Leaked

Panzer Dragoon Zwei [Beta / Proto – Saturn]

Panzer Dragoon II Zwei is a shoot ’em up released for the Sega Saturn in 1996, it was the second Panzer Dragoon game released but it is a prequel of the series. It was developed by Team Andromeda, one of Sega’s internal development studios. [Infos from Wikipedia]

In the bonus section of the game,  the “pandora’s box”, you can find an interesting beta video that shows gameplay from its own prototype (from the Episode 2 mission, mostly from the easy path, with a couple clips from the hard path.). The beta graphic and the details of the level and the dragon / enemies are differend from the final game and you can notice that the music is completely different as well.

Thanks to Mozgus that has ripped this video from the Panzer Dragoon Zwei disc we can take a good look at the beta / proto and compare it to the final version below!

A Panzer Dragoon Zwei proto (45% complete – Feb 02, 1996) was leaked in 2008 thanks to Hidden Palace and The Will Of The Ancients community, a build that is visually nearly identical to the final. It just has a variety of small differences like font and gui colors, different prologue music, and a lot of minor gameplay adjustments. You can see in the third video below a list of those differences.

Thanks a lot to Mozgus for the contribution!

Prototype Video:

Final version (Episode 2, Route 1) Video:

Video from the Prototype 45% Completed:

 

Panzer Dragoon Saga [Saturn – Beta / Unused Texts]

Panzer Dragoon Saga is a RPG released for the Sega Saturn in 1998. It was the third Panzer Dragoon game to be released and so far it remains the only game in the series that is not a rail shooter. Like the other Panzer Dragoon games on the Saturn, it was developed by Sega’s internal Team Andromeda development studio. The team disbanded after Saga’s release. [Infos from Wikipedia]

As we can read in an interesting article from The Will of the Ancients, in the early screenshots of the game we can see a beta HUD, unfinished environments, changes in the character placements and other minor differences. Also, in this other article we can read that some unused text is still hidden in the code: “If you put one of the Panzer Dragoon Saga game discs into your PC and open certain files in a text editor, you’ll be able to read the script for the game, which is all stored as normal text. […] However, virtually every section of text contains some lines of script that don’t appear in the finished game; there are bits of conversations that don’t take place, descriptions of items that don’t exist, and other odd things besides.”

In May 2008 Hidden Palace, thanks to donations from The Will of the Ancients community, released various beta versions of the game (from 1996 and 1997) with some differences like a removed Dermot’s Ranch camp area, missing Village of Cainus, different controls & english translation.

Also, Evilhamwizard was able to find a debug menu in the Panzer Dragoon Saga beta (Sept 16 1997 build):

Now, this appears to be the only debug that’s activated for the moment. For some reason, the battle system, the world map (I guess) system, and the menu/title screens don’t have debugs. I went though many of the PRG files, and it appears that some boss battles have special debugs enabled. But I’m not sure. The game DOES have a map select, battle select, and a sound test that’s all on the title screen (the files for the sound test still exist in this build as well as the final, I believe).[…]

Now onto the debug itself. Like I said, this debug in particular can only be loaded on a FIELD map. To get the debug to show up, however, is easy and only requires a second controller (you could probably use one controller and just switch ports). To enable it, you have to press START first to get it to show up on the second controller. Then you have to move the dpad a little to highlight what you want. After pressing start for the first time, you can then use the R button to call up the debug screen with the second controller as well. To select anything from the list, I believe I used the A button. To mess with the variables, ABC on the second controller decrease the values while XYZ increase them.

Images:

Videos:
 

Fate [PC – Cancelled]

Fate is a game which was in development in 1996 by DogBone Software and was going to be published by Intracorp. The game was being made with the Build Engine, a first-person shooter engine created by Ken Silverman for 3D Realms (used for Duke Nukem 3D, Shadow Warrior, Blood and Redneck Rampage).  Sadly Intracorp went bankrupt before the game could be completed. [Infos from Wikipedia]

A playable demo was released before the cancellation and you can download it  from the DOS Museum!

Thanks to Celine for the contribution!

Video:

 

Hellgate (Dreamcast) preserved and leaked!

hellagate-dreamcast-download

Hellgate was a cancelled racing / third person shooter that was in development for the Dreamcast. As some of you already know, in March 2009 a playable built of this game was somehow recovered from a DC DEV-BOX unit and it was shared online for everyone. Now it can be played and preserved! Huge props to whoever was able to save this from being lost forever :)

You can download Hellgate in here and here (thanks to X-Cult for the mirror!). If you are just too lazy to try it, you can just take a look at this gameplay video from Dreamcastjunkyard youtube channel:

 

S.T.A.L.K.E.R. prototype released by its own developers!

stalkerbig

As we can read on Wikipedia STALKER: Shadow of Chernobyl, previously known as Stalker: Oblivion Lost, is a PC FPS by Ukrainian developer GSC Game World, published in 2007. The game was first announced in November 2001 and had its release date, originally in 2003, pushed back several times. Due to the delays some considered Stalker to be vaporware.

While the game was really released in the end, the final version was somewhat different from the original Oblivion Lost prototype: in late December 2003, a pre-alpha build (vr 1096) of STALKER was already leaked to peer-to-peer file sharing networks, and fans of the game were then able to compare it to the final build and find some of those differences.

Last week another Alpha (vr 1935) of STAKER was made available to download and this time, it came from its own developers: on the 25 February, GSC Game World released the STALKER “‘xrCore’ build 1935, Oct 18 2004″ on their official forum! You can find links and mirros for the download in that topic.

Gamers are now able to try this early version of the game and all the changes that were made on the final project can be found and preserved. Huge props to GSC! More studios should follow their example and share interesting informations from their gaming development. It’s sad when important pieces of gaming history like these are lost forever because no one cares to preserve them somehow.

As we can read on Rock Paper Shotgun: “S:OL was also a dramatically larger game than S:SOC. While plenty of locations are familiar, there’s a distinct lack of those cocking indestructible barbed wire fences that so hobbled free-form adventuring in S:SOC. To make this huge world navigable, build 1935 includes driveable vehicles”

Thanks to Robert Seddon for the contribution!

Videos: