Trigun: The Planet Gunsmoke is a cancelled action game / third person shooter based on the manga / anime with the same name, that was in development by Red Entertainment for the Playstation 2. The project was unveiled in 2002 in Sega’s 2002 GameJam video. The unveiling consisted of a 20 second clip from the game, with multiple characters from the Trigun series. Since its unveiling, no word on development had come out by its developer Red Entertainment or publisher Sega. After so many years, it’s clear that the game will never be released.
Red Entertainment also worked on Gungrave, a third person shooter heavily influenced by anime series and published by Sega in July 2002 in Japan, September 2002 in USA and November 2002 in Europe. If it would have been released, it’s possible that Trigun: The Planet Gunsmoke’s gameplay would have been much similar to Gungrave. Gungrave even had the same character designs by Trigun’s series creator Yasuhiro Nightow.
Crusader is a series of action-oriented computer games developed by Origin Systems and published by Electronic Arts. The series consists of two titles: Crusader: No Remorse, released in 1995, and Crusader: No Regret, released in 1996. [Info from Wikipedia] In 2006 a tech demo for a new / remake Crusader (called Crusader: No Pity) for the PSP was created by Outsider Development and pitched to EA, but the company was not interested in funding development. As we can read in an article by The Gaming Liberty:
“they had a functional version which I found quite impressive, but they didn’t have any luck convincing EA to let them finish and release it.”
Thanks to Denis Murphy for the contribution! Thanks to Jason for the english corrections!
Shell Shock is a mission based tank shooter that was originally in development in 1994 / 1995 by Core Design for the Sega 32X, but soon this version was cancelled and the game was reworked and published in 1996 for the Sega Saturn and Sony Playstation. We don’t know how much of the original 32X project went into the new 32bit ports, as the only image available for the original platform is a target render of an aereoplane, found by Rod_Wod in an old magazine.
Big Guns (Exodus) is a cancelled shooter / action game that was in development by Neversoft Entertainment in 1996 / 1997. They were able to create a good-looking playable tech demo for this project that was shown to Shiny Entertainment on June 1996 to demonstrate their 3D engine in hopes that Shiny would hire them to develop the MDK Playstation port.
As we can read at the Playstation Museum, a coop mode was also available:
Exodus features a fast and furious two player cooperative play. Two player mode does not suffer from any slowdown as a result of the superior 3D engine. What makes Exodus stand out is that both players can combine their mechs into one larger mech. In transformation mode, player one would control the bottom half of the mech including walking and firing at enemies while player two would control the upper half which allows for 360 degree swivel as well as firing upon enemies.
Shiny was impressed with their technology and Neversoft started to work on the MDK conversion (that used the Big Guns engine), while the Big Guns concept was sold to Sony Computer Entertainment America.
Big Gus was meant to be published by SCEA in 1998, but 1997 was a tumultuous year for Neversoft. The MDK conversion took far longer than expected, and Big Guns, renamed Exodus, went through numerous design changes at the behest of Sony. Somehow Exodus was changed from a mech shooter to an action adventure featuring a cat-girl (sadly, we don’t have any image from this version of the game). The project was doomed and it was eventually cancelled in November 1997.
Neversoft shrunk to just twelve employees. The company then spent the next few months shopping around their technology, meeting with numerous companies and looking for work.
In January 1998, just as Neversoft was about to run out of money, they had a fortunate meeting with Activision who were looking for someone to re-develop Apocalypse, a failed internal project featuring the voice of Bruce Willis. The technology developed for Big Guns turned out to be ideal for the project, Activision wase impressed and Neversoft began work on Apocalypse.
In the end Big Guns / Exodus was never released, but at least its 3D engine was used for 2 other games: MDK and Apocalypse.
Star Fox (Starwing in Europe) is a on-rail shooter developed by Argonaut Software and Nintendo EAD, published in 1993 for the Super Nintendo. Argonaut worked closely with Nintendo during the early years of the NES and SNES. They developed a Star Fox prototype on the NES, initially codenamed “NesGlider”, which was inspired by their earlier 8-bit game Starglider, and then ported this prototype to the SNES.
Programmer Jez San told Nintendo that this was as good as it could get unless they were allowed to design custom hardware to make the SNES better at 3D. Nintendo assented to this, and San hired chip designers to make the Super FX chip, the first 3D graphics accelerator in a consumer product. [Info from Wikipedia]
Megalol found some Star Fox beta screens in Nintendo Power magazine from Jan 1993, in which we can notice a completely different (and awesome) beta title screen!
Originally a sequel titled Star Fox 2 was in the works for the Super Nintendo, but it was never released, though a handful of ROM dumps at various stages of its development were leaked onto the internet.