Leaked

U-Force Power Games (NES) now leaked!

The NintendoAge community was able to rise enough money to obtain and share a rom of the cancelled NES game “U-Force Power Games“. Two beta versions of the game are now available to download, one leaked by DreamTR and the other by Skyybe: huge props to everyone for these new dumps! Keep in mind that this game was designed for the U-Force controller so probably only those few lucky people that owns one could be able to play the game, on a real NES with a cart reproduction from RetroZone.

U-Force Power Games

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Tyrian 2000 [GBA – Cancelled]

The original Tyrian was a shoot ’em up developed for the PC by Eclipse Productions (later named World Tree Games) and published in 1995 by Epic MegaGames. A version of Tyrian 2000 was in development for the Game Boy Advance, but after the then publisher Symmetry Entertainment had closed business, the European publisher Stealth Productions, Inc. (Stealth Media Group, Inc.) obtained the publish rights, but it was cancelled. The game was eventually leaked online as a rom.

2 Sidekick weapons can be fired at the same time. Super Arcade and audio are not included. New to this game is Challenge mode, where additional levels are unlocked by completing existing Challenge levels. [Infos from Wikipedia] You can find more about Tyrian in here.

Thanks to Celine for the contribution!

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More NES prototypes are now leaked!

Skrybe from Lost Levels has released many NES prototypes that were not yet available online. Thanks to him and the whole Lost Levels crew, those lost games can now be played and preserved. You can find download links for the  roms in the related topic on the Lost Levels Forum.

Unreleased games

  • Hero Quest – Final build, or very close to it. Set your emulator to PAL mode for this.
  • Superman – Early version of Sunman.

Prototypes

  • AD&D: Heroes of the Lance
  • Adventure Island 2
  • Baltron
  • Banana – Early build with debugging features.
  • Bard’s Tale (Proto 1)
  • Bard’s Tale (Proto 2) – Different build from above.
  • Dengeki: Big Bang! – Clash at Demonhead. Several minor enemies have different graphics.
  • Famicom Shougi: Ryuuousen
  • Flying Warriors – The logo actually reads “Flying Warriros”!
  • Galg
  • Hokuto no Ken
  • Klax
  • Moero!! Pro Yakyuu – Bases Loaded
  • Nagagutsu o Haita Neko – Puss ‘n Boots
  • Pachio-kun
  • Shatterhand
  • Star Wars: The Empire Strikes Back
  • Takeshi no Sengoku Fuuunji
  • Urusei Yatsura

Racermate

  • Racermate Challenge 2 v3.11.088
  • Racermate Challenge 2 v6.02.002
  • Racermate Challenge 2 v9.03.128
 

X-Men [32X – Cancelled]

X-Men: Mind Games is a cancelled action game that was in development by Scavenger and it would have been published by SEGA in 1995 / 1996 for the 32X. The game was shown at the E3 1995 and a playable demo was found and leaked by the SEGASaturno community in August 2009! This version is playable only trough real hardware (edit: now supported by Kega Fusion) and it’s an  early prototype with a couple of levels. A mirror of the leaked beta can be downloaded on Hidden Palace. (edit: not available)

Thanks to Celine for the contribution and props to SEGASaturno!

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MEAN MACHINES SEGA 37, november 1995.

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Doom [PC – Alpha / Beta]

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The development of Doom began in 1992 as a tie-in of Aliens, but the first concept of the game, “Evil Unleashed“, was finished only in febraury 1993. As we can see from the ToastyTech website, this demo had only a room and three enemies: an imp, a demon, and a baron of hell. The hud was very different and with more status informations, even if still not functional. They were still testing the engine , so it was possible to change  the textures and the lighting system using the keyboard.

The next build of Doom that we have, the alpha 4-22 (dated april 1993), included, instead, early versions of many levels (Spawning Vats, Containment Area,Refinery, Computer Station, Central Processing, Command Control, Nuclear Plant, Pandemonium) and a test map that was discarded. Some areas (like a room where marines are playing cards, that was supposed to be the beginning of the game, or the showers and the lockers) and objects (like the office chairs) of the stages were completely removed, in part probably because the story of the game was at the beginning much more complex and there were five playable characters (Lorelei Chen, John Pietrovich, Dimitri Paramo, Thi Barrett,Buddy Dacote). Items couldn’t be collected, and their design was still unfinished. The chainsaw was already there, though. Also, there were some removed pickups, like a strange circle of skulls, and you could use a bayonet for melee attacks. Enemies didn’t have any AI and they still couldn’t be killed, but the developers had already created the graphics for a first version of the Lost Souls, even if they weren’t accessible in the game yet.

A subsequent alpha, the 5-22 (dated may 1993), showed a game much more similar to the Doom we know. Familiar elements like toxic pools, keycards, explosive barrels, medikits, the overworld map, were added, enemies  could now be killed (but they just disappeared), items could be picked up, switches and elevators worked, the Cacodemon and the Zombieman were created but still not inserted in the game. A press release beta demo made shortly before the final version had still a few strange items and some differences in the layouts of the three levels included. Interestingly, the game still keep the score like in the alpha 5-22, even if it wasn’t in the hud anymore.

Some more info can be found in this article:

the design document sketches an outline of a game that’s closer to Left 4 Dead than the actual Doom – a co-op romp through a realistic military base filled with undead and devoid of lava traps or acid pits. There was even a proper story too; one set to span six episodes

A cut area called The Officer’s Club, for example, is described in the design document as a private bar where players could find “a neat collector’s pistol (if we can have weapon quality)”. There was no other purpose for the area – the Club was an optional stopping off point for those who wanted to explore and who’d collected a dismembered hand that could fool the biometric locks.

Doom had been intended to start in the hangar where the heroes played cards, a short cut-scene ending with players standing around the card table and even holding in their inventory the sandwiches they had been eating.

Some of the pre-release alpha and beta versions are available in the idgames archive. You can find them on Doomworld, or do a search for “/idgames/historic/”.

Thanks a lot to Nathan for the contribution, to Deepcut and Joe Martin for the links and to SquarePulse for some of the videos!

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