Leaked

Chaos Agenda (Black ICE White Noise) [Atari Jaguar – Unreleased]

Black ICE / White Noise (originally known as Chaos Agenda) is a cancelled action game that was in development for the Jaguar.

In 1995 Atari corporation was desperately rushing to keep their Jaguar system alive and in competition with the next generation of gaming systems such as the Sega Saturn and Sony Playstation. Atari promised a Virtual Reality helmet and cd add on in order to try and keep up with Sony and Sega.

Unfortunately the VR helmet was canceled due to how expensive production of the unit would have been. However the cd add on eventually made it into mass production and was released in mid 1995 along with about 15 games and promises of more to come such as Jack Nicklaus Cyber Golf which was canceled and Atari’s major in house project for christmas 95. Originally Atari planned to release a platforming mascot game which would rival Sega’s Sonic or Nintendo’s Mario.

Some designs that were suggested were ducks, alligators and armadillos but none of these mascots ever caught on so Atari decided to go with a more adult cyberpunk game that would star a “slick, stylin’ Aresenio Hall-esque black hacker dude, a beautiful, ass-kicking Japanese female street samurai, and a long-haired, mirrorshaded, leather-jacketed caucasian borderline alcoholic burnout” (copy and pasted from an inteview with one of the game’s designers).

The game would have been quite similar to Grand Theft Auto 3 in that the player could wander through a huge city and either talk to people or shoot them and would have featured a fully 3d environment as well as fmv cutscenes.

Players could have stolen a futuristic air car and gone for a joy ride or gone on foot. Players could also use something called “My first deck” in the game in order to jack into something called the the C net which would allow players to hack into companies c space in order to access information, get addresses or look for job opportunities. Players could then accept missions from a variety of different characters.

Missions included finding someone in C net, hacking into a part of C net to get information, destroying a renegade C net program, Breaking into a building to rescue someone and successfully take then back to safety, or taking out a gang.

The game takes place 40 years in the future in the city of New San Francisco where a large company known as Megasoft is attempting to gain control of the C net and apparently the world. In the game you could either work with Megasoft or against them.

If you blast a couple of cops and they begin chasing you all over the city you could simply enter the C net and hack the police data base to get rid of your police record. Or you could do a favor for the government to get your record wiped clean.

Unfortunately the game was not to be, after Atari laid off an integral part of the Black ICE/White Noise development team a Christmas release slipped away and instead the game was targeted for a July 1996 release.

However very quickly more team members were laid off as Atari went further and further into bankruptcy. Finally, the game was canceled and drifted into gaming history.

However recently two different prototype builds of the game have surfaced / leaked and are available for purchase for your Jaguar CD system! One build is Revision 18. Although this build does not have as many features as the other available build it is much more stable and does not crash as much. The other available build is Revision 23, the last build of the game produced. Although there are several new features such as the infamous “zebra hooker” this build is much more unstable.

The official soundtrack (created by Andy Armer) is also available for purchase since it was never implemented into the game.

Article written by Conkerfan

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Sonic’s Edusoft: Leaked!

It looks like that at Sonic Retro they have found a playable proto of Sonic’s Edusoft, a cancelled sonic game for the Sega Master System: “Sonic’s Edusoft is an unreleased educational game for the Sega Master System developed in 1991 by Tiertex. The unofficially licensed game had been unknown until a Wikipedia page was created in September 2006 by an anonymous programmer involved with the game. This page has since been removed from Wikipedia. In March 2007, “the programmer” replied to an SMS Power topic concerning the Wikipedia page, revealing more details about the game. On April 27th, 2008 the ROM was finally brought to the attention of the Sonic Retro community.”

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You can read more and download the proto @ Sonic Retro’s website 

Tiny Toon Adventures: Defenders of the Looniverse [PS2 – Cancelled]

Tiny Toon Adventures: DotL is the name of Tiny Toon Adventures video game that seems to have been cancelled. Originally developed by Treasure Video Games, it was originally slated for the PlayStation 2 and possibly the Nintendo GameCube. It was originally slated for release in May of 2001, but thanks to many delays, the game no longer has a foreseeable future.Other possible titles for the game included Tiny Toon Adventures: Defenders of the Loony-verse, Tiny Toon Adventures: Defenders of the Universe, and Tiny Toon Adventures: ACME Invasions. None of them were confirmed, however.

The game’s original official website, www.dotu.net, no longer exists. Tetsuhiko Kikuchi (aka Han), the apparent director of the game, his hinted on his homepage(Japanese) that the game has indeed been cancelled. An article on IGN written back in 2004 suggested that the game has always been intended for release. The article says at the end “Still officially slated to come out sometime (not necessarily in 2004)”, but 2005 has even come and gone with nothing new about this game released. The main page at IGN now has cancelled for the US release date. Defenders of the Looniverse was of the most interest to Treasure fans because it was based of the gameplay that was originally in Rakugaki Showtime. The gameplay had been greatly expanded over Rakugaki and the most obvious additions included large, interactive levels and a new scenario mode that allowed for 4 player co-operative play and giant bosses.” [wikipedia]

In february 2009, a beta of Tiny Toon Adventure was leaked online, thanks to linlhutz from the Lost Levels Forum,  and it can now be played and preserved! Huge props to him! You can read the original topic at the LLForum and download the leaked Tiny Toon Adventures beta in here or here (Thanks to X-Cult for the mirror). If you are not able to play this one, you can look at a series of  videos (with some framerate issues because of the emu) thanks to ChibiTeinko, check his Youtube Channel.

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Some images from: www.ttaworld.net

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Crank the Weasel [Cancelled – GameCube, XBOX, PS2]

Crank the Weasel is a mature cancelled platform / adventure game that was in development by Midway Games in 2002, for the Playstation 2 and Xbox.  The goal of Crank was to create chaos in the game’s world, with lies, cheats and stealing loot from the other characters, to be able to get enough Big-Ticket-Items to fly to Pleasure Island. The game’s look and feel were inspired by 1920’s cartoon art style and authentic big band swing music, but with a humorous / mature twist, similar to  Conker’s Bad Fur Day.

In the website of Brian Silva, Co-creator and Lead Designer of Crank the Weasel, we can read many interesting info about the concepts behind the Crank project:

At the beginning of a game, each NPC possesses a preliminary set of “ideal” characteristics, meaning that they will go about their business, acting and functioning in an initially “composed” manner appropriate for their personality type. However, depending upon Weasel’s player-controlled actions (as well as the independent actions of the NPCs), these “ideal” characteristics will soon begin to alter as they are manipulated in a vast variety of ways that can either benefit or work against the player, and often provide surprising results. NPCs, while going about their business, will even change their own behavior to suit their immediate needs even if Weasel does not interact with them, resulting in amusing and varied gameplay. Basically, each playfield would naturally evolve on it’s own, Weasel just happens to throw a huge wrench into the equation.

An example of the weird scenarios that the player would have been able to explore in the game, is the Hell level:

While floating along the River Styx, Weasel can hear the merry tune of Jingle Bells echoing throughout the fiery pits of hell, snow is drifting, trees are decorated, lights are hung, and all the little devils want to wish Weasel a “Merry Christmas!” Gnarled and twisting tree roots wrap and wind from above and all throughout this town of torment. Little demons drive their little demon cars, walk their demon dogs, and mow their demon lawns in front of their little demon houses. Elevators transport a nonstop supply of unrighteous heathens to the hoary underworld to suffer an abundance of dreadful eternities. Weasel will be glad to know that there are hundreds of take out restaurants in hell… unfortunately they’re all Chinese take out, and the only available places of business are either the Department of Motor Vehicles, the Internal Revenue Service, Hellth Food stores, Social Security Departments, jury duty registration, or fabric stores. But on the bright side, there’s plenty of flashy advertising for products and places that these sinners will never have a chance to enjoy.

Sadly Crank the Weasel was  officially cancelled in 2003, as we can read at IGN Xbox:

“That game will never come out,” said our source from the innards at Midway. “It just never seemed to take off and all I can tell you is that you’re not going to see it again.”

A playable prototype was leaked online in late 2017 thanks to a former Midway developer!

Thanks to GreenReaper for the contribution!

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