Marshall Leslie has recently played the incomplete release of Corn Buster, but there is very little information available about the game, and few people know of its existence. Marshall has sent a mail to Engine Software to ask if someone who was involved in the development of Corn Buster would have been willing to provide more information concerning the game’s development history, any planned elements for the game, and the reason for its cancellation. Ruud van de Moosdijk, current VP of Development at Engine Software who had an integral part in the development of Corn Buster, was nice enough to answer some of the questions! [Interview by Marshall Leslie] Read the rest of this entry »
Corn Buster [SNES – Cancelled]
Corn Buster is an unreleased Super Nintendo game developed by Engine Software. The game is the story of a dragon named Globey, who sets out to defeat the person who’s stolen all the cornflakes in the world. The gameplay is an interesting mix of an Arkanoid-Style ball-and-paddle game and a vertical scrolling shooter. The game quietly began development around 1994, and was canceled soon after interest in the Super Nintendo waned in light of the release of Sony’s Playstation. Some time ago, Engine Software released a ROM of the game for free download on their website. The download page has since been removed, but the ROM is still easily obtainable. The game was 70-80% completed before it was canceled.
Thanks a lot to Marshall Leslie for all these information and screens! If you are a collector, you can buy an official cart of Corn Buster for SNES thanks to Piko Interactive.
Images:
World of Warcraft [PC – Beta]
Early in the development of World of Warcraft, when battlegrounds were made, there was a battleground called Azshara Crater. Azshara Crater would’ve been in – you guessed right – Azshara. It was intented to work in a similar fashion to Alterac Valley. A funny detail is that the entrances was already made when the battleground got cancelled, and is still in the final game. The entrance for the Alliance is south of the Forlorn Ridge and the entrance for Horde is north of Forlorn Ridge. Go check it out if you’re bored.
Even if the battleground wasn’t implented in the game, it’s still in the games files. Read more
Unseen Interviews: Ruud Van De Moosdijk and Corn Busters
I have recently played the incomplete release of Corn Buster, which according to my sources was originally available for download at the Engine Software website. There is very little information available about the game, and few people know of its existence. I feel that it would be beneficial to the unreleased game community, as well as the gaming community as a whole, if more information were made available regarding this game.
I have sent a mail to Engine Software to ask if someone who was involved in the development of Corn Buster would be willing to provide more information concerning the game’s development history, any planned elements for the game, and the reason for its cancellation. Ruud van de Moosdijk was nice enough to answer some of my questions!
[Interview by Marshall Leslie]
Marshall Leslie: Who came up with the original idea for the game, and when did development start?
Ruud: The game was designed by Ivo Wubbels and myself (both founders of the company and still in function) and was furthermore designed in detail by Arjen van Haren (no longer working here) and Marco Willemsen (Senior Artist). Development started around 1994 I guess…before we were officially a company and got Nintendo Licensed. It was our first professional game, and I remember we even wrote our own assembler for SNES on PC (SNASM) because we had no official tools.
Marshall Leslie: How many people worked on the game?
Read more