Action

Interplanetary Lizards [MD/G – Cancelled]

Interplanetary Lizards is an action game that was in development by Tengen for the Sega Genesis / Mega Drive. In may 2009, Rod_Wod from the Assembler Forum shared various scans from old gaming magazines, and in one of these images we can see a screenshot from IL. The game was cancelled for unknown reasons.

Second screenshot from GameFan 2-3. Thanks to RetroGameFan9000 for the contribution!

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Prodigal [X360/PS3 – Cancelled]

Prodigal is a cancelled adventure / action game that was in development at Pseudo Interactive in 2007 / 2008 for Xbox 360 and Playstation 3.  The player was going to became Noah Caglionosi, heir of a demon bloodline,  whose mission was to kill his brothers and sisters demons, both on foot and while riding on his car.

From the screenshots and concept arts preserved in the gallery below, it looks like we could have been able to  freely explore Prodigal’s world jumping on buildings and churches with Noah’s psych powers (as it happens in inFamous and Prototype), to  cling to flying demons to reach higher areas and to destroy parts of the city to use the rubbles to kill huge enemies. A friend spirit / demon was going to help Noah in his mission.

The project was promising, but unfortunaly in April 2008 Pseudo Interactive was closed and Prodigal vanished with them. Only an early prototype was completed before the cancellation.

Thanks a lot to Roberto Robert, David Wu, Kay Huang, Heidi Klinck, Albert Alejandro, Bronwen Grimes and all the former Pseudo Interactive artists that helped us to preserve info and media from their lost project!

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Guy Savage (MGS3) [PS2 – Cancelled?]

As we can read at Metal Gear Wikia, Guy Savage is the name of an easter-egg mini game that can be found in Metal Gear Solid 3. This mini-game was directed by Shuyo Murata (MGS3 writer) as stated in the credits. Guy Savage is a basic hack-n-slash game where the player encounters a vast amount of enemies, and must press the attack buttons repeatedly to defeat them.

While there’s not an official statement, rumors say that Guy Savage was supposed to be a Konami game in development, that was later cancelled. The playable demo that was created as an internal pitch for the project was added in MGS3 just for fun.

Thanks to Userdante for the contribution!

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Divided City [X360/PS3 – Cancelled]

Divided City is a cancelled car combat game that was in development at Pseudo Interactive in 2007 / 2008, for the Playstation 3 and Xbox 360. After Full Auto 2, the team decided to create a new IP to build a different combat game on wheels, this time in a post apocalyptic scenario which involved a plot of “political unrest.” The player would have been able to use various armored vehicles, to fight against huge combat tanks and other mechanical enemies.

The team completed a playable demo of Divided City that looked really good, but sadly in April 2008 it was announced that the company was shutting down. The project was canned with the closure of the studio.

Thanks a lot to Roberto Robert, David Wu, Kay Huang, Heidi Klinck, Albert Alejandro, Bronwen Grimes, Frank Trzcinski and all the former Pseudo Interactive artists that helped us to preserve info and media from their lost project!

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Propaganda [Playstation, Saturn – Cancelled]

Propaganda is a cancelled mission-based racing game that was in development at Burst for Sega Saturn and the original Playstation in 1996 / 1997 and it would have been published by Virgin Interactive. The gameplay was going to be somehow similar to the Driver series, in which the player could have been able to explore the city with a car to complete various tasks. It’s currently unknown why the project was canned and only few screens were found in GamePro #92.

We can read more about the game in its original press release:

The world of Propaganda is perfect for the standard game story. In an alternate universe where Eastern Europe never really lost power, you play an ex-military loner, Jack Heller, who has been pulled into a rebellion against an evil government.

The film clips depicting this tale contain sets, costumes and acting (including an impressive performance by Yancy Butler of Drop Zone fame) that are worthy of a feature length film. Special effects have also been produced in a more traditional fashion – when the script called for a huge explosion tearing through a warehouse, the crew set up an actual explosion with a 20 foot jet of flame rather than use computer modeling which would have been easier, but looked less realistic.

And what about the game? After all, no amount of video, no matter how impressive, will keep players entertained if the actual play is terrible. Here also, Propaganda seems to shine. Although it’s far too early to make a final call, even at this stage of development, the game looks great. Finished stages revolve around player piloting armed cars through a 3-D world in which they have complete freedom.

Enemy cars loaded to the brim with amazing retro-tech weapons like wheeled torpedoes and side mounted guns are everywhere. Each of the game’s cities offers different challenges and more confusing pathways that the player will need to sort out in order to survive. Even better, the design team has gone to amazing lengths to blend the video footage with the game, creating a unified look that will be absolutely absorbing.

Thanks to Alex and Celine for the contribution!

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https://www.youtube.com/watch?v=SAWxUugTRSc