Action RPG

Tomba! (Tombi!) [Beta Removed Iron Village]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Elric [PSX – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Thanks to Celine and Playstation Museum for the contributions!

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Shenmue / Project Berkley [Saturn – Cancelled]

Originally the ambitious game of Yu Suzuki and his AM2 studio, Shenmue, was planned to be released for Sega Saturn instead of Dreamcast. Finishing Shenmue 2 for Dreamcast or Xbox, you can unlock a rare video of the Saturn version of Shenmue. It was just an early demo, but you can see the untapped 3D graphical power of the Saturn, with an amazing graphics for its time and hardware, all in real time on the original Saturn, without using the famous “booster cartridge”.

Shenmue was in fact considered a “killer app” for the Saturn, but it was canceled because of time needed to complete the game and the arrive of the new Sega 128 bit console. The first chapter of Shenmue for Saturn would have been published on more than 8 CD!

The game was originally going to be “Virtua Fighter RPG” a role-playing game based on Akira, a character from Virtua Fighter (a fighting game developed by AM2) that looks a lot like Ryo, the protagonist of Shenmue.

Thanks to John for the english translation!

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Guardian Heroes [Saturn – Beta]

Guardian Heroes is a side-scrolling RPG developed by Treasure and released on the Sega Saturn in 1996. There are several differences between the the Beta and Released versions which can be seen in the screenshots:

– The primary characters shown in the screenshots are Serena, who is an unlockable character in the retail release, and Valgar, whom isn’t a playable character in Story Mode in the retail release, but is playable in VS Mode.

– Valgar’s colour palette is different in the final release, the one displayed is a secondary palette when played in VS Mode.

– Character Portraits are missing in-game.

Thanks to Mittell for the description! Some scans done by www.kidfenris.com

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Shenmue / Project Berkley [DC – Beta / Tech Demo]

shenmuelogo.jpg

Yu Suzuki has stated on several occasions that during its early stages, Shenmue was a traditional style RPG based on the characters and storyline of the hugely successful fighting game title Virtua Fighter. The Ryo character was simply Virtua Fighter character Akira to begin with. The final Ryo character has several key differences, but there is a very clear visual resemblance between him and Akira. As the game’s development progressed, the characters became original and the storyline moved away from its Virtua Fighter roots.

As the gaming industry became more aware of Sega’s next generation console towards the end of 1997 and beginning of 1998, Shenmue was also getting noticed. At this time, however, the game was only ever known as Project Berkley. Tech demos from the game were being used by Sega to show what the Dreamcast was capable of producing. Many of these sequences were very well developed, and some were even used in the final retail version of the game. This has led many to believe that Shenmue was probably one of the very first Dreamcast titles to begin production. Shenmue quickly became Sega’s flagship Dreamcast title – representing the systems powerful graphics capabilities and also its ability to render immersive, cinematic characters and settings. – [info from Wikipedia]

Thanks to KEK8 for the contribution!

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