Starcraft Ghost [XBOX/PS2/GC – Cancelled]


StarCraft: Ghost is a military science fiction stealth-action video game under suspended development by Blizzard Entertainment. Part of Blizzard’s StarCraft series, the game was announced in 2002 and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not yet materialized.

Nihilistic Software ceded development to Swingin’ Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were canceled in 2005. Blizzard announced in March 2006 that the game is on “indefinite hold” while the company investigated seventh generation video game console possibilities. Subsequent public statements from company personnel have been contradictory about whether production will be renewed or planned story elements will be worked into other products.

Unlike its real-time strategy predecessor StarCraft, Ghost is a third-person shooter, and was intended to give players a closer and more personal view of the StarCraft universe. Following Nova, a Terran psychic espionage operative called a “ghost”, the game is set four years after the conclusion of StarCraft: Brood War and covers a conspiracy about a secretive military project conducted by Nova’s superiors in the imperial Terran Dominion. Very little of the game’s storyline has been released; however, in November 2006 after the game’s postponement, a novel was published called StarCraft Ghost: Nova which covers the backstory of the central character. [info from wikipedia]




Starcraft [PC – Prototype / Beta]

The pre-alpha version of StarCraft was still very similar to Warcraft II in terms of user interface and style. After receiving much criticism on the 1996 E3 for this lack of technological improvement, Blizzard started to rework the game engine. This included changing the interface from the distinctive Warcraft II-sidebar to the now common bottom bar. Further improvements included pre-rendered sprites and backgrounds using 3D Studio Max. An isometric view was used, unlike Warcraft II’s top down perspective. – [info from wikipedia]

Thanks to MicroChirp for the contribution!


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Diablo [GameBoy – Cancelled]

A port of Diablo was in development for the GameBoy, but soon cancelled for unknown reasons. This unreleased gem was first shown on PtoPOnline (now back in 2007. Prior to that, no media had ever been released, nor had it ever been mentioned by Blizzard. This tech demo is a very unique look at what Diablo could have been, on the original GameBoy. (Source:

You can really see this game having massive potential since the PC version wasn’t much better graphically, meaning it would be close to the original. Implementing special features such as link cable multiplayer (since online would not be available) could have made this one of the higher rated games in GameBoy history.

Description by Anteo