New Cancelled Games & Their Lost Media Added to the Archive

Teebo & Kai [Xbox, PC – Cancelled Prototype]

Teebo & Kai was to be an online cooperative, Sci-Fi, 3D platformer developed by Escape Factory and commissioned by Valve. Escape Factory is not a studio many have heard of, and for good reason. The company never released any major games on consoles, just a few casual games like Overball and STX for the PC. Founded in 2000 by Ed Allard and James Gwertzman, the company only lasted 3 years before the company was shut down. Throughout their short existence, the company worked on only 2 major projects, Teebo & Kai and a cancelled entry in the Space Quest franchise.

Very little is known about Teebo and Kai, and the information available contradicts one another. A now delisted video by Tyler McVicker claims that the project was in development for the original Xbox and explains his story for how the project came about’:

Microsoft approached Valve Software around the year 2000 in order for Valve to create an exclusive title for the then upcoming Xbox. Quickly following the first couple of meetings and contract signings between Microsoft and Valve, Valve put together a team.”

This claim contradicts various sources such as James Gwertzman’s LinkedIn profile and the Escape Factory website (which was updated multiple times during the early 2000s), the latter of which provides a timeline of the entire company’s life and claims that the studio was in fact an independent developer doing contract work for Valve. Not only do the sources claim that they were independent, these sources claim that Teebo and Kai was in development for the PC and was actually a “cooperative platform game prototype” and not a full game.

Another illusive aspect of Teebo & Kai is the gameplay. It was to be an action platformer with online components running on the GoldSrc engine, but very little is known about the moment-to-moment gameplay beyond that. The project would have taken place on an alien planet, with many strange and unique locals that players can visit. Temples, towns, and strange rocky areas are a small fraction of what the supposed game could have had players visit.

Teebo & Kai also would have featured very unique enemy designs for the time. 3-eyed monsters with mouths on their stomach, giant frog creatures with cameras, and gummy bear-like aliens would have filled out the project’s lush planet. Another piece of concept art for the game features flying machines that seem to be enemies, which could be evident of other enemy types in the project.

Another major deviation between the Tyler McVicker video and other sources is the outcome of the project. The previously stated claim that the project was only a prototype and was worked on for a year is further supported by a Powerpoint presentation given by Gwertzman called What to do When it All Goes to Hell: Escape Factory Post-Mortem which gives a detailed timeline of Escape Factory.

While the timeline states that the project was only worked on for 8 months, and was the project only ended because the demo was completed, the Tyler McVicker video also went on to explain their version nature of the project’s cancelation:

About 2 years in Gabe Newell walked into the office at Valve headquarters that this team was working in, cancelled the project, fired the entire team, and decided that porting Team Fortress to the Xbox was the better option.”

Despite these contradictions, all information on the project confirms that Escape factory then went on to use the tech and progress made on Teebo & Kai to work on a revival of Sierra’s Space Quest franchise. This project was also cancelled later on, after a series of developmental problems.

Article by Alex Cutler

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Tribal Lore (Gremlin) [PC – Cancelled]

Tribal Lore is a cancelled “tribe-building resource management” strategy game that would have been published by Gremlin Interactive in the late ‘90s. The team used a sophisticated mix of polygons and sprites for the game’s graphics, which looked quite impressive for its time. Gameplay would have been similar to Command & Conquer and Age Of Empires, but with a Celtic mysticism twist.

We can read some more details from the original Tribal Lore PR, preserved by the Gremlin Archive among some concept renders:

“Tribal Lore is a 3D magic ‘n’ combat strategy game, with a mind-blowing AI, set in a mystical pseudo-Celtic environment. Set in the mythical ‘Land’, Tribal Lore explores the relationships, alliances and frequent squabbles among four arcane races: the Cruithná, the Shamanka, the Bruann and the Nammad.

Players can choose to take control of any one of the four tribes, each with its own distinct graphic and gameplay nuances. The careful management of the environment will allow growth of wealth & technological resources, allowing the construction of an array of  temples, armouries, strongholds and fortresses.

Exploration will give access to magical sites allowing accumulation of major power. In Tribal Lore, magical power comes from your surroundings, and can be ‘tapped’ via dolmen, menhirs and other standing stones. Your druids can channel this energy in a variety of ways: morphing the terrain, affecting weather conditions, devastating foes or empowering heroes.

Further options including a scenario game (with missions & a slowly unfolding plot experienced from four perspectives) and full four-player network capabilities put Tribal Lore in a league of its own.”

Fantasy novel authors Jay Northearn worked on the game’s story, and shared some memories on the game’s cancellation:

“All seemed well, then wham – out of nowhere the publisher pulled the plug and the project, and all my work, was forever consigned to the slush pile. I was later told it was a financial decision made by people far removed from studio development. It was the straw that broke the camel’s back.”

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Fuzz and Rocket (Halfbrick) [GBA – Cancelled]

Fuzz and Rocket is a cancelled side scrolling platformer inspired by Yoshi’s Island, which was in development around 2003 by Halfbrick Studios (Ty the Tasmanian Tiger 2, Fruit Ninja) for Game Boy Advance. It featured an aim mechanic similar to Yoshi’s 16-Bit adventure, where you threw the protagonist’s sidekick (Rocket) to resolve puzzles or to kill enemies. At the time a few gaming websites posted news about the game and it even had a nomination at the 2003 Australian Game Developers Awards. As we can read from the old Halfbrick website:

“Fuzz and Rocket is an immersive 2D action platformer which incorporates both substance and style. It is centred around the main character, Fuzz and his sidekick, Rocket as  they try to restore order to the land of Fulu. Mysterious masks have possessed the rulers of the 8 kingdoms of Fulu causing them to make life difficult for their subjects. It is up to Fuzz and Rocket to figure out what’s going on and trace the masks back to their source! Many challenges and obstacles stand in their way.

Fuzz and Rocket features over 8 unique worlds encompassing over 32 levels, numerous bonus games, in-game cutscenes and varied gameplay to keep players entertained for hours.

Fuzz and Rocket is Halfbrick Studios’ first Game Boy Advance title based on an original concept, which is currently in development. Fuzz and Rocket has been developed in-house using Halfbrick Studios’ proprietary engine and tools. We are currently looking for expressions of interest regarding its publication.”

The game was last seen at E3 2005 and as far as we know it was pretty close to being done, but in the end the team was not able to find a publisher before the GBA was replaced by Nintendo DS: Fuzz and Rocket was canned and forgotten by everyone.

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Zombies Ate My Neighbors 2 [PS2, Xbox – Cancelled]

The original Zombies Ate My Neighbors was developed by LucasArts and published by Konami for the SNES and Mega Drive in 1993. A “sequel” titled Ghoul Patrol was released in 1994, but it was originally conceived as a different game. Many years later a true Zombies Ate My Neighbors sequel was pitched for Playstation 2 and Xbox, but unfortunately it was never fully developed. This project was never officially announced, but in 2020 Daniel Ibbertson (Slopes Game Room) shared a couple of screenshots from this cancelled project, sent to him by a former developer:

“A good few years ago I was contacted by one of the lead devs of the original Zombies Ate My Neighbours game. He was a fan of the channel and thanked me for making a video on the franchise :)

If that wasn’t cool enough he then went on to explain that a TRUE sequel was pitched but sadly not successful. Here are a couple of pics he showed me from that original pitch. The plan was that I would interview him and show off more, but sadly that never happened :(

We have lost contact over the last couple of years now and I have been sitting on these images for a long time not really knowing what to do with them! So, before I accidentally delete them I feel it is best that I share them with the world :P”

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Battle Smash (Kaneko) [Mega Drive – Cancelled]

Battle Smash is a cancelled sport / boss rush game similar to Tennis / Breakout / Pong /  Lethal League, that was in development by Kaneko in the early ‘90s for Sega Mega Drive. Players could choose between different playable characters to fight a series of boss battles against huge monsters, trying to hit them with a ball (and maybe special attacks?). Unfortunately there are not many details online about this lost game, but a few scans from old gaming magazines. If you find more information about Battle Smash, please let us know!

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