Crusader of Centy (AKA Soleil in Europe/Ragnacenty in Japan) is an action rpg developed by Nextech and published by SEGA in 1994. A beta build of the game with many layout and objects placement differences is freely available on the internet. We don’t know exactly when it was released, because it’s a very old dump. Let’s have a quick look at some of the changes made:
This is the first scene of game. We can immediately see the different HUD and the absence on the drawer of both the sword and the buckler. In the beta the former is already in hero’s possession, while the latter is nowhere to be found. The small kid’s hair became red.
Pariah is a cancelled action game that was in development in 1997 by Studio E for the original Playstation. There are not many info about Pariah, apart from a small image in an old magazine and a printed advert. Studio E was working on different titles, but only VMX Racing was released. They also worked on Shadowhawk for the SNES and Zulu for the Playstation.
If you know someone that worked on this game, please let us know!
Space Agency is a cancelled action-rpg planned for the Nintendo DS that was being developed by Audio Inc, the same people behind Contact and Sakura Note. A video of the game was uploaded on youtube by the team in 2009 , but sadly the project never found any publisher, probably because the other Audio Inc titles performed very poorly. The player controlled a new member of the Space Agency, an organization created in order to defend planets from the space pirates.
By exploring the planets and by interacting with the local populations we could acquire various new skills.
It seems also that we had to fight in space with our spaceship and answer help calls.
If you have other informations about this game please let us know!
Kid Icarus Uprising is an action game developed by Project Sora and published by Nintendo on its 3DS system in 2012. It marked the first entry in the Kid Icarus series in over 20 years; with the last being Kid Icarus: Of Myths and Monsters on the Game Boy.
In the great gulf of time between Uprising & its portable predecessor, the rumour mill was rife with talk of more possible installments. Take, for example, this scan from a 90’s video game magazine, which suggested an SNES game was in the works:
As Factor 5 fell, Kid Icarus: Uprising began to take shape at Nintendo’s Kyoto HQ in late 2008. An early prototype was devised by Masahiro Sakurai and a small team of handpicked for the task. Originally, Sakurai had set out to create a Star Fox game for Wii, but ran into issues with the limited manuverability of controlling vehicles, which was preventing him from moulding the experience he had envisioned. He was aspiring to develop a gameplay system in which the player could turn instantly on a dime to return fire, or dodge projectiles. By turning his creation into a Kid Icarus game, the director overcame these difficulties, as he explained to Official Nintendo Magazine in June 2010:
“…the problem with Starfox was that-and you’ll see this when you see the trailer for Kid Icarus – is that the game design incorporates a lot of different views. For example, flying and shooting sideways or turning around and shooting behind and I felt that there were some restrictions with Starfox in this regard. With Pit, there is a certain amount of flexibility that is allowed and makes a better fit for this gameplay.”
As Sakurai elaborated on in his Iwata Asks interview on the subject of Uprising, when development began, it was being prototyped and demoed on PC; as well as Wii at one stage:
Yes. Development did last a long time. Sakurai:
At first we didn’t have the Nintendo 3DS development kit, so we started making it on a PC. Oh, and for a while we were using a Wii to make it! (laughs)
The interview also disclosed two previously unseen prototypes from early in the game’s life cycle:
At E3 2010, Kid Icarus: Uprising had its premiere, debuting as the first ever Nintendo 3DS game to be shown to the world. Upon analysis, we can observe a number of differences between it and the final build:
The above video documents the title in an evidently early state with incomplete, lower quality graphics than the released game. At the time the trailer was created, Troy Lund was originally slated to portray the protagonist, Pit, in the English language dub. Eventually, he was replaced by Anthony Del Rio, who plays the character in the English voiceover of the final game. This trailer demonstrates Lund’s version of the character, prior to his recasting.
We can glean also that this build contained a different aiming reticule. Whereas the release build adopted a circular design, which changes based upon the power of your shot, the one seen here is more static and simplistic.
Gravity Daze (Gravity Rush in the west) is a PS Vita action-rpg created by SCE Japan Studio that was released in february 2012 in Japan. Thanks to an article from Dengeki Online, we know that the game was already in development in 2008 as a Playstation 3 retail game called “Gravite”. Additional DLC episodes were also supposed to follow the original release shortly. In 2011, however, Sony decided to port Gravity Daze to his new console.
In the gallery below we can see screenshots from the original PS3 version and the various concept arts made during the two years of work on the Ps3 build.
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