black and white placeholder cutscene and shortly afterwards they both drive to where the journalist needs to find proof that ‘Blackfire’ has deployed combat drones. The video ends abruptly with the main character trying to shoot a drone with a machine gun and then with a bazooka.

Since the main character in that video is a character never before seen in the series, it is very likely that its model was a placeholder used for testing purposes until they would have finished creating the real main character for this new game, or maybe it was meant to be a different hero this time around. Sadly we do not have more information about this.

There may still be hope for Mercenaries 3 or for the series in general to make a comeback eventually. EA has continued to renew their ownership of the Mercs3 domain in February this year in 2018 and it is set to expire next year in February 2019.

Article by Alex Bérubé, thanks to Daniel Nicaise for the contribution!

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Commando (Namco) [Playstation – Cancelled]

Commando is a cancelled third person action / shooter game that was designed by Stephane de Luca for Namco, planned to be released on the original Playstation. Stephane pitched the project to Namco thru Virtual Studio, which at the time were also working on Snow Break for Playstation and Ar’Kritz the Intruder for DOS PC.

Stephane with the help of a few more developers such as Pavlos Germidis worked at Virtual Studio from october 1997 to september 1998. In just 3 months they developed a short prototype for Commando, used to show off its 3D engine and main mechanics. Stephane worked on the game’s 3D engine, its tools and game programming while Pavlos worked on the artwork design, the story pitch and the CGI movie which would introduce the game.

Commando would have been an interesting take on the 3D action genre. The game was divided into different missions, each set in a different area on Mars full of enemies and huge final-bosses. You could steal and control enemy mechs and bikes, there would have been different ways to resolve a problem such as killing an enemy or avoid it with by flying away using a jetpack. It was a bit more open-ended than similar third person shooters of its time.

The deal for Commando was that Stephane would create the game and handle everything directly with Namco. Only the financial aspect would go thru Virtual Studio, which would get 30% of the price for being a financial go-between. Many trips to Japan were required in order to find an agreement on the game design, technical features and financials terms. The contract was finally signed by Stephane in Tokyo at the Namco building.

Unfortunately it seems that Virtual Studio misunderstand its part in the whole deal. When Stephane directly signed the game with Namco, Virtual Studio were surprised to be limited to a financial partner and quickly changed their mind about the deal. In the end the game had to be cancelled.

Only a few, tiny screenshots from the Commando prototype are preserved below, to remember its existence.

Thanks to Stephane for the contribution!

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Videos (Intro CGI):
 

Firo and Klawd 2: Holiday Highjinks [Playstation – Cancelled]

Firo and Klawd 2: Holiday Highjinks is the cancelled sequel to the original 1996 game developed by Interactive Studios Limited (later known as Blitz Games) and published by BMG Interactive for Playstation and PC. The game was a top-down shooter with pre-rendered graphic, in which an ape police detective and an odd job cat) had to explore a series of branching levels while killing all the enemies.

The first Firo and Klawd was considered quite a bad game by reviews at the time, and while we did not find any actual sales data we can assume it sold poorly. As far as we know Firo and Klawd 2 was just in early conceptual phase before the company decided that it was not worth creating a sequel to a low-selling game. The project was then cancelled and vanished into obscurity: the image preserved in this page remains the only proof of it existence.

If you know someone who worked on this game, please let us know!

Video from the first Firo and Klawd:

 

Durango (Radical Entertainment) [Playstation, PC – Cancelled]

Durango is a cancelled vehicle based action adventure that was in development by Radical Entertainment in late ‘90s for the original Playstation and PC. At the time Radical was mostly known for their work on such games as the Independence Day tie-in, the NHL Powerplay series, Blood Lines and Grid Runner, being able to create games that sold enough to keep them alive and in good relationships with their publishers.

During those years many companies were developing their first 3D games and original ideas for new titles were welcome: Radical Entertainment pitched a good number of projects to publishers, and Durango was their concept for an interesting sci-fi adventure / shooter.

Not many details remain after the cancellation of the project, but from what we were able to gather it seems Durango would have been a vehicle based shooter divided into different levels, each with a series of missions to complete. Players would have been able to use different sci-fi vehicles, items and weapons to reach their objectives.

If you know someone who worked on this game and could help to preserve more details, please let us know!

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