New Cancelled Games & Their Lost Media Added to the Archive

[Unseen Interview] Ruud Van De Moosdijk

esinterview.jpg

Marshall Leslie has recently played the incomplete release of Corn Buster, but there is very little information available about the game, and few people know of its existence. Marshall has sent a mail to Engine Software to ask if someone who was involved in the development of Corn Buster would have been willing to provide more information concerning the game’s development history, any planned elements for the game, and the reason for its cancellation. Ruud van de Moosdijk, current VP of Development at Engine Software  who had an integral part in the development of Corn Buster, was nice enough to answer some of the questions! [Interview by Marshall Leslie] Read the rest of this entry »

Metal Gear Solid 4 [PS3 – Beta]

mgs4logo.jpg

Metal Gear Solid 4: Guns of the Patriots is a stealth action video game. Directed by Hideo Kojima, Shuyo Murata and Yoji Shinkawa, Guns of the Patriots was developed by Kojima Productions exclusively for the PlayStation 3 video game console. It is the seventh title in the Metal Gear series and the first in its fourth generation. The game, designed around the motto, “No Place to Hide!”, is the last Metal Gear game developed by Hideo Kojima, and the last game in the series starring the protagonist Solid Snake. [Info from Wikipedia]

Looking at some old screens from the game, it seems that there are some scenes that i don’t remember to be in the final version, or that are a little different. Also in some screenshots, Snake’s face looks weird. Thanks to Segagaga Domain we can also check an old tech demo that was presented at the Tokyo Game Show 2005, in which Konami shown various real time effects and details from its 3D engine.

Thanks to Jamie for the contribution!

Thanks a lot to Yakumo / Segagaga Domain for the MGS4 Tech Demo!

Images:

An interesting beta-version comparison between new and old MGS4 trailers was already made by people at Kotaku some time ago, where we can see some little differences in the cutscenes of the game, like different colors for the 3d models.. As they said: “Kojima Productions went through and made various changes, alterations to assets that appeared in earlier trailers. But what kind of changes? Are they changes for the better? Or not? Below, is a comparison. On the left is footage from an older, yellowish MGS4 trailer, while on the right there’s brand new footage.”

medium2457964465aaa0e12sv2.jpg

medium2457964257c8b073cjm8.jpg

medium2458794016aa8676ade4.jpg

medium2458794216e6a9713rp7.jpg

medium24587940948c92becxf2.jpg

medium245796442348cbc17nb5.jpg

medium2458794138632aa21wa3.jpg

medium24579643591742b15dm5.jpg

medium24579641174383100ll0.jpg

mgs4changesly6.jpg

Videos:

Corn Buster [SNES – Cancelled]

Corn Buster is an unreleased Super Nintendo game developed by Engine Software. The game is the story of a dragon named Globey, who sets out to defeat the person who’s stolen all the cornflakes in the world. The gameplay is an interesting mix of an Arkanoid-Style ball-and-paddle game and a vertical scrolling shooter. The game quietly began development around 1994, and was canceled soon after interest in the Super Nintendo waned in light of the release of Sony’s Playstation. Some time ago, Engine Software released a ROM of the game for free download on their website. The download page has since been removed, but the ROM is still easily obtainable. The game was 70-80% completed before it was canceled.

Thanks a lot to Marshall Leslie for all these information and screens! If you are a collector, you can buy an official cart of Corn Buster for SNES thanks to Piko Interactive.

Images:

World of Warcraft [PC – Beta]

wowurte.jpg

Early in the development of World of Warcraft, when battlegrounds were made, there was a battleground called Azshara Crater. Azshara Crater would’ve been in – you guessed right – Azshara. It was intented to work in a similar fashion to Alterac Valley. A funny detail is that the entrances was already made when the battleground got cancelled, and is still in the final game. The entrance for the Alliance is south of the Forlorn Ridge and the entrance for Horde is north of Forlorn Ridge. Go check it out if you’re bored.

Even if the battleground wasn’t implented in the game, it’s still in the games files. Read more

Unseen Interviews: Ruud Van De Moosdijk and Corn Busters

<< More Articles

esinterview.jpg

I have recently played the incomplete release of Corn Buster, which according to my sources was originally available for download at the Engine Software website. There is very little information available about the game, and few people know of its existence. I feel that it would be beneficial to the unreleased game community, as well as the gaming community as a whole, if more information were made available regarding this game.

I have sent a mail to Engine Software to ask if someone who was involved in the development of Corn Buster would be willing to provide more information concerning the game’s development history, any planned elements for the game, and the reason for its cancellation. Ruud van de Moosdijk was nice enough to answer some of my questions!

 [Interview by Marshall Leslie]

Marshall Leslie: Who came up with the original idea for the game, and when did development start?

Ruud: The game was designed by Ivo Wubbels and myself (both founders of the company and still in function) and was furthermore designed in detail by Arjen van Haren (no longer working here) and Marco Willemsen (Senior Artist). Development started around 1994 I guess…before we were officially a company and got Nintendo Licensed. It was our first professional game, and I remember we even wrote our own assembler for SNES on PC (SNASM) because we had no official tools.

Marshall Leslie: How many people worked on the game?
Read more