Action RPG

Legend Of The Blade Masters [DC – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Raven Blade [GC – Cancelled]

Raven Blade was a game in development by Retro Studios for the Nintendo GameCube. It was due to be released world-wide but was later cancelled during development to free up resources for Metroid Prime. Slow development and the offer of developing the next Metroid game were the main reasons of cancellation. The models of Raven Blade backgrounds and creatures were good, but the textures were incomplete. Nintendo noticed their (tentative title) “Action-Adventure” project with a female main character and took the opportunity to ask Retro Studios to make Metroid Prime. Raven Blade, Action-Adventure, NFL Retro Football and Car Combat were all cancelled to work on the new game. – [info from Wikipedia]

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Some screenshots & artwork are from www.n-sider.com

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Landstalker [PSP – Cancelled]

Landstalker was an Action-Adventure game in development for the Playstation Portable by Climax Entertainment, it was to be an updated port of the Sega MegaDrive/Genesis game “Landstalker: The Treasures of King Nole”, and had a proposed release date of Spring 2006 in Japan.

After a lack of updates given by the developer the game was officially cancelled and only a short tech demo video remains to remember its existence.

Thanks to Mittel for the description!

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Kingdom Hearts: Chain of Memories [GBA – Beta]

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Kingdom Hearts: Chain of Memories is an action RPG developed by Square Enix and Japanese studio Jupiter and released in 2004 for the Game Boy Advance. The idea for an intermediary title was developed after director Tetsuya Nomura and his team had already begun to develop ideas for the second Kingdom Hearts game, which he had intended to be set a year after the original. Originally titled Kingdom Hearts: Lost Memories, Nomura changed the name to match the overall outline of the story, while still reflecting the theme of memories. [Info from Wikipedia]

Thanks to Umiyuri Papaeyra, we can notice various beta differences in the screenshots below:

First screenshot: Axel VS Sora

  • No boss fight takes place in the Unknown Rooms (the vestibule that appears before a world door).
  • Axel’s on the wrong side of the screen as well.
  • The pillars in the room are square while in the final game they are thick, round, and widely spaced.
  • There’s also a door visible in the wall that doesn’t exist in any of the Unknown Rooms in the final game.

Second screenshot: Sora in the Guarded Trove room in Wonderland

  • The door is less adorned than it is in the final game.

Third screenshot: Axel meeting with an Organisation member

  • The room with the χ-shaped table never appears in the final game.
  • Axel’s sprite looks kinda odd here, but I don’t know if it’s different, since the resolution of the scan is bad.

Fifth screenshot: Sora and Vexen

  • The marble ‘plant pot pillar’ here shows a leafy plant; in the final game they’re finely-crafted marble roses in large square pots.
  • The pillars from the first screen are finally visible as short ones; in the final game they reach to the ceiling.
  • The Unknown Rooms in the final game are a lot longer than shown here, and start with a set of steps coming up that don’t appear in this screen.
  • The door is much more visible here. Once again, the only door in the Unknown Room leads into the next world.

Sixth screenshot: Sora running around Olympus Coliseum

  • The world’s graphics are very different from the real game, showing a different ‘skirting board’ and ‘ledge’ pattern.
  • White Mushrooms only appear in a room when a special Map Card is used, and they’ll be the only enemies there.

Seventh screenshot: Cloud’s summon

  • Cloud’s cards in this screen are coloured grey; in the final game all the Summon Cards are classed as Magic Cards and are blue.
  • The Enemy Cards in the final game show the enemy’s faces.

Eighth screenshot: Fighting Darkside

  • Same as the previous screenshot, the Enemy Cards here don’t show Darkside’s face, when they should be.
  • The graphics on the Thunder and Fire cards are different to the final graphics.

Thanks a lot to Umiyuri Papaeyra for the contribution!

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[Images from: www.kh2.co.uk

Diablo [GameBoy – Cancelled]

A port of Diablo was in development for the GameBoy, but soon cancelled for unknown reasons. This unreleased gem was first shown on PtoPOnline (now SuperiorVersion.com) back in 2007. Prior to that, no media had ever been released, nor had it ever been mentioned by Blizzard. This tech demo is a very unique look at what Diablo could have been, on the original GameBoy. (Source: www.emuparadise.org/Betas/Diablo/)

You can really see this game having massive potential since the PC version wasn’t much better graphically, meaning it would be close to the original. Implementing special features such as link cable multiplayer (since online would not be available) could have made this one of the higher rated games in GameBoy history.

Description by Anteo

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[Source: www.ptop.aborman.com