New Cancelled Games & Their Lost Media Added to the Archive

Spore prototypes available for download!

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Yep, that’s right, you can download the various beta builds of Spore at www.spore.com/comm/prototypes . We can only hope that more software houses follow the example of EA and release as many betas as possible!

As they say in their site: “Spore has been a huge undertaking. Along the way we ended up exploring countless design directions in gameplay, simulation and user interface. One of the ways in which we explore possible design directions is by Read more

More magazines beta-scans! With Sonic 1 beta screens

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Last day I checked one of my favourite sites of the Internet, Old Computer Mags which, despite the name, covers console magazines too. They updated the oldest issues of one of my favourite italian mags, Consolemania. In the first issue I found new screens of Sonic 1 Beta! Go to our page to see them! I’m trying to find other beta-images of other games, if you want to help me, Old Computer Mags has plenty of scans of many other magazines!

Sonic Mars [32X – Concept/Cancelled]

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Sonic Mars was being developed by Sega Technical Institute (STI), a U.S.-based developer that had worked on games such as Sonic 2, Sonic 3 , Sonic Spinball, The Ooze and Comix Zone. In its earliest conception, the game was set to be released on the Sega Genesis and later on the 32X, under the name Sonic Mars (based on the codename for the 32X, Sega Mars). Sonic Mars would also have featured Sally Acorn and the other Freedom Fighters from the Saturday morning animated series, Sonic the Hedgehog. Part of the project staff included Chris Senn, who designed demo animations in order to persuade executives, and Michael Kosaka, who was the staff leader and the game’s producer. Read more

Too Human is out: anything beta in there?

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We already knew that Too Human had a lot of changes through his development, from the original Playstation 1 version to the X360 version (especially after reading this article with interviews about the original project), but i wonder: are there any differences from the first screens of the 360 version? From the Gamespot screenshots archive it seems that some areas of the game were changed a bit: if you have played the game, could you help me find more differences in there? Thanks a lot! :) If someone can find those beta-screens, we can open a new page for Too Human 360 in the U64 Archive! If you find something, you can send us an e-mail!