Recently, three new Atari 7800 protos, Sirius, Plutos, Rapart, were finally recovered. This is an interesting news because they represent some of the most complex titles ever developed for the ill-fated console. You can read all about them on http://www.atariprotos.com/
Tiny Toon Adventures: DotL is the name of Tiny Toon Adventures video game that seems to have been cancelled. Originally developed by Treasure Video Games, it was originally slated for the PlayStation 2 and possibly the Nintendo GameCube. It was originally slated for release in May of 2001, but thanks to many delays, the game no longer has a foreseeable future.Other possible titles for the game included Tiny Toon Adventures: Defenders of the Loony-verse, Tiny Toon Adventures: Defenders of the Universe, and Tiny Toon Adventures: ACME Invasions. None of them were confirmed, however.
The game’s original official website, www.dotu.net, no longer exists. Tetsuhiko Kikuchi (aka Han), the apparent director of the game, his hinted on his homepage(Japanese) that the game has indeed been cancelled. An article on IGN written back in 2004 suggested that the game has always been intended for release. The article says at the end “Still officially slated to come out sometime (not necessarily in 2004)”, but 2005 has even come and gone with nothing new about this game released. The main page at IGN now has cancelled for the US release date. Defenders of the Looniverse was of the most interest to Treasure fans because it was based of the gameplay that was originally in Rakugaki Showtime. The gameplay had been greatly expanded over Rakugaki and the most obvious additions included large, interactive levels and a new scenario mode that allowed for 4 player co-operative play and giant bosses.” [wikipedia]
In february 2009, a beta of Tiny Toon Adventure was leaked online, thanks to linlhutz from the Lost Levels Forum, and it can now be played and preserved! Huge props to him! You can read the original topic at the LLForum and download the leaked Tiny Toon Adventures beta in here or here (Thanks to X-Cult for the mirror). If you are not able to play this one, you can look at a series of videos (with some framerate issues because of the emu) thanks to ChibiTeinko, check his Youtube Channel.
Some images from: www.ttaworld.net
Crank the Weasel is a mature cancelled platform / adventure game that was in development by Midway Games in 2002, for the Playstation 2 and Xbox. The goal of Crank was to create chaos in the game’s world, with lies, cheats and stealing loot from the other characters, to be able to get enough Big-Ticket-Items to fly to Pleasure Island. The game’s look and feel were inspired by 1920’s cartoon art style and authentic big band swing music, but with a humorous / mature twist, similar to Conker’s Bad Fur Day.
In the website of Brian Silva, Co-creator and Lead Designer of Crank the Weasel, we can read many interesting info about the concepts behind the Crank project:
At the beginning of a game, each NPC possesses a preliminary set of “ideal” characteristics, meaning that they will go about their business, acting and functioning in an initially “composed” manner appropriate for their personality type. However, depending upon Weasel’s player-controlled actions (as well as the independent actions of the NPCs), these “ideal” characteristics will soon begin to alter as they are manipulated in a vast variety of ways that can either benefit or work against the player, and often provide surprising results. NPCs, while going about their business, will even change their own behavior to suit their immediate needs even if Weasel does not interact with them, resulting in amusing and varied gameplay. Basically, each playfield would naturally evolve on it’s own, Weasel just happens to throw a huge wrench into the equation.
An example of the weird scenarios that the player would have been able to explore in the game, is the Hell level:
While floating along the River Styx, Weasel can hear the merry tune of Jingle Bells echoing throughout the fiery pits of hell, snow is drifting, trees are decorated, lights are hung, and all the little devils want to wish Weasel a “Merry Christmas!” Gnarled and twisting tree roots wrap and wind from above and all throughout this town of torment. Little demons drive their little demon cars, walk their demon dogs, and mow their demon lawns in front of their little demon houses. Elevators transport a nonstop supply of unrighteous heathens to the hoary underworld to suffer an abundance of dreadful eternities. Weasel will be glad to know that there are hundreds of take out restaurants in hell… unfortunately they’re all Chinese take out, and the only available places of business are either the Department of Motor Vehicles, the Internal Revenue Service, Hellth Food stores, Social Security Departments, jury duty registration, or fabric stores. But on the bright side, there’s plenty of flashy advertising for products and places that these sinners will never have a chance to enjoy.
Sadly Crank the Weasel was officially cancelled in 2003, as we can read at IGN Xbox:
“That game will never come out,” said our source from the innards at Midway. “It just never seemed to take off and all I can tell you is that you’re not going to see it again.”
A playable prototype was leaked online in late 2017 thanks to a former Midway developer!
Deadlands is a cancelled game that was in development at Headfirst Productions, the makers of the Call of Cthulhu game. Deadlands was based on a “pen and paper” PRG that has the same name, set in alternate history which combines the Western, Horror and Steampunk genres. The videogame was meant to be an action-adventure with RPG elements. The game was originally based on zombies in the western era but when it was scrapped, rumors says that the exact engine was used in a later project that we know as GUN, a gem released for the PC, XBOX, PS2, GameCube and Xbox360. A playable proto of this game (a single level tech-demo) was leaked in 2006.
Thanks to J M J for the video and to David Ladnier for some of these infos!
A few months prior to Chrono Trigger‘s market release, a beta version was given to magazine reviewers and game stores. An unfinished build of the game, it contains numerous differences from the final version, such as unused music tracks and a location called “Singing Mountain”. Curious fans later explored the ROM image through various methods, discovering two unused world map character sprites and presumed additional sprites for certain non-player characters. This has led some to rumor that an eighth playable character exists or was intended for play, but there is no evidence to this claim. [Info from Wikipedia]
As we can read from the translation of the Seiken Densetsu Music Complete Book:
Soon enough, it became the time in which the Super Famicom was completed and released. During that time, we were still seeking a higher capacity media for our games, and upon getting word from Nintendo that they were developing a CD-ROM adapter for the Super Famicom, we decided to start a project in a different direction from Final Fantasy IV, which at the time was in the middle of development and was touted as a next-generation RPG fitting the large storage capacity the new cartridges had. The development codename for the new project was Maru Island, and we were making it as a collaboration work with Akira Toriyama-sensei after we established contact through Shueisha. I frequently ran back to the office just to receive and look at the screen mock-ups that Toriyama-sensei did in the initial stages of the project.
Despite that, the CD-ROM adapter was never completed. Once everyone learned that the CD-ROM adapter was never going to see a release, they decided to abandon everything that had been planned for development since the very start, including Toriyama-sensei’s contributions, and decided to revise the project in order to make it release into a ROM cassette. We said that we would wait for the CD-ROM to make a collaboration project with Toriyama-sensei, but when it was revised, it actually became an entirely different project with an entirely different direction. That was what later on was completed into the game we know as Chrono Trigger.