New Cancelled Games & Their Lost Media Added to the Archive

Unseen Interviews: DRX from Hidden-Palace

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[Interview by Xavio]

Xavio hasn’t updated a lot the last time, but no worries folks, the one and only Xavio is back – WITH AN INTERVIEW!! How great isn’t that? I was trying to contact Borman from Past To Present / Superior Version, but he was far to little on his computer (so we’ll have his interview for another time) and I decided to contact DRX from Hidden-Palace.org instead. God Bless that guy, now I’ll get an A+ in English. Anyway, let’s go down to business.

[spoiler /Click here for the censored version/ /Hide the censored version/]I went down the streets, looking for the man. The city walls were gray, and I smoked on my cigarrete as I heard the noise of the wind coming through me. Then I saw him. He stood in the city corner, the guy who took care of Hidden-Palace.org. He watched at me as I came towards him, with my cigarrete and my pimped out nose. We stood and chatted for a while, and then I began interviewing him.[/spoiler]

TEH EPIXZ INTERVIEW WIHT TEH L33T ADMIN

<Xavio> Hi DrX! Thanks a lot for this interview, we know that you probably have better things to do than reply to our questions, but we’ll try to be as fast as possible. :) Would you like to introduce yourself and your site to our readers?

[spoiler /Click here for the censored version/ /Hide the censored version/]<Xavio> Hi DrX! Thanks a lot for this interview, we know that you probably have better things to do than reply to our questions (like spitting in cans), but we’ll try to be as slow as possible. :) Would you like to introduce yourself and your site to our readers?[/spoiler]

<drx> It’d be a good idea, I don’t think that many people know me. I run a website called Hidden Palace, devoted to preserving lost video games and video game development history, among other things. Oh and don’t worry, I have enough time and cans to spit in them.

<Xavio> When did you get the idea to open a site for unreleased stuff? Why did you start the site?

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Daraku Tenshi: The Fallen… Beta?

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[Article written by Torentsu]

In 1998 Psyiko’s “Steel Hearts” team released the highly obscure fighter Daraku Tenshi: The Fallen Angels. The game saw limited release in Japan, and even slimmer distribution in America and other places outside the land of the rising sun. Despite this the game was at least “semi” translated and there is a dip-switch option allowing you to change the after battle quotes into English. Perhaps the thing that makes Daraku Tenshi so interesting is the air of mystery that surrounds its development, and the finished product that we got. Thanks to the rise of the internet however, a few more scraps of info are starting to turn up. The general consensus is that Daraku Tenshi was released unfinished (or in the very least rushed). After being lucky enough to play this game a few years ago I created my first character modifier (and my first code for a video game at that). I wanted to check out claims of lost characters in the game, and hopefully play as them. Unfortunately I didn’t find any of the lost characters in the character array, but I did manage to make the bosses playable. You can see videos of this on my old youtube account:

Trigger

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Ni-Oh [PS3 – Cancelled]

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Ni-Oh, a buddhist term for a deva king, is a cancelled game from Koei that was meant to be released for the PlayStation 3 in 2007. The game was set in a warring state era of feuding war lords. The main character was Ni-Oh, a blonde-haired military commander, son of a foreign woman and a Japanese man, that casts himself into a fierce battle to carve destiny. Probably early in the development, Koei have decided to cancel Ni-Oh to concentrate on other projects. [Info from Wikipedia]

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Grandia [Beta – Saturn / Playstation]

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In the archive of Vast Lands of Grandia we can see some screenshots from a beta build of Grandia, which shows some changes from the final version. At this point the story was probably not finished yet, because there were some scenes not present in the released version, like Justin that falls from a rock in the volcano, a tank used against our heroes, Java absent from the cart in the mines and a mysterious rock that resembles a turtle. Other interesting details are the beta battle hud and the unusually high point of view of a city (New Parm?).

For more informations check the VLoG beta page! Huge props to them :)

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Super Paper Mario [Wii – Beta]

This game was originally intended as a Nintendo GameCube game. By summer of 2007, Super Paper Mario was moved to Wii. An early version of the game had a different looking version of the Whoa Zone from Chapter 4. Also, an early screenshot shows Mario under the effects of the Mega Star, but is colored very differently (giving his current colors rather than the initial ones seen in Super Mario Bros.). Oddly, he is shown in his proper colors in the official trailer that was released at the same time, which may imply that the screenshot’s release way simply delayed.

In a screenshot featuring Big Blooper, there’s an odd Pixl that is shaped like a ladder. It never actually appears in the final game. This could be an early version of Carrie. Also, in the same screenshot, Tippi is present, but she was kidnapped by Francis at this point in the game, and by the time she is rescued, also Big Blooper cannot be fought again. Finally, the scene depicting Bowser and Peach’s wedding at the beginning of the game was also slightly different in beta versions; the ceremony would appear to have once taken place in more of a room than an open area, there were no flowers decorating the columns, the rising of the Chaos Heart was surprisingly light, and Count Bleck raised his cloak up earlier than he did in the final version. Plus, in the screenshot, Peach is standing instead of having been knocked over, and Bowser looks normal than shocked. [Info from Mariowiki]

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